Difference between revisions of "User:DevIIv/Aftermath"

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<table class="transparent" width="100%" style="border-collapse:collapse">
 
<table class="transparent" width="100%" style="border-collapse:collapse">
 
<th colspan="2" class="header">Info</th>
 
<th colspan="2" class="header">Info</th>
<tr><td class="bold">Map:</td><td>mvm_mannworks
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<tr><td class="bold">Map:</td><td>mvm_coaltown
 
<tr><td class="bold">Difficulty:</td><td>Expert
 
<tr><td class="bold">Difficulty:</td><td>Expert
 
<tr><td class="bold">Waves:</td><td>7
 
<tr><td class="bold">Waves:</td><td>7
<tr><td class="bold">Tour:</td><td>Piece By Piece
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<tr><td class="bold">Tour:</td><td>[https://wiki.teamfortress.com/wiki/User:DevIIv/Electronic_Detour Electronic Detour]
 
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</table>
 
}}
 
}}
 
==Download==
 
==Download==
https://www.dropbox.com/s/quzeyqsa5pjxe9v/mvm_mannworks_rusty_expert1.pop?dl=0
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https://www.dropbox.com/s/mv8rqk8q3v66325/mvm_coaltown_rusty_expert1.pop?dl=0
 
==Introduction==
 
==Introduction==
This mission is near-exact to [[Mannslaughter (mission)]], it has no bosses other than tanks, but it is still a challenge to unready players.. It is recommended to have atleast 5 players before starting the mission, and to have a good strategy as well..
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The mission is the unoffical sequel to the [[Cataclysm (mission)]]. Probably one of the more complex coaltown missions, but it shouldn't be too much of a threat if the players know the trick to complete it.
 
==Strategy==
 
==Strategy==
The first wave is already a bit of a challenge for the players, there are no "warm-up" waves on this mission, so players need to have a perfect strategy to pass the first two waves..
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The first wave ready's up the players, it gives them the three most (probably) hardest normal bots, heavies, soldiers, and the frequent-occuring demomen, plus they have two giant rapid fire soldiers that come in with them..
 
===First Wave===
 
===First Wave===
This wave is a definite challenge for the first wave of a mission. It may seem short, but it is harder than it looks, players will first see the blast giant soldier, and 3 buff, conchorer, and battalion soldiers come with it. To add onto that, the pyros and bowmen will come in with them as well, after all the pyros and bowmen are dead  (assuming the players killed the first giant soldier batch), then the second giant soldier batch will come in.
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''coming soon''

Latest revision as of 23:36, 14 January 2024

Aftermath
User DevIIv Aftermath.png
Info
Map:mvm_coaltown
Difficulty:Expert
Waves:7
Tour:Electronic Detour

Download

https://www.dropbox.com/s/mv8rqk8q3v66325/mvm_coaltown_rusty_expert1.pop?dl=0

Introduction

The mission is the unoffical sequel to the Cataclysm (mission). Probably one of the more complex coaltown missions, but it shouldn't be too much of a threat if the players know the trick to complete it.

Strategy

The first wave ready's up the players, it gives them the three most (probably) hardest normal bots, heavies, soldiers, and the frequent-occuring demomen, plus they have two giant rapid fire soldiers that come in with them..

First Wave

coming soon