Difference between revisions of "Category talk:Concept art"

From Team Fortress Wiki
Jump to: navigation, search
(Created page with "== Split == Not necessarily a split, but rather an additional category for non-Valve concept art (e.g. Workshop or Polycount art), it would be something like :Category:Commu...")
 
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
== Split ==
 
== Split ==
 
Not necessarily a split, but rather an additional category for non-Valve concept art (e.g. Workshop or Polycount art), it would be something like [[:Category:Community concept art]] which would have this category as a category as well so it does show up here. I think the distinction between Valve and community concept art is important because nowadays, the concept art from the community is very often just a simple drawing of the cosmetic. While Valve's concept art usually contains different concepts that were proposed (such as different weapon designs).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:10, 26 December 2023 (UTC)
 
Not necessarily a split, but rather an additional category for non-Valve concept art (e.g. Workshop or Polycount art), it would be something like [[:Category:Community concept art]] which would have this category as a category as well so it does show up here. I think the distinction between Valve and community concept art is important because nowadays, the concept art from the community is very often just a simple drawing of the cosmetic. While Valve's concept art usually contains different concepts that were proposed (such as different weapon designs).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:10, 26 December 2023 (UTC)
 +
 +
: {{c|no}}. I understand the distinction you're making, but it seems unnecessary as both of these are forms of concept art. I also see the point of splitting them just for the sake of "''Valve made this? Epic!!''" and "''Community stuff? Ew...''", but I fail to see how it would improve this category.
 +
: If there's a need for reworking this category, my suggestion would be to categorize them by type ("weapon concept art", "cosmetic concept art" etc.) and by artist (following the NPP policy). — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 00:21, 27 December 2023 (UTC)
 +
 +
::The point I was aiming for was that it splits up the types of concept art into "concept art that also contains (sometimes pre-release) scrapped designs" and "concept art that usually contains only minor differences". I also think this category needs to be cleaned up in general because some stuff in here doesn't fit "concept art", there is an image of a texture, an old medal icon, snapshots of shorts, backgrounds that are used in-game, and even comic front pages. Similarly, [[Concept art]] mostly lists artwork images rather than actual concept art.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:59, 27 December 2023 (UTC)

Latest revision as of 00:59, 27 December 2023

Split

Not necessarily a split, but rather an additional category for non-Valve concept art (e.g. Workshop or Polycount art), it would be something like Category:Community concept art which would have this category as a category as well so it does show up here. I think the distinction between Valve and community concept art is important because nowadays, the concept art from the community is very often just a simple drawing of the cosmetic. While Valve's concept art usually contains different concepts that were proposed (such as different weapon designs).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:10, 26 December 2023 (UTC)

Pictogram cross.png No. I understand the distinction you're making, but it seems unnecessary as both of these are forms of concept art. I also see the point of splitting them just for the sake of "Valve made this? Epic!!" and "Community stuff? Ew...", but I fail to see how it would improve this category.
If there's a need for reworking this category, my suggestion would be to categorize them by type ("weapon concept art", "cosmetic concept art" etc.) and by artist (following the NPP policy). — Tark 00:21, 27 December 2023 (UTC)
The point I was aiming for was that it splits up the types of concept art into "concept art that also contains (sometimes pre-release) scrapped designs" and "concept art that usually contains only minor differences". I also think this category needs to be cleaned up in general because some stuff in here doesn't fit "concept art", there is an image of a texture, an old medal icon, snapshots of shorts, backgrounds that are used in-game, and even comic front pages. Similarly, Concept art mostly lists artwork images rather than actual concept art.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:59, 27 December 2023 (UTC)