Difference between revisions of "User:Lancer anti-tank Rocket/Armoury"
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− | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon to be used with a Name and Description Tag. | + | Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag. |
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− | Owner's Notes: Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies. | + | Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies. |
− | [[Crit-a-Cola]] | + | [[Crit-a-Cola]] |
{{Backpack item | {{Backpack item | ||
| width = 245px | | width = 245px | ||
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| item-name = Crit-a-Cola | | item-name = Crit-a-Cola | ||
| item-name-local = Crit-a-Cola | | item-name-local = Crit-a-Cola | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
| quality = unique | | quality = unique | ||
| item-level = Level 5 Lunchbox | | item-level = Level 5 Lunchbox | ||
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}} | }} | ||
− | Owner's Notes: A | + | Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage. |
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}} | }} | ||
− | Owner's Notes: Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you. | + | Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you. |
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}} | }} | ||
− | Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following Max | + | Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips. |
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}} | }} | ||
− | Owner's Notes: Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha. | + | Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha. |
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}} | }} | ||
− | Owner's Notes: Useful for distractions, maintaining high-profiles | + | Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles. |
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}} | }} | ||
− | Owner's Notes: A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in | + | Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death. |
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}} | }} | ||
− | Owner's Notes: Another High-risk, High-reward item | + | Owner's Notes: A Wooden Bat with Rusty Iron Nails embedded inside it. Another High-risk, High-reward item, this time in the form of a really Heavy Bat that takes a lot of effort to swing. If nothing is hit, that effort comes back to haunt the wielder. Is useful for finishing off enemies, but not for Spychecking. |
==Sniper Weaponry== | ==Sniper Weaponry== | ||
+ | |||
[[Sniper Rifle]] | [[Sniper Rifle]] | ||
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Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight. | Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight. | ||
+ | |||
[[Huntsman]] | [[Huntsman]] | ||
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| quality = unique | | quality = unique | ||
| item-level = Level 10 Bow | | item-level = Level 10 Bow | ||
− | | att-1-positive = 100% Charge in | + | | att-1-positive = 100% Charge in 2.5 Seconds |
| att-2-negative = No Zoom-in function | | att-2-negative = No Zoom-in function | ||
| att-3-negative = -50% max ammo on wearer | | att-3-negative = -50% max ammo on wearer | ||
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}} | }} | ||
− | Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some | + | Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries. |
+ | |||
[[Sydney Sleeper]] | [[Sydney Sleeper]] | ||
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| item-name = Sydney Sleeper | | item-name = Sydney Sleeper | ||
| item-name-local = Sydney Sleeper | | item-name-local = Sydney Sleeper | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
| quality = unique | | quality = unique | ||
| item-level = Level 1 Sniper Rifle | | item-level = Level 1 Sniper Rifle | ||
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| att-2-positive = On Hit: Jarate applied to target for 8 seconds | | att-2-positive = On Hit: Jarate applied to target for 8 seconds | ||
| att-3-negative = No random critical hits | | att-3-negative = No random critical hits | ||
− | | prefix = | + | | prefix = The |
}} | }} | ||
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time. | Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time. | ||
+ | |||
[[SMG]] | [[SMG]] | ||
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Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. | ||
+ | |||
[[SMG|UGS 2nd's Sub-Machinegun]] | [[SMG|UGS 2nd's Sub-Machinegun]] | ||
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}} | }} | ||
− | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon to be used with a Name and Description Tag. | + | Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag. |
+ | |||
+ | |||
+ | [[Jarate]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Jarate | ||
+ | | item-name-local = Jarate | ||
+ | | item-flags = Not Tradeable, Not Usable in Crafting | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Jar Based Karate | ||
+ | | att-1-neutral = Coated enemies take mini-crits | ||
+ | | att-2-neutral = Also handy for putting out a fire | ||
+ | | att-3-negative = Requires 20 seconds recharge before re-use | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust. | ||
+ | |||
+ | |||
+ | [[Razorback]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Razorback | ||
+ | | item-name-local = Razorback | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = Blocks a single backstab attempt | ||
+ | | att-2-negative = Does not recharge; Must return to a locker for another one | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it. | ||
+ | |||
+ | |||
+ | [[Darwin's Danger Shield]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Darwin's Danger Shield | ||
+ | | item-name-local = Darwin's Danger Shield | ||
+ | | quality = unique | ||
+ | | item-level = Level 10 Shield | ||
+ | | att-1-positive = +25 max health on wearer | ||
+ | | att-2-negative = Does not block backstabs | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer. | ||
+ | |||
+ | [[Kukri]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Kukri | ||
+ | | item-name-local = Kukri | ||
+ | | quality = normal | ||
+ | | item-level = Level 1 Kukri | ||
+ | | prefix = none | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies. | ||
+ | |||
+ | |||
+ | [[Tribalman's Shiv]] | ||
+ | {{Backpack item | ||
+ | | width = 245px | ||
+ | | height = 125px | ||
+ | | item-name = Tribalman's Shiv | ||
+ | | item-name-local = Tribalman's Shiv | ||
+ | | quality = unique | ||
+ | | item-level = Level 5 Kukri | ||
+ | | att-1-positive = On hit: Bleed for 6 seconds | ||
+ | | att-2-negative = -50% damage done | ||
+ | | prefix = The | ||
+ | }} | ||
+ | |||
+ | Owner's Notes: A Wooden Machete in which can inflict splinters on victim, causing them to bleed in the aftermath. |
Revision as of 10:56, 17 February 2011
“ | The answer? Use a Gun! And if that don't work? Use more Gun!
— @nti-tank on Self-defence
|
” |
This is MY Armoury. Why are you in MY Armoury!?!
Scout Weaponry
Owner's Notes: Basically a Shotgun with Modifications: Ironsights mounted between the Barrels, an Ammo Drum embedded into the Barrels, and a lever that triggers a Mechanism, which ejects used shells and takes fresh ones from the Ammo Drum and readies them in the Barrels. Requires Manual Reload.
The Force-a-Nature
Level 10 Scattergun
Knockback on target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage done
-66% clip size
Owner's Notes: A Sawn-off Double-barreled Shotgun, which can propel the shooter backwards to evade incoming fire. Requires Manual reload. This particular Force-a-Nature was gifted by Fulgrim- on November 12, 2010 at precisely 21:30:28 Hours (9 PM 30 Minutes 28 Seconds).
The Shortstop
Level 1 Peppergun
+60% faster firing speed
-30% damage done
-33% clip size
Mann Co.'s latest in high attitude break-action personal defence
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Quadruple-barreled Pistol crossbred with Shotgun technology. Requires Manual reload. Previously able to slow down Targets.
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters.
"UGS 2nd's Handgun"
Level 1 Pistol
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this Handgun has rapid-fire addons
Owner's Notes: A Long-range Handgun with attachments that permit rapid-fire for close encounters. This Handgun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the first weapon in this armoury to be used with a Name and Description Tag.
Bonk! Atomic Punch
Level 5 Lunch Box
Nullifies all incoming damage for 6 Seconds
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Energy Drink mixed with Isotopes. Recommended for circumventing enemy defences, bailing out from bleeding/burning, or just to briefly distract enemies.
Crit-a-Cola
Level 5 Lunchbox
While under the effects, damage done and damage taken will be mini-crits.
Requires 24 Seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Small Energy Drink mixed with Isotopes. A High-risk, High-reward item that should only be used when preparing to get the drop on the enemy. Attempting to use this and then charge an enemy can result in Calamitous (Fatal) damage.
Mad Milk
Level 5 Non-Milk Substance
Players heal 75% of the damage done to an enemy covered with milk.
Requires 24 Seconds recharge before re-use
Owner's Notes: A Small Bottle of Milk mixed with Isotopes. Useful for gaining the upperhand in fire-fights, especially if injured team-mates are with you.
Owner's Notes: This handgun contains the same attachments that exist in the Standard-Issue Pistol. Following the request of the previous owner, Max, this Particular Luger remains untouched by any Lips.
Owner's Notes: An Aluminium Baseball Bat with a notable dent in the side of it. This is a prototype Bat, as the first Aluminium Bat to be publicly released was in 1970, whereas this one is used during the 1960s.
The Sandman
Level 15 Bat
This bat knocks out a mean stun ball
-15 max health on wearer
Requires 15 Seconds recharge before re-use. However, any Ball found on the ground can be picked up and instantly used
Owner's Notes: A Wooden Bat, which is slightly cracked at the top and held together with a rag. Recommended only for Hit 'n' Run. Stun Ball can be used to escape situations such as being under fire from Natascha.
Owner's Notes: A Fish in a "Gravel Pit" Newspaper. Useful for distractions, and maintaining high-profiles.
The Candy Cane
Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer
Owner's Notes: Simply a Candy Cane from a Christmas Tree. A great addition on Arena Maps where Health is scarce. The Candy Cane does not have to be used to kill an enemy. So long as it's in the Loadout, a health pack will drop upon the enemy's death.
Owner's Notes: A Wooden Bat with Rusty Iron Nails embedded inside it. Another High-risk, High-reward item, this time in the form of a really Heavy Bat that takes a lot of effort to swing. If nothing is hit, that effort comes back to haunt the wielder. Is useful for finishing off enemies, but not for Spychecking.
Sniper Weaponry
Owner's Notes: A Standard-Issue Bolt Action Sniper Rifle with an attached Lasersight.
Owner's Notes: A Tribal Bow & Arrow combination. Because of the Arrow's Large Hitbox, it can hit targets it appears to miss, earning a negative reputation by some Adversaries.
The Sydney Sleeper
Level 1 Sniper Rifle
No headshots
On Hit: Jarate applied to target for 8 seconds
No random critical hits
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: A Tranquilizer Rifle, with the Tranquilizers replaced by specialized Darts that weaken targets slightly for a brief period of time.
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy.
"UGS 2nd's Sub-Machinegun"
Level 1 SMG
Unique to UGS's 2nd, Lancer @nti-tank Rocket, this gun has Ironsights for aiming
Owner's Notes: A Rapid-fire Machinegun with attached Ironsights for accuracy. This Sub-Machinegun is unique to [UGS 2nd]Lancer @nti-tank Rocket and was the second weapon in the armoury to be used with a Name and Description Tag.
Jarate
Level 5 Jar Based Karate
Coated enemies take mini-crits
Also handy for putting out a fire
Requires 20 seconds recharge before re-use
( Not Tradeable, Not Usable in Crafting )
Owner's Notes: Simply put, Piss in a Jar that can lower enemy's defences in disgust.
The Razorback
Level 10 Shield
Blocks a single backstab attempt
Does not recharge; Must return to a locker for another one
Owner's Notes: A Tribal-like Shield with an attached Car Battery that statics the entire Shield. It delivers a sharp zap to anything that pierces it.
Owner's Notes: A Crocodile skin stretched on a Board. Shields from attacks slightly allowing the wearer to survive for longer.
Owner's Notes: A Curved Chopping Blade commonly used for cutting through undergrowth. Now used for cutting through enemies.
Owner's Notes: A Wooden Machete in which can inflict splinters on victim, causing them to bleed in the aftermath.