Difference between revisions of "User:Lancer anti-tank Rocket/Armoury"

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Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon to be used with a Name and Description Tag.
+
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
  
  
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}}
 
}}
  
Owner's Notes: Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
+
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
  
  
[[Crit-a-Cola]] #1
+
[[Crit-a-Cola]]
 
{{Backpack item
 
{{Backpack item
 
| width = 245px
 
| width = 245px
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| item-name = Crit-a-Cola
 
| item-name = Crit-a-Cola
 
| item-name-local = Crit-a-Cola
 
| item-name-local = Crit-a-Cola
 +
| item-flags = Not Tradeable, Not Usable in Crafting
 
| quality = unique
 
| quality = unique
 
| item-level = Level 5 Lunchbox
 
| item-level = Level 5 Lunchbox
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}}
 
}}
  
Owner's Notes: A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
+
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
 
 
 
 
[[Crit-a-Cola]] #2
 
{{Backpack item
 
| width = 245px
 
| height = 125px
 
| item-name = Crit-a-Cola
 
| item-name-local = Crit-a-Cola
 
| quality = unique
 
| item-level = Level 5 Lunch Box
 
| att-1-neutral = While under the effects, damage done and damage taken will be mini-crits.
 
| att-2-negative = Requires 24 Seconds recharge before re-use
 
| prefix = none
 
}}
 
 
 
Owner's Notes: A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
 
  
  
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}}
 
}}
  
Owner's Notes: Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
+
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
  
  
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}}
 
}}
  
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following Max's request, this Pistol remains untouched by Lips.
+
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
  
  
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}}
 
}}
  
Owner's Notes: Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
+
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
  
  
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}}
 
}}
  
Owner's Notes: Useful for distractions, maintaining high-profiles, and contributing to "Special Delivery" Polycount set.
+
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
  
  
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}}
 
}}
  
Owner's Notes: A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in your Inventory, a health pack will drop upon the enemy's death.
+
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
  
  
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}}
 
}}
  
Owner's Notes: Another High-risk, High-reward item. This time in the form of a really Heavy Bat that takes a lot of effort to swing. If nothing is hit, that effort comes back to haunt you. Is useful for finishing off enemies, but not for Spychecking.
+
Owner's Notes: A Wooden Bat with Rusty Iron Nails embedded inside it. Another High-risk, High-reward item, this time in the form of a really Heavy Bat that takes a lot of effort to swing. If nothing is hit, that effort comes back to haunt the wielder. Is useful for finishing off enemies, but not for Spychecking.
  
 
==Sniper Weaponry==
 
==Sniper Weaponry==
 +
  
 
[[Sniper Rifle]]
 
[[Sniper Rifle]]
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Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
 
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
 +
  
 
[[Huntsman]]
 
[[Huntsman]]
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| quality = unique
 
| quality = unique
 
| item-level = Level 10 Bow
 
| item-level = Level 10 Bow
| att-1-positive = 100% Charge in 1 Second
+
| att-1-positive = 100% Charge in 2.5 Seconds
 
| att-2-negative = No Zoom-in function
 
| att-2-negative = No Zoom-in function
 
| att-3-negative = -50% max ammo on wearer
 
| att-3-negative = -50% max ammo on wearer
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}}
 
}}
  
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Players.
+
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
 +
 
  
 
[[Sydney Sleeper]]
 
[[Sydney Sleeper]]
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| item-name = Sydney Sleeper
 
| item-name = Sydney Sleeper
 
| item-name-local = Sydney Sleeper
 
| item-name-local = Sydney Sleeper
 +
| item-flags = Not Tradeable, Not Usable in Crafting
 
| quality = unique
 
| quality = unique
 
| item-level = Level 1 Sniper Rifle
 
| item-level = Level 1 Sniper Rifle
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| att-2-positive = On Hit: Jarate applied to target for 8 seconds
 
| att-2-positive = On Hit: Jarate applied to target for 8 seconds
 
| att-3-negative = No random critical hits
 
| att-3-negative = No random critical hits
| prefix = none
+
| prefix = The
 
}}
 
}}
  
 
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
 
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
 +
  
 
[[SMG]]
 
[[SMG]]
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Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
 
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
 +
  
 
[[SMG|UGS 2nd's Sub-Machinegun]]
 
[[SMG|UGS 2nd's Sub-Machinegun]]
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}}
 
}}
  
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon to be used with a Name and Description Tag.
+
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
 +
 
 +
 
 +
[[Jarate]]
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Jarate
 +
| item-name-local = Jarate
 +
| item-flags = Not Tradeable, Not Usable in Crafting
 +
| quality = unique
 +
| item-level = Level 5 Jar Based Karate
 +
| att-1-neutral = Coated enemies take mini-crits
 +
| att-2-neutral = Also handy for putting out a fire
 +
| att-3-negative = Requires 20 seconds recharge before re-use
 +
| prefix = none
 +
}}
 +
 
 +
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
 +
 
 +
 
 +
[[Razorback]]
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Razorback
 +
| item-name-local = Razorback
 +
| quality = unique
 +
| item-level = Level 10 Shield
 +
| att-1-positive = Blocks a single backstab attempt
 +
| att-2-negative = Does not recharge; Must return to a locker for another one
 +
| prefix = The
 +
}}
 +
 
 +
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
 +
 
 +
 
 +
[[Darwin's Danger Shield]]
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Darwin's Danger Shield
 +
| item-name-local = Darwin's Danger Shield
 +
| quality = unique
 +
| item-level = Level 10 Shield
 +
| att-1-positive = +25 max health on wearer
 +
| att-2-negative = Does not block backstabs
 +
| prefix = none
 +
}}
 +
 
 +
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
 +
 
 +
[[Kukri]]
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Kukri
 +
| item-name-local = Kukri
 +
| quality = normal
 +
| item-level = Level 1 Kukri
 +
| prefix = none
 +
}}
 +
 
 +
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
 +
 
 +
 
 +
[[Tribalman's Shiv]]
 +
{{Backpack item
 +
| width = 245px
 +
| height = 125px
 +
| item-name = Tribalman's Shiv
 +
| item-name-local = Tribalman's Shiv
 +
| quality = unique
 +
| item-level = Level 5 Kukri
 +
| att-1-positive = On hit: Bleed for 6 seconds
 +
| att-2-negative = -50% damage done
 +
| prefix = The
 +
}}
 +
 
 +
Owner's Notes: A Wooden Machete in which can inflict splinters on victim, causing them to bleed in the aftermath.

Revision as of 10:56, 17 February 2011

The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence

This is MY Armoury. Why are you in MY Armoury!?!

Scout Weaponry

Scattergun

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.


Force-a-Nature

Backpack Force-A-Nature.png

The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size

Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload. This particular Force-a-Nature was gifted by Fulgrim- on November 12, 2010 at precisely 21:30:28 Hours (9 PM 30 Minutes 28 Seconds).


Shortstop

Backpack Shortstop.png

The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.


Pistol

Backpack Pistol.png

Pistol
Level 1 Pistol

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.


UGS 2nd's Handgun

Backpack Pistol.png

"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons

Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.


Bonk! Atomic Punch

Backpack Bonk! Atomic Punch.png

Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.


Crit-a-Cola

Backpack Crit-a-Cola.png

Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.


Mad Milk

Backpack Mad Milk.png

Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use

Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.


Lugermorph

Backpack Lugermorph.png

The Lugermorph
Level 5 Pistol

Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.


Bat

Backpack Bat.png

Bat
Level 1 Bat

Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.


Sandman

Backpack Sandman.png

The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used

Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.


Holy Mackerel

Backpack Holy Mackerel.png

The Holy Mackerel
Level 42 Fish
Getting hit by a Fish has got to be humiliating.

Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.


Candy Cane

Backpack Candy Cane.png

The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.


Boston Basher

Backpack Boston Basher.png

The Boston Basher
Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.

Owner's Notes: A Wooden Bat with Rusty Iron Nails embedded inside it. Another High-risk, High-reward item, this time in the form of a really Heavy Bat that takes a lot of effort to swing. If nothing is hit, that effort comes back to haunt the wielder. Is useful for finishing off enemies, but not for Spychecking.

Sniper Weaponry

Sniper Rifle

Backpack Sniper Rifle.png

Sniper Rifle
Level 1 Sniper Rifle

Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.


Huntsman

Backpack Huntsman.png

The Huntsman
Level 10 Bow
100% Charge in 2.5 Seconds
No Zoom-in function
-50% max ammo on wearer

Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.


Sydney Sleeper

Backpack Sydney Sleeper.png

The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.


SMG

Backpack SMG.png

SMG
Level 1 SMG

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.


UGS 2nd's Sub-Machinegun

Backpack SMG.png

"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming

Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.


Jarate

Backpack Jarate.png

Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use

( Not Tradeable, Not Usable in Crafting )

Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.


Razorback

Backpack Razorback.png

The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one

Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.


Darwin's Danger Shield

Backpack Darwin's Danger Shield.png

Darwin's Danger Shield
Level 10 Shield
+25 max health on wearer
Does not block backstabs

Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.

Kukri

Backpack Kukri.png

Kukri
Level 1 Kukri

Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.


Tribalman's Shiv

Backpack Tribalman's Shiv.png

The Tribalman's Shiv
Level 5 Kukri
On hit: Bleed for 6 seconds
-50% damage done

Owner's Notes: A Wooden Machete in which can inflict splinters on victim, causing them to bleed in the aftermath.