Difference between revisions of "Highwind"

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{{stub}}
 
 
 
{{custom map}}
 
{{custom map}}
 
{{Map infobox
 
{{Map infobox
|game-type=Payload Race
+
  | map-status                = custom
|map-image=Highwind main.jpg
+
  | map-workshopid            = 941200358
|developer=bob+M|M+
+
  | map-name                  = Highwind
|file-name=plr_highwind
+
  | map-game-type             = Payload Race
|current-version=Alpha 5
+
  | map-image                 = Highwind main.jpg
|download-link=
+
  | map-file-name             = plr_highwind
[http://forums.tf2maps.net/downloads.php?do=file&id=2815 TF2Maps.net]}}
+
  | map-version               = Alpha 5
 +
  | map-links                = [http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind TF2Maps.net]
 +
  | map-developer            = bob+M<nowiki>|</nowiki>M+
 +
  | map-environment          = Medieval
 +
  | map-setting              = Daytime, Partly Cloudy
 +
  | map-pickups-health-small  = 4
 +
  | map-pickups-health-medium = 4
 +
  | map-pickups-ammo-medium  = 6
 +
  | map-pickups-ammo-large    = 2
 +
}}
  
 
'''Highwind''' is a community-made [[Payload Race]] map created for TF2Maps.net's [[A/D CTF and Payload Race Contest]]. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.
 
'''Highwind''' is a community-made [[Payload Race]] map created for TF2Maps.net's [[A/D CTF and Payload Race Contest]]. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.
  
== Goal ==
+
== Locations ==
Both teams must simultaneously push their [[Payload#Carts|carts]] through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
+
 
 +
* '''Team Sides''': To the right of the cart starting area is a giant hole path that leads into the catacombs under the map. On the right side is a medium Ammo kit and small Health kit, and on the left is a medium Ammo and Health kit.
 +
 
 +
* '''The Catacombs''': The catacombs serve as a shortcut to the other team's side. At both of the entrances are max Ammo kits, and there is a small room of both sides that contain a medium Health kit.
 +
 
 +
* '''Central Windmill''': The center structure of the map. Both carts must pass through here to the other side. The interior is small with only two raised platforms on both ends.
 +
 
 +
* '''Windmill Sides''': There are small pathways on the side of the Central Windmill that also lead inside. On each side is a medium Ammo kit and a shed with a small Health kit.
 +
 
  
== Screenshots ==
 
 
<gallery>
 
<gallery>
Image:Highwind overview.png|Overview of the map.(Large file)
+
File:Plr highwind a4 2.jpg|The RED team side.
File:Plr highwind a4 2.jpg
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File:Plr highwind a4 5.jpg|The Catacombs with the health kit room on the left side.
File:Plr highwind a4 5.jpg
+
File:Highwind 01.png|The RED team Spawn.
File:Highwind 01.png
+
File:Highwind 02.png|The RED team Spawn with the main windmill in view.
File:Highwind 02.png
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File:Highwind 03.png|The RED team goal.
File:Highwind 03.png
 
 
File:Highwind 04.png
 
File:Highwind 04.png
 
File:Highwind 05.png
 
File:Highwind 05.png
Line 29: Line 42:
 
File:Highwind 07.png
 
File:Highwind 07.png
 
File:Highwind 08.png
 
File:Highwind 08.png
File:Highwind 09.png
+
File:Highwind 09.png|The interior of the central windmill.
 
File:Highwind 10.png
 
File:Highwind 10.png
 
File:Highwind 11.png
 
File:Highwind 11.png
File:Highwind 12.png
+
File:Highwind 12.png|One of the sides of the central windmill.
 
File:Highwind 13.png
 
File:Highwind 13.png
 
File:Highwind 14.png
 
File:Highwind 14.png
File:Highwind 15.png
+
File:Highwind 15.png|The entrance into the catacombs.
 
File:Highwind 16.png
 
File:Highwind 16.png
 
File:Highwind 17.png
 
File:Highwind 17.png
File:Highwind 18.png
+
File:Highwind 18.png|
File:Highwind 19.png
+
File:Highwind 19.png|The BLU Spawn
 
</gallery>
 
</gallery>
 
+
== Changelog ==
== Changelog ==
+
{{Changelog| '''A5'''
{{Changelog|  
 
A5
 
 
* Adjusted gametype to work by rounds.
 
* Adjusted gametype to work by rounds.
 
* Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
 
* Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
* Fixed overtime glitch where the map would never end
+
* Fixed Overtime glitch where the map would never end
* Fixed ammo/health symmetry in map
+
* Fixed ammo/health symmetry in map}}
}}
+
 
 +
== See also ==
 +
 
 +
* [[A/D CTF and Payload Race Contest]]
 +
 
 +
== External links ==
 +
 
 +
* [http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind The TF2Maps page.]
 +
* [http://plrctf.tf2maps.net/ The Contest Page]
  
==Additional links==
 
* [http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind TF2Maps.com Thread]
 
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
 
[[Category:Custom maps]]
 

Latest revision as of 18:03, 17 January 2024

Highwind
Highwind main.jpg
Basic Information
Map type: Payload Race
File name: plr_highwind
Version: Alpha 5
Developer(s): bob+M|M+
Link(s): TF2Maps.net
Map Info
Environment: Medieval
Setting: Daytime, Partly Cloudy
Map Items
Healthico.png Health Kits: Smallhealth.png ×4  •  Mediumhealth.png ×4
Ammoico.png Ammo Boxes: Mediumammo.png ×6   •  
Largeammo.png ×2
Map Overview
Highwind overview.png

Highwind is a community-made Payload Race map created for TF2Maps.net's A/D CTF and Payload Race Contest. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.

Locations

  • Team Sides: To the right of the cart starting area is a giant hole path that leads into the catacombs under the map. On the right side is a medium Ammo kit and small Health kit, and on the left is a medium Ammo and Health kit.
  • The Catacombs: The catacombs serve as a shortcut to the other team's side. At both of the entrances are max Ammo kits, and there is a small room of both sides that contain a medium Health kit.
  • Central Windmill: The center structure of the map. Both carts must pass through here to the other side. The interior is small with only two raised platforms on both ends.
  • Windmill Sides: There are small pathways on the side of the Central Windmill that also lead inside. On each side is a medium Ammo kit and a shed with a small Health kit.


Changelog

Changelog:
A5
  • Adjusted gametype to work by rounds.
  • Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
  • Fixed Overtime glitch where the map would never end
  • Fixed ammo/health symmetry in map

See also

External links