Difference between revisions of "Talk:Mantreads"

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== "The boots reduce the push force the player recieves from certain damage sources such as Stickybombs by 75%." ==
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Are we positive that's what it does? Because to me, those stats read "a reduction in the reduction of knockback" IE, it actually increases knockback. Also, it's a weapon made for stomping people, it would seem odd that it would pretty much make Rocket Jumping impossible for only a very minor additional ability. [[User:Balladofwindfishes|Balladofwindfishes]] 18:19, 22 June 2011 (PDT)
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:That would make the goomba stomping more effective, but we'll probably have to wait to find out. '''''<span style="font-size:100%; font-style:italic;">[[File:Leaderboard_class_soldier.png|19px|link=User:Just_a_Gigolo]][[User:Just_a_Gigolo|Just a Gigolo]]</span> - ([[User talk:Just_a_Gigolo|talk]])''''' 06:48, 23 June 2011 (PDT)
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::Yea, I think we'll just have to wait and see. Valve needs to stop using confusing wording on weapons :/ [[User:Balladofwindfishes|Balladofwindfishes]] 06:52, 23 June 2011 (PDT)
 
 
 
Since the update is live, is this statement still accurate? And if it is, does it also decrease knockback from rocket jumping? Either way, this should probably be clarified in the article. [[User:Anzallos|Anzallos]] 21:40, 26 June 2011 (PDT)
 
:I think it means you're less vulnerable to knockback from enemy weapons, not your own. --'''[[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|Blether]]''' · '''[[Special:Contributions/Cooper Kid|Contreebs]])</small> 04:13, 27 June 2011 (PDT)
 
: I tested them. When I rocket jump, I fly higher. I'm not sure though. I was using direct hit.--[[User:FactCore|FactCore]] 13:39, 27 June 2011 (PDT)
 
 
 
==Goomba Mod==
 
Since certain pages such as the [[Detonator]] list mods that have some relevance to the weapon's ability, should we not mention the Goomba mod that made similar use of the 'land on enemy and do damage' ability?--<span style="color:purple">'''''[[User:Focusknock|Focusknock]]'''''</span> 02:17, 4 July 2011 (PDT)
 
 
 
==30 damage bug still active?==
 
I saw the bug of the mantreads only doing 30 damage max no matter if 3x the fall damage is more than that was removed. I have just tested it minuets ago and the bug is still there. Am I missing how this item works? '''''[[User:Themrcool54|Themrcool54]]''''', 17 July 2011
 
: I see that as a major bug. If the weapon is told to do 3X the fall damage to the player landed on, but it only does 30 even if it is higher, then that is a lie. If now valve will fix this, that is. [[User:Altair|Altair]] 17:13, 22 July 2011 (PDT)
 
::It seems there's an odd way they calculate damage, as when you get to insane fall distances, it does extremely high damage, but it seems like it stays at 30 for a long time before moving onto the next bracket of damage [[User:Balladofwindfishes|Balladofwindfishes]] 17:16, 22 July 2011 (PDT)
 
:::I tested with my brother in arena_watchtower. 30 damage bug doesn't still.
 
:::(jump from the roof at capture point/jump from the pipe/jump from the ladder/rocket jump from the roof at capture point/fall from the roof at capture point) [[User:Hinaomi|Hinaomi]] 08:45, 27 July 2011 (PDT)
 
::::I've seen frag videos of Soldier's killing full health classes in one hit from very high jumps, and I've been questioning the validity of this bug for awhile now. [[User:Balladofwindfishes|Balladofwindfishes]] 08:54, 27 July 2011 (PDT)
 
:::: It used to do that for me, now it's the proper damage. Might have been a patch. Will run more tests later, see if I can't find a trigger. [[User:Secret Agent Clank|Clank]] 04:01, 29 July 2011 (PDT)
 
 
 
== Soldier fall damage ==
 
 
 
I noticed that when Soldier with Mantreads lands on someone, he (Soldier) doesn't take fall damage at all. I decided to test it with my friend, and it happened to be true. Should someone add this to article? [[User:Undead|Undead]] 05:28, 10 August 2011 (PDT)
 

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