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− | '''Stock weapons''' are the default [[weapons]] available to all players upon launching the game for the first time. Stock weapons are the default loadout for each [[class]], and are the original set of weapons introduced with the first release of ''Team Fortress 2''. Stock weapons have the [[Normal|Normal quality]], however, customizing a Stock weapon with a [[Name Tag|Name]] or [[Description Tag]] will create a [[Unique|Unique quality]] variant. | + | {{Quotation|'''The Heavy'''|Who. Touched. My. Gun.|sound=Heavy_taunts06.wav}} |
| + | '''Stock weapons''' are the default [[weapons]] available to all players upon launching the game for the first time. Stock weapons are the default loadout for each [[Classes|class]], and are the original set of weapons introduced with the [[Team Fortress 2#Release|first release]] of ''Team Fortress 2'' (with the exception of [[action items]]). All Stock weapons have the [[Normal|Normal quality]]; however, customizing a Stock weapon with a [[Name Tag|Name]] or [[Description Tag]] creates a [[Unique|Unique quality]] variant. |
| | | |
− | When the item system is unavailable or down, custom loadouts cannot be used and the player can only make use of the Stock weapons. | + | When the item servers are unavailable or down, a player's weapon loadouts cannot be used and the player can only use Stock weapons. |
| | | |
− | {{TOC limit|2}} | + | {{Stock weapons}} |
| | | |
− | =={{Class link|Scout}}==
| + | {{Standard Weapons Nav}} |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Scattergun}}
| |
− | | align="center" | {{Icon killicon|weapon=Scattergun}}
| |
− | | 6
| |
− | | 32
| |
− | | 85-105
| |
− | | 10-40
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Pistol}}
| |
− | | align="center" | {{Icon killicon|weapon=Pistol}}
| |
− | | 12
| |
− | | 36
| |
− | | 20-22
| |
− | | 10-15
| |
− | | 8-9
| |
− | | 45
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40%" colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Bat}}
| |
− | | align="center" | {{Icon killicon|weapon=Bat}}
| |
− | | 0.5 seconds
| |
− | | 35
| |
− | | 105
| |
− | |}
| |
− | | |
− | =={{Class link|Soldier}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Rocket Launcher}}
| |
− | | align="center" | {{Icon killicon|weapon=Rocket Launcher}}
| |
− | | 4
| |
− | | 20
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− | | 105-112
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− | | 50-90
| |
− | | 45-60
| |
− | | 270 (D/H)
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
| |
− | | 32
| |
− | | 80-90
| |
− | | 10-30
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40%" colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Shovel}}
| |
− | | align="center" | {{Icon killicon|weapon=Shovel}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Pyro}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Flamethrower}}
| |
− | | align="center" | {{Icon killicon|weapon=Flamethrower}}
| |
− | | 200
| |
− | | N/A
| |
− | | 6.2 per particle (D/D)
| |
− | | 3.72 per particle (D/D) (M/R)
| |
− | | N/A
| |
− | | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
| |
− | | 32
| |
− | | 80-90
| |
− | | 10-30
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40%" colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Fire Axe}}
| |
− | | align="center" | {{Icon killicon|weapon=Fire Axe}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Demoman}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Grenade Launcher}}
| |
− | | align="center" | {{Icon killicon|weapon=Grenade Launcher}}
| |
− | | 4
| |
− | | 16
| |
− | | 64-110 (D/H)
| |
− | | 64-110 (D/H)
| |
− | | 64-110 (D/H)
| |
− | | 280-300 (D/H)
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Stickybomb Launcher}}
| |
− | | align="center" | {{Icon killicon|weapon=Stickybomb Launcher}}
| |
− | | 8
| |
− | | 24
| |
− | | 74-153
| |
− | | 74-153
| |
− | | 74-153
| |
− | | 353 (Point Blank)
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40%" colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Bottle}}
| |
− | | align="center" | {{Icon killicon|weapon=Bottle}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Heavy}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Minigun}}
| |
− | | align="center" | {{Icon killicon|weapon=Minigun}}
| |
− | | 200
| |
− | | N/A
| |
− | | 50-54
| |
− | | 5-30
| |
− | | 5-10
| |
− | | 108 (27 per bullet)
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
| |
− | | 32
| |
− | | 80-90
| |
− | | 10-30
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40%" colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Fists}}
| |
− | | align="center" | {{Icon killicon|weapon=Fists}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Engineer}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Shotgun}}
| |
− | | align="center" | {{Icon killicon|weapon=Shotgun}}
| |
− | | 6
| |
− | | 32
| |
− | | 80-90
| |
− | | 10-30
| |
− | | 3-10
| |
− | | 180
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Pistol}}
| |
− | | align="center" | {{Icon killicon|weapon=Pistol}}
| |
− | | 12
| |
− | | 200
| |
− | | 20-22
| |
− | | 10-15
| |
− | | 8-9
| |
− | | 45
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40%" colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Wrench}}
| |
− | | align="center" | {{Icon killicon|weapon=Wrench}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | ===PDA===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="25%" | Item
| |
− | ! class="header" width="75%" | Details
| |
− | |-
| |
− | ! {{Item icon|PDA Build|100px}}<br/><small>Primary PDA</small> <br/>'''[[PDA|Build Tool]]'''
| |
− | | Enables the Engineer to build [[Buildings]].
| |
− | |-
| |
− | ! {{Item icon|PDA Destroy|100px}}<br/><small>Secondary PDA</small> <br/>'''[[PDA|Demolish Tool]]'''
| |
− | | Enables the Engineer to destroy his own [[Buildings]].
| |
− | |}
| |
− | | |
− | =={{Class link|Medic}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Syringe Gun}}
| |
− | | align="center" | {{Icon killicon|weapon=Syringe Gun}}
| |
− | | 40
| |
− | | 150
| |
− | | 10-15
| |
− | | 5-10
| |
− | | 5-6
| |
− | | 30
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Amount Healed
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Medi Gun}}
| |
− | |
| |
− | | N/A
| |
− | | N/A
| |
− | | 24 (<10 sec after injury)
| |
− | | 48 (>12.5 sec after injury)
| |
− | | 72 (>15 sec after injury)
| |
− | | N/D (Invulnerability)
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40%" colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Bonesaw}}
| |
− | | align="center" | {{Icon killicon|weapon=Bonesaw}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Sniper}}==
| |
− | | |
− | {{to top}}
| |
− | ===Primary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Sniper Rifle}}
| |
− | | align="center" | {{Icon killicon|weapon=Sniper Rifle}}
| |
− | | 25
| |
− | | N/A
| |
− | | 50-150
| |
− | | 50-150
| |
− | | 50-150
| |
− | | 150-450 ([[Headshot]], or buff Crit only)
| |
− | |}
| |
− | | |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Submachine Gun}}
| |
− | | align="center" | {{Icon killicon|weapon=Submachine Gun}}
| |
− | | 25
| |
− | | 75
| |
− | | 8-12
| |
− | | 4-6
| |
− | | 4-5
| |
− | | 24
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40%" colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Kukri}}
| |
− | | align="center" | {{Icon killicon|weapon=Kukri}}
| |
− | | 0.8 seconds
| |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | =={{Class link|Spy}}==
| |
− | | |
− | {{to top}}
| |
− | ===Secondary===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="17%" colspan=2 | Ammo
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Loaded
| |
− | ! class="header" | Carried
| |
− | ! class="header" | Point Blank
| |
− | ! class="header" | Medium Range
| |
− | ! class="header" | Long Range
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Revolver}}
| |
− | | align="center" | {{Icon killicon|weapon=Revolver}}
| |
− | | 6
| |
− | | 24
| |
− | | 55-60
| |
− | | 35-45
| |
− | | 20-25
| |
− | | 120
| |
− | |}
| |
− | | |
− | ===Melee===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="20%" rowspan=2 | Weapon
| |
− | ! class="header" width="20%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="20%" rowspan=2 | Attack Interval
| |
− | ! class="header" width="40%" colspan=2 | Damage
| |
− | |-
| |
− | ! class="header" width="20%" | Point Blank
| |
− | ! class="header" width="20%" | Critical
| |
− | |-
| |
− | ! {{Table icon|Knife}}
| |
− | | align="center" | {{Icon killicon|weapon=Knife}}
| |
− | | 0.8 seconds
| |
− | | 40
| |
− | | 120
| |
− | |}
| |
− | | |
− | ===PDA===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="25%" | Item
| |
− | ! class="header" width="75%" | Details
| |
− | |-
| |
− | ! {{Table icon|Disguise Kit|Primary PDA}}
| |
− | | Enables the Spy to [[Disguise]] himself.
| |
− | |}
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width = "25%" | Watch
| |
− | ! class="header" width = "16%" | Cloak Type
| |
− | ! class="header" "17%" | Duration
| |
− | ! class="header" "42%" | Details
| |
− | |-
| |
− | ! {{Table icon|Invisibility Watch|Secondary PDA}}
| |
− | | Timed
| |
− | | 9 seconds
| |
− | | Enables the Spy to [[Cloak]]. Can be replenished by collecting [[metal]] even while cloaked.
| |
− | |-
| |
− | |}
| |
− | | |
− | ===Building===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" rowspan=2 | Weapon
| |
− | ! class="header" width="16%" rowspan=2 | Kill Icon
| |
− | ! class="header" width="50%" colspan=4 | Damage
| |
− | |-
| |
− | ! class="header" | Level 1 Building
| |
− | ! class="header" | Level 2 Building
| |
− | ! class="header" | Level 3 Building
| |
− | ! class="header" | Critical
| |
− | |-
| |
− | ! {{Table icon|Electro Sapper}}
| |
− | | align="center" | {{Icon killicon|weapon=Electro Sapper}}
| |
− | | 150HP = 7 sec.
| |
− | | 180HP = 8 sec.
| |
− | | 216HP = ~10 sec.
| |
− | | N/A
| |
− | |}
| |
− | | |
− | =={{Class link|All Classes}}==
| |
− | | |
− | {{to top}}
| |
− | ===Action===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="25%" | Item
| |
− | ! class="header" width="25%" | Kill Icons
| |
− | ! class="header" width="50%" | Details
| |
− | |-
| |
− | ! rowspan=10 | {{Table icon|Spellbook Magazine}}
| |
− | | align="center" | [[File:Fireball kill icon.png]]
| |
− | | rowspan=10 | Enables the class to cast [[Magic spells|magic spells]].
| |
− | |-
| |
− | | align="center" | [[File:Teleport kill icon.png]]
| |
− | |-
| |
− | | align="center" | [[File:Killicon superjump.png]]
| |
− | |-
| |
− | | align="center" | [[File:Batball kill icon.png]]
| |
− | |-
| |
− | | align="center" | [[File:Pumpkin MIRV kill icon.png]]
| |
− | |-
| |
− | | align="center" | [[File:MONOCULUS kill icon.png]]
| |
− | |-
| |
− | | align="center" | [[File:Killicon skeletons.png]]
| |
− | |-
| |
− | | align="center" | [[File:Tesla Bolt kill icon.png]]
| |
− | |-
| |
− | | align="center" | [[File:Meteor Shower kill icon.png]]
| |
− | |-
| |
− | | align="center" | [[File:Minify kill icon.png]]
| |
− | |-
| |
− | ! {{Table icon|Grappling Hook}}
| |
− | | align="center" | [[File:Killicon skull.png]]
| |
− | | Allows the class to use the grappling hook in [[Mannpower]].
| |
− | |-
| |
− | ! {{Table icon|Power Up Canteen}}
| |
− | |
| |
− | | Allows the use of power ups in [[Mann vs. Machine]].
| |
− | |-
| |
− | |}
| |
| | | |
| [[Category:Weapons]] | | [[Category:Weapons]] |
| [[Category:Lists]] | | [[Category:Lists]] |