Difference between revisions of "December 31, 2007 Patch"
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− | === | + | ===Team Fortress 2=== |
* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked) | * Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked) | ||
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed | * Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed | ||
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* Fixed "CUtlLinkedList overflow!" crash | * Fixed "CUtlLinkedList overflow!" crash | ||
− | * Fixed [[Sniper]] quick-switch exploit allowing them to avoid zoom/unzoom times | + | * Fixed [[Sniper]] quick-switch [[exploit]] allowing them to avoid zoom/unzoom times |
* Fixed an exploit allowing players to spawn into the enemy territory at the start of a round | * Fixed an exploit allowing players to spawn into the enemy territory at the start of a round | ||
− | * Fixed | + | * Fixed [[Syringegun]] projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations |
* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black | * Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black | ||
Revision as of 10:50, 16 February 2011
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Patch notes
Team Fortress 2
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed "CUtlLinkedList overflow!" crash
- Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed Syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black