Difference between revisions of "December 31, 2007 Patch"

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{{Patch layout
 
{{Patch layout
 
| notes =  
 
| notes =  
=== Changes ===
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===Team Fortress 2===
 
* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
 
* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
 
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
 
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
 
=== Bug fixes ===
 
 
* Fixed "CUtlLinkedList overflow!" crash
 
* Fixed "CUtlLinkedList overflow!" crash
* Fixed [[Sniper]] quick-switch exploit allowing them to avoid zoom/unzoom times
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* Fixed [[Sniper]] quick-switch [[exploit]] allowing them to avoid zoom/unzoom times
 
* Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
 
* Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
* Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
+
* Fixed [[Syringegun]] projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
 
* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
 
* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
  

Revision as of 10:50, 16 February 2011

Patch notes

Team Fortress 2

  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed "CUtlLinkedList overflow!" crash
  • Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed Syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black