Difference between revisions of "October 17, 2012 Patch"

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m (+links and correct source link)
(Added undocumented change. If you look at the items_game.txt diff, you'll see that the "styles" section was added, alongside the "skin" strings. Not having this on the schema confirms that the hair was originally team-colored, with the brown being on BLU.)
 
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| month        = october
 
| month        = october
 
| year        = 2012
 
| year        = 2012
| after        =  
+
| after        = {{Patch name|10|26|2012}}
 
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 
| source      = http://store.steampowered.com/news/9120
 
| source      = http://store.steampowered.com/news/9120
| notes        =  
+
| notes        = === Source Engine Changes (TF2, DoD:S, HL2:DM) ===
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
+
* Fixed the "<code>disconnect</code>" command regression from the previous update
* Fixed the "disconnect" command regression from the previous update
 
 
* Fixed tools like vbsp working with new model format
 
* Fixed tools like vbsp working with new model format
* Fixed a con_logfile ConVar exploit
+
* Fixed a <code>con_logfile</code> ConVar exploit<ref>[http://revuln.com/files/ReVuln_Steam_Browser_Protocol_Insecurity.pdf ReVuln Steam Browser Protocol Insecurity (PDF)]</ref>
 
 
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Fixed a common "FindModel" crash for [[replays]]
+
* Fixed a common "FindModel" crash for [[replay]]s
* Fixed the [[Crafty Hair]] not using styles for the yellow and brown hair
+
* Fixed the [[Crafty Hair]] not using [[style]]s for the yellow and brown hair
 
* Improved the "Restore" UI for customizing items in [[backpack]]
 
* Improved the "Restore" UI for customizing items in [[backpack]]
* Fixed floating arrows on carried objects
+
* Fixed floating [[Projectiles|arrows]] on [[Hauling|carried objects]]
* [[Mann vs. Machine]]
+
* [[Mann vs. Machine (game mode)|Mann vs. Machine]]
** Added a penalty system to deter players from repeatedly abandoning [[Mann Up]] games
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** Added a penalty system<ref>http://www.teamfortress.com/mvm/faq/#abandon</ref> to deter players from repeatedly abandoning [[Mann Up]] games
** Corrected the respawn time for the Mannslaughter mission
+
** Corrected the respawn time for the [[Mannslaughter (mission)|Mannslaughter]] [[Mann vs. Machine mission|mission]]
 
** Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.
 
** Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.
  
 +
=== Undocumented changes ===
 +
* Revealed one of [[Mysterious Promo]]s as [[What's in the Portal 2 Soundtrack Box?]]
 +
* [[XCOM: Enemy Unknown]] Promos ([[Area 451]], [[Crafty Hair]], [[Vigilant Pin]]) are now tradable, giftable, and craftable.
 +
* The Crafty Hair is no longer team-colored (originally being yellow on [[RED]], and brown on [[BLU]]).
 +
 +
=== Notes ===
 +
<references />
 
}}
 
}}

Latest revision as of 15:55, 27 December 2023

Patch notes

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed the "disconnect" command regression from the previous update
  • Fixed tools like vbsp working with new model format
  • Fixed a con_logfile ConVar exploit[1]

Team Fortress 2

Undocumented changes

Notes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Renamed: team fortress 2 content.gcf/tf/resource/ui/StyleSelectDialog.res -> team fortress 2 content.gcf/tf/resource/ui/econ/ComboBoxBackpackOverlayDialog.res
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Deleted: team fortress 2 content.gcf/tf/scripts/matchgroups.txt
Modified: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/pve/mvm_timeout_active_large.vtf