Difference between revisions of "Custom maps"

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== Arena ==
 
== Arena ==
 
{{main|Arena}}
 
{{main|Arena}}
 
+
{{Custom maps table|Arena}}
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File name
 
! class="header" | Development status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Arena Backlot.jpg|100px|link=Backlot]]
 
| '''[[Backlot]]'''
 
| {{code|arena_backlot_rc2}}
 
| Release Candidate 2
 
| Construction
 
|-
 
| [[File:hardhat1.jpg|100px|link=Hardhat]]
 
| '''[[Hardhat]]'''
 
| {{code|arena_hardhat}}
 
| Beta 2
 
| Construction
 
|}
 
  
 
== {{anchor|CTF|ctf|Ctf}} Capture the Flag ==
 
== {{anchor|CTF|ctf|Ctf}} Capture the Flag ==
 
{{main|Capture the Flag}}
 
{{main|Capture the Flag}}
  
=== Standard Capture the Flag ===
+
{{Custom maps table|Capture the Flag}}
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File name
 
! class="header" | Development status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Ctf_atrophy_b2.jpg|100px|link=Atrophy_(Capture_the_Flag)]]
 
| '''[[Atrophy (Capture the Flag)|Atrophy]]'''
 
| {{code|ctf_atrophy_b4}}
 
| Beta 4
 
| Alpine
 
|-
 
| [[File:Convoyfront.jpg|100px|link=Convoy]]
 
| '''[[Convoy]]'''
 
| {{code|ctf_convoy_v2}}
 
| Version 2
 
| Desert
 
|-
 
| [[File:Ctf_fusion_b1.jpg|100px|link=Fusion]]
 
| '''[[Fusion]]'''
 
| {{code|ctf_fusion_b2}}
 
| Beta 2
 
| Arctic
 
|-
 
| [[File:Npirethumbnail.png|100px|link=Npire]]
 
| '''[[Npire]]'''
 
| {{code|ctf_npire_v3}}
 
| Version 3
 
| Industrial
 
|-
 
| [[File:Overlook_main.jpg|100px|link=Overlook]]
 
| '''[[Overlook]]'''
 
| {{code|ctf_overlook_b1}}
 
| Beta 1
 
| Desert
 
|-
 
| [[File:Stockpile_main.jpg|100px|link=Stockpile]]
 
| '''[[Stockpile]]'''
 
| {{code|ctf_stockpile_b2}}
 
| Beta 2
 
| Farm
 
|-
 
| [[File:Ctf_wildfire_rc.jpg|100px|link=Wildfire]]
 
| '''[[Wildfire]]'''
 
| {{code|ctf_wildfire_b1}}
 
| Release Candidate
 
| Industrial
 
|}
 
 
 
=== Attack/Defend (custom) ===
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
|-
 
| [[File:ctf_premuda.jpg|100px|link=Premuda]]
 
| '''[[Premuda]]'''
 
| {{code|ctf_premuda_b1b}}
 
| Beta 1
 
| Desert
 
|-
 
| [[File:Ctf_vector_v10005.jpg|100px|link=Vector]]
 
| '''[[Vector]]'''
 
| {{code|ctf_vector_v1}}
 
| Version 1
 
| Spytech
 
|}
 
  
 
== {{anchor|CP|cp|Control point (game mode)|Control Point}} Control Point ==
 
== {{anchor|CP|cp|Control point (game mode)|Control Point}} Control Point ==
 
{{main|Control Point (game mode)}}
 
{{main|Control Point (game mode)}}
  
=== Symmetric ===
+
{{Custom maps table|Control Point}}
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File name
 
! class="header" | Development status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Antiquity1.png|100px|link=Antiquity]]
 
| '''[[Antiquity]]'''
 
| {{code|cp_antiquity_rc1}}
 
| Release Candidate
 
| Cambodian (modified Egypt)
 
|-
 
| [[File:Cp_croissant.png|100px|link=Croissant]]
 
| '''[[Croissant]]'''
 
| {{code|cp_croissant_final}}
 
| Final
 
| Alpine/Spytech
 
|-
 
| [[File:Cp_hybrid_courtyard.jpg|100px|link=Hybrid]]
 
| '''[[Hybrid]]'''
 
| {{code|cp_hybrid_v4}}
 
| Version 4
 
| Nighttime Industrial
 
|-
 
| [[File:CP_Obscure_4.jpg|100px|link=Obscure]]
 
| '''[[Obscure]]'''
 
| {{code|cp_obscure_final}}
 
| Final
 
| Arctic
 
|-
 
| [[File:Orange X redspawn controlpoint2.jpg|100px|link=Orange X]]
 
| '''[[Orange X]]'''
 
| {{code|cp_orange_x}}
 
| Final
 
| Devtextures
 
|-
 
| [[File:Warmfront.jpg|100px|link=Warmfront]]
 
| '''[[Warmfront]]'''
 
| {{code|cp_warmfront}}
 
| Final
 
| Alpine
 
|}
 
 
 
=== Attack/Defend ===
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File name
 
! class="header" | Development status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Ambush.png|100px|link=Ambush]]
 
| '''[[Ambush (custom map)|Ambush]]'''
 
| {{code|cp_ambush_rc5}}
 
| Release Candidate 5
 
| Alpine
 
|-
 
| [[File:Coniferthumbnail.png|100px|link=Conifer]]
 
| '''[[Conifer]]'''
 
| {{code|cp_conifer_rc2}}
 
| Release Candidate 2
 
| Alpine
 
|-
 
| [[File:Duskthumbnail.png|100px|link=Dusk]]
 
| '''[[Dusk]]'''
 
| {{code|cp_dusk_rc1}}
 
| Release Candidate 1
 
| Alpine Night
 
|-
 
| [[File:Cp_firewatch.png|100px|link=Firewatch (map)|Firewatch]]
 
| '''[[Firewatch (custom map)|Firewatch]]'''
 
| {{code|cp_firewatch_b4}}
 
| Beta 4
 
| Alpine
 
|-
 
| [[File:Furnace_point_c.jpg|100px|link=Furnace Creek]]
 
| '''[[Furnace Creek]]'''
 
| {{code|cp_furnace_rc}}
 
| Release Candidate
 
| Desert
 
|-
 
| [[File:cp_glacier_3.jpg|100px|link=Glacier]]
 
| '''[[Glacier]]'''
 
| {{code|cp_glacier_rc7}}
 
| Release Candidate 7
 
| Arctic
 
|-
 
| [[File:Stoneyridge1.jpg|100px|link=Stoneyridge]]
 
| '''[[Stoneyridge]]'''
 
| {{code|cp_stoneyridge_rc2}}
 
| Release Candidate 2
 
| Alpine Night/Construction
 
|-
 
| [[File:Zinkenitethumbnail2.png|100px|link=Upland]]
 
| '''[[Zinkenite Valley]]'''
 
| {{code|cp_zinkenite_b3a}}
 
| Beta 3a
 
| Alpine
 
|}
 
  
 
== {{anchor|KOTH|KotH|KoTH|King of the hill}} King of the Hill ==
 
== {{anchor|KOTH|KotH|KoTH|King of the hill}} King of the Hill ==
 
{{main|King of the Hill}}
 
{{main|King of the Hill}}
  
{| class="wikitable grid"
+
{{Custom maps table|King of the Hill}}
! class="header" |
 
! class="header" | Map
 
! class="header" | File name
 
! class="header" | Development status
 
! class="header" | Setting(s)
 
|-
 
| [[File:koth_achievement_idle.png|100px|link=Achievement Idle]]
 
| '''[[Achievement Idle]]'''
 
| {{code|koth_achievement_idle}}
 
| Final
 
| Industrial
 
|-
 
| [[File:Koth Bagel.png|100px|link=Bagel]]
 
| '''[[Bagel]]'''
 
| {{code|koth_bagel_rc7}}
 
| Release Candidate 7
 
| Industrial
 
|-
 
| [[File:Koth Brine.jpg|100px|link=Brine]]
 
| '''[[Brine]]'''
 
| {{code|koth_brine_rc3a}}
 
| Release Candidate 3A
 
|-
 
| [[File:Koth coalplant b5 1.jpg|100px|link=Coalplant]]
 
| '''[[Coalplant]]'''
 
| {{code|koth_coalplant_b7}}
 
| Beta 7
 
| Industrial
 
|-
 
| [[File:koth maple ridge center.png|100px|link=Maple Ridge]]
 
| '''[[Maple Ridge]]'''
 
| {{code|koth_mapleridge_rc2}}
 
| Release Candidate 2
 
| Farm
 
|-
 
| [[File:800px-Moonshine.jpg|100px|link=Moonshine]]
 
| '''[[Moonshine]]'''
 
| {{code|koth_moonshine_rc}}
 
| Release Candidate
 
| Swamp
 
|-
 
| [[File:Slaughter_Main_Point.png|100px|link=Slaughter]]
 
| '''[[Slaughter]]'''
 
| {{code|koth_slaughter_b2a}}
 
| Beta
 
| Factory
 
|-
 
| [[File:Koth synthetic.jpg|100px|link=Synthetic]]
 
| '''[[Synthetic]]'''
 
| {{code|koth_synthetic_rc6a}}
 
| Release Candidate 6
 
| Industrial
 
|-
 
| [[File:Traingrid main.jpg|100px|link=Traingrid]]
 
| '''[[Traingrid]]'''
 
| {{code|koth_traingrid}}
 
| Beta
 
| Underground culvert
 
|-
 
| [[File:Trainsawlaser main.jpg|100px|link=Trainsawlaser]]
 
| '''[[Trainsawlaser]]'''
 
| {{code|koth_trainsawlaser_rc2}}
 
| Release Candidate 2
 
| Devtextures
 
|-
 
| [[File:Undergrove_Main_Point.png|100px|link=Undergrove]]
 
| '''[[Undergrove]]'''
 
| {{code|koth_undergrove_rc1}}
 
| Release Candidate 1
 
| Forest, Urban
 
|-
 
| [[File:Koth wubwubwub center point.jpg|100px|link=Wubwubwub]]
 
| '''[[Wubwubwub]]'''
 
| {{code|koth_wubwubwub_remix_vip}}
 
| Final
 
| Industrial/random
 
|}
 
  
 
== {{anchor|MvM}} Mann vs Machine ==
 
== {{anchor|MvM}} Mann vs Machine ==

Revision as of 12:25, 9 December 2023

Map Maker's Medallion.png

A custom map is a map created by third-party map makers for use in Team Fortress 2. Each map can vary in ideas and scale; some are incredibly simplistic, being modifications of official maps that fix minor issues such as map geometry, add additional pickups and flank routes, or simply include a weather or time shift to make the ambience different. Others are built from scratch and introduce completely new gamemodes, arenas, items or functions that spice up gameplay in a way that standard maps are unable to. While the majority of custom maps are only available to the server or players who download them directly, certain custom maps that have proven popular with the community and Valve-team alike may be directly added to the official Team Fortress 2 map cycle in major updates.

Upon joining a server currently playing a custom map, you will automatically start to download the map file if you don't already have it. You have the option to disable custom content downloads in the options menu; however, with this feature enabled, you will be unable to download custom maps from servers.

Arena

Main article: Arena
Name Picture File name Development status Setting(s)
Backlot Arena Backlot.jpg arena_backlot_rc2 Release Candidate 2 Construction
Hardhat Hardhat1.jpg arena_hardhat_b2a Beta 2 Construction

Capture the Flag

Main article: Capture the Flag

Standard Capture the Flag

Name Picture File name Development status Setting(s)
Atrophy Ctf atrophy b2.jpg ctf_atrophy_b4 Beta 4 Alpine
Convoy Convoyfront.jpg ctf_convoy_v2 Version 2 Desert
Fusion Ctf fusion b1.jpg ctf_fusion_b2 Beta 2 Arctic
Npire Npirethumbnail.png ctf_npire_v3 Version 3 Industrial
Overlook Overlook main.jpg ctf_overlook_b1 Beta 1 Desert
Stockpile Stockpile main.jpg ctf_stockpile_b2 Beta 2 Farmland
Wildfire Ctf wildfire rc.jpg ctf_wildfire_b1 Release Candidate Industrial

Attack/Defend (custom)

Name Picture File name Development status Setting(s)
Premuda Ctf premuda.jpg ctf_premuda_b1b Beta 1 Desert
Vector Ctf vector v10005.jpg ctf_vector_v1 Version 1 Spytech

Control Point

Main article: Control Point (game mode)

Symmetric

Name Picture File name Development status Setting(s)
Antiquity Antiquity1.png cp_antiquity_rc1 Release Candidate Cambodian (modified Egypt)
Croissant Cp croissant.png cp_croissant_final Final Alpine/Spytech
Hybrid Cp hybrid courtyard.jpg cp_hybrid_v4 Version 4 Industrial
Obscure CP Obscure 4.jpg cp_obscure_final Final Arctic
Orange X Orange X redspawn controlpoint2.jpg cp_orange_x Final Dev Textures
Warmfront Warmfront.jpg cp_warmfront Final Alpine

Attack/Defend

Name Picture File name Development status Setting(s)
Ambush Ambush.png cp_ambush_rc5 Release Candidate 5 Alpine
Conifer Coniferthumbnail.png cp_conifer_rc2 Release Candidate 2 Alpine
Dusk Duskthumbnail.png cp_dusk_rc1 Release Candidate 1 Alpine
Firewatch Cp firewatch.png cp_firewatch_b4 Beta 4 Alpine
Furnace Creek Furnace point c.jpg cp_furnace_rc Release Candidate Desert
Glacier Cp glacier 3.jpg cp_glacier_rc7 Release Candidate 7 Arctic
Stoneyridge Stoneyridge1.jpg cp_stoneyridge_rc2 Release Candidate 2 Alpine/Construction
Zinkenite Valley Zinkenitethumbnail2.png cp_zinkenite_b3a Beta 3a Alpine

King of the Hill

Main article: King of the Hill


Name Picture File name Development status Setting(s)
Achievement Idle Koth achievement idle.png koth_achievement_idle Final Industrial
Bagel Koth Bagel.png koth_bagel_rc7 Release Candidate 7 Industrial
Brine Koth Brine.jpg koth_brine_rc3a Release Candidate 3A -
Coalplant Koth coalplant b5 1.jpg koth_coalplant_b7 Beta 7 Industrial
Maple Ridge Koth maple ridge center.png koth_mapleridge_rc2 Release Candidate 2 Farmland
Moonshine 800px-Moonshine.jpg koth_moonshine_rc Release Candidate Swamp
Slaughter Slaughter Main Point.png koth_slaughter_b2a Beta Factory
Synthetic Koth synthetic.jpg koth_synthetic_rc6a Release Candidate 6 Farmland
Traingrid Traingrid main.jpg koth_traingrid Beta Underground culvert
Trainsawlaser Trainsawlaser main.jpg koth_trainsawlaser_rc2 Release Candidate 2 Dev Textures
Undergrove Undergrove Main Point.png koth_undergrove_rc1 Release Candidate 1 Forest, City
Wubwubwub Koth wubwubwub center point.jpg koth_wubwubwub_remix_vip Final Industrial / Random

Mann vs Machine

Main article: Mann vs Machine
Map File name Development status Setting(s)
Area 52 screenshot.png Area 52 mvm_area_52_rc3 Release Candidate 3 Desert
Barren Contest.jpg Barren mvm_barren_final1 Final 1 Desert
Brugge.jpg Brugge mvm_barren_rc4b Release Candidate 4b Urban
Casino city contest.jpg Casino City mvm_casino_city_b7c Beta 7 C City
Coastrock.png Coastrock mvm_coastrock_rc1_1 Release Candidate 1 Town
Dockyard.jpg Dockyard mvm_dockyard_rc5b Release Candidate 5 Urban city
Doppler spawn view.png Doppler mvm_doppler_b12 Beta 12 Arctic/Spytech
Goldpit.jpg Goldpit mvm_goldpit_rc2 Release Candidate 2 Desert
Hideout.jpg Hideout mvm_hideout_b3 Beta 3 Tropical
Mvm isolation rc1 01.jpg Isolation mvm_isolation_rc3 Release Candidate 3 Arctic
Production.jpg Production mvm_production_rc6 Release Candidate 6 Desert/Industrial
Quetzal.jpg Quetzal mvm_quetzal_rc5 Release Candidate 5 Jungle/Aztec
Mvm shadows b3.png Shadows mvm_shadows_b3 Beta 3 Farmland
Waterfront.jpg Waterfront mvm_waterfront_rc3 Release Candidate 3 Alpine

Other

Map File name Development status Setting(s)
Final Destination 2015 Preview.jpg Final Destination 2015 coop_finaldestination_2015 Release Candidate 3 Other
User Dark Prelate Mohandar Balloonrace.jpg Balloon Race balloon_race_v3_t7 Version 3 Type 7 Other

Payload

Main article: Payload
Map File name Development status Setting(s)
PL Alpen.jpg Alpen pl_alpen_rc1 Release Candidate Alpine
Pl coal.jpg Coal pl_coal_rc23 Release Candidate Industrial, snowy
Pl cranetop.jpg Cranetop pl_cranetop_b8 Beta 8 Industrial
Pl fifthcurve main.jpg Fifthcurve pl_fifthcurve_rc1 Release Candidate 1 Alpine
Pl eclipse main.jpg Mesaworks pl_mesaworks_rc3 Release Candidate 2 Desert/Canyon/Industrial
Millstone.png Millstone pl_millstone_v4 Version 4 Snowy
Mally1.jpeg Morrigan Alley pl_morrigan_alley_b3 Beta 3 Medieval
Pl nocturne.png Nocturne pl_nocturne_rc7 Release Candidate 7 Halloween
Sludgepit4.png Sludgepit pl_sludgepit_final4 Final4 Alpine
Rumble Payload Starting Point.png Rumble pl_rumble_rc1 Release Candidate 1 Jungle
Rumford Rumford pl_rumford_rc2 Release Candidate 2 Alpine
Waste.jpg Waste pl_waste_v2 Version 2 Industrial

Payload Race

Map File name Development status Setting(s)
Animus main.jpg Animus plr_animus_a8 Alpha 8 Harvest
Highwind main.jpg Highwind plr_highwind Alpha 5 Village
Plr panic b20008.jpg Panic plr_panic_b2 Beta 2 Industrial
Rollout Rollout plr_rollout Alpha 1 Industrial
Scoville main.jpg Scoville plr_scoville_c2 Alpha 7 Industrial
Solitude main.jpg Solitude plr_solitude Beta 1 Desert

Special Delivery

Main article: Special Delivery
Map File name Development status Setting(s)
Sd hunted1.jpg Hunted sd_hunted Final Industrial

Territorial Control

Main article: Territorial Control
Map File name Development status Setting(s)
Tiki.jpeg Meridian tc_meridian_rc3 Release Candidate Tropical Island
Tc strata.jpg Strata tc_strata_b1c Beta 1c Paleontological dig/desert

Training

Main article: Training mode
Map File name Development status Setting(s)
Walkway overview.png Walkway tr_walkway_rc2 Release Candidate Industrial

Official maps

Main article: List of maps

Collections

There are many custom map collections on the Internet. These include:

See also

External links