Difference between revisions of "Rollout (custom map)"

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: '''Note:''' "Rollout" directs here. For details on the term "rollout" used widely in competitive TF2, see [[competitive dynamics#rollout|competitive dynamics]].
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{{custom map}}
 
 
 
{{Map infobox
 
{{Map infobox
| game-type       = Payload Race
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  | map-status      = custom
| map-image      = Rollout1 v5E.jpg
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  | map-name        = Rollout
| developer      = Ezekel
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  | map-game-type   = Payload Race
| file-name       = plr_rollout
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  | map-image      = Rollout1 v5E.jpg
| current-version = Alpha 1
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  | map-file-name   = plr_rollout
| download-link  = [http://forums.tf2maps.net/downloads.php?do=file&id=1791&act=down TF2Maps.net]
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  | map-version     = Alpha 1
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  | map-links      = [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.net]
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  | map-developer  = Michael "Ezekel" Abraham
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  | map-environment = Industrial
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  | map-setting    = Indoor
 
}}
 
}}
  
'''Rollout''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It was awarded ninth place in the competition.
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'''Rollout''' is a [[Payload Race]] map created for the TF2Maps.net [[A/D CTF and Payload Race Contest]]. It was awarded ninth place in the competition.
 
 
== Goal ==
 
Both teams must simultaneously push their [[Payload#Carts|cart]] through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.  
 
  
 
== Locations ==
 
== Locations ==
 
 
=== Stage 1 ===
 
=== Stage 1 ===
[[Image:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]]
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[[File:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]]
 
'''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
 
'''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
  
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=== Stage 2 ===
 
=== Stage 2 ===
[[Image:Rollout Stage two.png|thumb|right|Details of stage 2.(Large file)]]
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[[File:Rollout Stage two.png|thumb|right|Details of stage 2.(Large file)]]
 
'''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
 
'''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
  
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File:Rollout 20.png
 
File:Rollout 20.png
 
</gallery>
 
</gallery>
 
== External links ==
 
* [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.com Thread]
 
  
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}

Latest revision as of 17:57, 17 January 2024

Rollout
Rollout1 v5E.jpg
Basic Information
Map type: Payload Race
File name: plr_rollout
Version: Alpha 1
Developer(s): Michael "Ezekel" Abraham
Link(s): TF2Maps.net
Map Info
Environment: Industrial
Setting: Indoor

Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.

Locations

Stage 1

Details of stage 1.(Large file)

Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.

Street. A long, curved space through which the Payload carts must pass. It is symmetrical.

Final point. Enemy Spawn Area.

Stage 2

Details of stage 2.(Large file)

Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.

Street. A small space with a crossroads in the middle through which the Payload cart must travel.

Stage 3

Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.

Gallery