Difference between revisions of "Hardhat (custom map)"

From Team Fortress Wiki
Jump to: navigation, search
(Article cleanup)
(Trivia)
 
(11 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{hatnote|Not to be confused with the [[Aperture Labs Hard Hat]]}}
 
{{hatnote|Not to be confused with the [[Aperture Labs Hard Hat]]}}
 
{{Map infobox
 
{{Map infobox
| game-type       = Arena
+
  | map-status              = custom
| file-name       = arena_hardhat_b2a
+
  | map-name                = Hardhat
| map-environment = Construction
+
  | map-game-type           = Arena
| map-setting     = Daylight, sunny
+
  | map-image                = hardhat1.jpg
| release-date    = July 5, 2010
+
  | map-file-name           = arena_hardhat_b2a
| last-updated   = January 22, 2011
+
  | map-environment         = Construction
| map-health-pickups-small = 5
+
  | map-setting             = Daylight, sunny
| map-ammo-pickups-small   = 6
+
  | map-released            = {{patch name|7|5|2010|date-only=yes}}
| map-ammo-pickups-medium   = 4
+
  | map-updated             = {{patch name|1|22|2011|date-only=yes}}
| map-ammo-pickups-large   = 2
+
  | map-developer            = [http://steamcommunity.com/id/PenguinEmp Decker "weapon_penguin" Licks]
| map-image    = hardhat1.jpg
+
  | map-pickups-health-small = 5
| developer    = [http://steamcommunity.com/id/PenguinEmp weapon_penguin]
+
  | map-pickups-ammo-small   = 6
| download-link = [http://forums.tf2maps.net/showthread.php?t=13942 TF2Maps.net]
+
  | map-pickups-ammo-medium = 4
 +
  | map-pickups-ammo-large   = 2
 +
  | map-links                = [https://tf2maps.net/downloads/hardhat.691/ TF2Maps.net]
 
}}
 
}}
  
Line 20: Line 22:
 
{{Quotation|'''Hardhat''' publicity blurb|Rebuilding Arena from the ground up!}}
 
{{Quotation|'''Hardhat''' publicity blurb|Rebuilding Arena from the ground up!}}
  
'''Hardhat''' is a community-created [[Arena]] map. It was featured in TF2Maps.net's [[Construction Theme]] as the first map to feature the theme pack, and was subsequently mentioned on the [[TF2 Official Website]].
+
'''Hardhat''' is a community-created [[Arena]] map. It was featured in [https://tf2maps.net/ TF2Maps.net's] [[Construction Theme]] as the first map to feature the theme pack, and was subsequently mentioned on the [[TF2 Official Website]].
  
 
In Hardhat, the goal is to eliminate the entire enemy team or capture the central [[control point (objective)|control point]].
 
In Hardhat, the goal is to eliminate the entire enemy team or capture the central [[control point (objective)|control point]].
  
==Update history==
+
== Locations ==
{{Update history|
+
 
 +
The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside [[Dustbowl]]. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.
 +
 
 +
*'''Spawns:''' As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
 +
 
 +
*'''Scaffolds:''' A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map.
 +
 
 +
*'''Central Building:''' A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
 +
 
 +
*'''Roof:''' The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps.
  
'''CREDITS:'''
+
== Changelog == 
 +
{{Changelog| '''CREDITS:'''
 
Midget & ZPQ: Gifted me an old design of theirs.
 
Midget & ZPQ: Gifted me an old design of theirs.
 
The construction team - an array of gorgeous assets!
 
The construction team - an array of gorgeous assets!
Line 51: Line 63:
  
 
'''16/7/10'''
 
'''16/7/10'''
*Added additional deck for snipers
+
*Added additional deck for Snipers
 
*Added custom posters by Seba
 
*Added custom posters by Seba
 
*Added some hidden blue hardhats! Find them all!
 
*Added some hidden blue hardhats! Find them all!
Line 57: Line 69:
 
'''14/7/10'''
 
'''14/7/10'''
 
*Added sideroute to the left.
 
*Added sideroute to the left.
*Gave snipers some usefulness.
+
*Gave Snipers some usefulness.
 
*Added beam above the cap with additional healthkit.
 
*Added beam above the cap with additional healthkit.
  
Line 68: Line 80:
  
 
'''5/7/10'''
 
'''5/7/10'''
*Map released!
+
*Map released!}}
}}
 
  
== Locations ==
 
[[Image:Hardhat overview.png|thumb|top|Overview of the map. (Large file)]]
 
  
The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside [[Dustbowl]]. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.
+
== Gallery ==
 
+
=== Official images ===
*'''Spawns:''' As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
+
<gallery widths=150px heights=80px>
 
+
File:hardhat3.jpg|A tower on BLU's side.
*'''Scaffolds:''' A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map.
+
File:hardhat4.jpg|The shed.
 
+
File:hardhat6.jpg|A passage to BLU's spawn.
*'''Central Building:''' A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
+
</gallery>
 
+
=== Locations ===
*'''Roof:''' The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps.
+
<gallery widths=150px heights=80px>
 +
File:Hardhat_SideBlue.png|BLU's side.
 +
File:Hardhat_SpawnBlue.png|BLU's spawn.
 +
File:Hardhat_ScaffBlue.png|The scaffolding on BLU's side.
 +
File:Hardhat_SideRed.png|RED's side.
 +
File:Hardhat_SpawnRed.png|RED's spawn.
 +
File:Hardhat_ScaffRed.png|The scaffolding on RED's side.
 +
File:Hardhat_CP.png|A room in central building.
 +
File:Hardhat_Roof.png|The roof of central building.
 +
</gallery>
  
 
== Trivia ==  
 
== Trivia ==  
*Unlike traditional arena maps, the control point in Hardhat opens after only 30 seconds.
+
*Unlike traditional Arena maps, the control point in Hardhat opens after only 30 seconds.
  
 
== External links ==
 
== External links ==
 
* [http://www.teamfortress.com/post.php?id=4905 "Look at me! Look at me!"], [[TF2 Official Blog]], January 21, 2011
 
* [http://www.teamfortress.com/post.php?id=4905 "Look at me! Look at me!"], [[TF2 Official Blog]], January 21, 2011
 
* [http://construction.tf2maps.net/ Construction Theme Pack splash page] on TF2Maps.net
 
* [http://construction.tf2maps.net/ Construction Theme Pack splash page] on TF2Maps.net
 
== Gallery ==
 
<gallery widths=150px heights=80px>
 
File:hardhat1.jpg
 
File:hardhat3.jpg
 
File:hardhat4.jpg
 
File:hardhat6.jpg 
 
</gallery>
 
  
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}

Latest revision as of 22:56, 8 February 2024

Not to be confused with the Aperture Labs Hard Hat
Hardhat
Hardhat1.jpg
Basic Information
Map type: Arena
File name: arena_hardhat_b2a
Released: July 5, 2010
Last updated: January 22, 2011
Developer(s): Decker "weapon_penguin" Licks
Link(s): TF2Maps.net
Map Info
Environment: Construction
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×4   •  
Largeammo.png ×2


Rebuilding Arena from the ground up!
Hardhat publicity blurb

Hardhat is a community-created Arena map. It was featured in TF2Maps.net's Construction Theme as the first map to feature the theme pack, and was subsequently mentioned on the TF2 Official Website.

In Hardhat, the goal is to eliminate the entire enemy team or capture the central control point.

Locations

The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside Dustbowl. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.

  • Spawns: As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
  • Scaffolds: A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map.
  • Central Building: A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
  • Roof: The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps.

Changelog

Changelog:
CREDITS:

Midget & ZPQ: Gifted me an old design of theirs. The construction team - an array of gorgeous assets! Snacks and Littleedge: Optimization and Clipping!

22/1/11

  • A variety of clip fixes and optimization work

14/1/11

  • Full redetailing of the map
  • Features brand new theme
  • Major credits to the construction team

7/8/10

  • Beta jump
  • Map is detailed
  • Clip fixes

30/7/10

  • Removed flat overhang on the mid
  • Rearranged ammo and health distribution
  • Added small cover

16/7/10

  • Added additional deck for Snipers
  • Added custom posters by Seba
  • Added some hidden blue hardhats! Find them all!

14/7/10

  • Added sideroute to the left.
  • Gave Snipers some usefulness.
  • Added beam above the cap with additional healthkit.

7/7/10

  • Added stairwell on the sides
  • Added route to access the roof by all classes
  • Shortened cap wait
  • Added nobuild inside spawns to avoid teleporter exploit
  • Added slight team coloration to indicate sides

5/7/10

  • Map released!


Gallery

Official images

Locations

Trivia

  • Unlike traditional Arena maps, the control point in Hardhat opens after only 30 seconds.

External links