Difference between revisions of "June 8, 2009 Patch"

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{{Patch layout
 
{{Patch layout
 
| notes =
 
| notes =
=== Changes ===
+
=== Team Fortress 2 ===
*Added a "Discard" button to the item pickup panel.
 
*Added a [[backstab]] custom death animation to the [[Heavy]].
 
*Changed default for <tt>tf_arena_use_queue</tt> to <tt>1</tt>. This was the original behavior prior to the last update.
 
*Changed the [[Dead Ringer]] so it can be activated while carrying the flag.
 
*Increased the [[Force-A-Nature]]'s damage by 10%.
 
 
 
====Undocumented Changes====
 
*[[Flare Gun]] will now [[Mini-Crit]] on a burning enemy.
 
 
 
=== Bug fixes ===
 
 
*Fixed not being able to reflect arrows with the [[Flamethrower]].
 
*Fixed not being able to reflect arrows with the [[Flamethrower]].
 
*Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions.
 
*Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions.
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*Fixed [[Sniper]] "civilian" [[exploit]] where players could crash the server.
 
*Fixed [[Sniper]] "civilian" [[exploit]] where players could crash the server.
 
*Fixed a couple of cases where viable backstabs would fail.
 
*Fixed a couple of cases where viable backstabs would fail.
 +
*Added a "Discard" button to the item pickup panel.
 +
*Added a [[backstab]] custom death animation to the [[Heavy]].
 +
*Changed default for <tt>tf_arena_use_queue</tt> to <tt>1</tt>. This was the original behavior prior to the last update.
 +
*Changed the [[Dead Ringer]] so it can be activated while carrying the flag.
 +
*Increased the [[Force-A-Nature]]'s damage by 10%.
 +
 +
====Undocumented Changes====
 +
*[[Flare Gun]] will now [[Mini-Crit]] on a burning enemy.
  
 
| source = http://store.steampowered.com/news/2564/
 
| source = http://store.steampowered.com/news/2564/

Revision as of 09:22, 16 February 2011

Patch notes

Team Fortress 2

  • Fixed not being able to reflect arrows with the Flamethrower.
  • Fixed The Huntsman drawing a muzzle flash under lagged conditions.
  • Fixed the background color of the Spy disguise panel not always matching his disguise team.
  • Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
  • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
  • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
  • Fixed the Ambassador not shooting enemy sticky bombs.
  • Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
  • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater Basin.
  • Fixed spectators not having their items removed when they enter spectator mode.
  • Fixed Sniper "civilian" exploit where players could crash the server.
  • Fixed a couple of cases where viable backstabs would fail.
  • Added a "Discard" button to the item pickup panel.
  • Added a backstab custom death animation to the Heavy.
  • Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
  • Changed the Dead Ringer so it can be activated while carrying the flag.
  • Increased the Force-A-Nature's damage by 10%.

Undocumented Changes