Difference between revisions of "Hardhat (custom map)"

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{{stub}}
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{{hatnote|Not to be confused with the [[Aperture Labs Hard Hat]]}}
 
{{Map infobox
 
{{Map infobox
|game-type=Arena
+
  | map-status              = custom
|file-name=arena_hardhat_b2a
+
  | map-name                = Hardhat
|map-image=hardhat1.jpg
+
  | map-game-type           = Arena
|developer=weapon_penguin
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  | map-image                = hardhat1.jpg
|download-link=
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  | map-file-name           = arena_hardhat_b2a
[http://construction.tf2maps.net/arena_hardhat_b2a.bsp.bz2 TF2Maps.net]}}
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  | map-environment          = Construction
 +
  | map-setting              = Daylight, sunny
 +
  | map-released            = {{patch name|7|5|2010|date-only=yes}}
 +
  | map-updated              = {{patch name|1|22|2011|date-only=yes}}
 +
  | map-developer           = [http://steamcommunity.com/id/PenguinEmp Decker "weapon_penguin" Licks]
 +
  | map-pickups-health-small = 5
 +
  | map-pickups-ammo-small  = 6
 +
  | map-pickups-ammo-medium  = 4
 +
  | map-pickups-ammo-large  = 2
 +
  | map-links                = [https://tf2maps.net/downloads/hardhat.691/ TF2Maps.net]
 +
}}
  
{{Quotation|'''The Scout''', on arena map designs|Ey good job there, Hardhat!|sound=scout_thanksfortheteleporter02.wav}}
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{{custom map}}
  
'''Hardhat''' is a community created [[Arena]] map. It was featured in [[TF2Maps.net]]'s [[Construction Theme]] as the first map to feature the theme pack and was subsequently mentioned on the [[TF2 Official Blog]].
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{{Quotation|'''Hardhat''' publicity blurb|Rebuilding Arena from the ground up!}}
  
In Hardhat, the goal is to eliminate the entire enemy team or capture the central [[control point]].
+
'''Hardhat''' is a community-created [[Arena]] map. It was featured in [https://tf2maps.net/ TF2Maps.net's] [[Construction Theme]] as the first map to feature the theme pack, and was subsequently mentioned on the [[TF2 Official Website]].
  
== Changelog ==
+
In Hardhat, the goal is to eliminate the entire enemy team or capture the central [[control point (objective)|control point]].
{{changelog|CREDITS:
+
 
Midget & ZPQ: Gifted me an old design of theirs.
+
== Locations ==
The construction team - an array of gorgeous assets!
+
 
 +
The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside [[Dustbowl]]. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.
  
22/1/11-
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*'''Spawns:''' As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
-A variety of clip fixes and optimization work
 
  
14/1/11-
+
*'''Scaffolds:''' A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map.
-Full redetailing of the map
 
-Features brand new theme
 
-Major credits to the construction team
 
  
 +
*'''Central Building:''' A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
  
7/8/10-
+
*'''Roof:''' The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps.
-Beta jump
 
-Map is detailed
 
-Clip fixes
 
  
30/7/10-
+
== Changelog == 
-Removed flat overhang on the mid
+
{{Changelog| '''CREDITS:'''
-Rearranged ammo and health distribution
+
Midget & ZPQ: Gifted me an old design of theirs.
-Added small cover
+
The construction team - an array of gorgeous assets!
 +
Snacks and Littleedge: Optimization and Clipping!
  
16/7/10-
+
'''22/1/11'''
-Added additional deck for snipers
+
*A variety of clip fixes and optimization work
-Added custom posters by Seba
 
-Added some hidden blue hardhats! Find them all!
 
  
14/7/10-
+
'''14/1/11'''
-Added sideroute to the left.
+
*Full redetailing of the map
-Gave snipers some usefulness.
+
*Features brand new theme
-Added beam above the cap with additional healthkit.
+
*Major credits to the construction team
  
7/7/10-
+
'''7/8/10'''
-Added stairwell on the sides
+
*Beta jump
-Added route to access the roof by all classes
+
*Map is detailed
-Shortened cap wait
+
*Clip fixes
-Added nobuild inside spawns to avoid teleporter exploit
 
-Added slight team coloration to indicate sides
 
  
5/7/10-
+
'''30/7/10'''
-Map released!}}
+
*Removed flat overhang on the mid
 +
*Rearranged ammo and health distribution
 +
*Added small cover
  
== Locations ==
+
'''16/7/10'''
 +
*Added additional deck for Snipers
 +
*Added custom posters by Seba
 +
*Added some hidden blue hardhats! Find them all!
 +
 
 +
'''14/7/10'''
 +
*Added sideroute to the left.
 +
*Gave Snipers some usefulness.
 +
*Added beam above the cap with additional healthkit.
 +
 
 +
'''7/7/10'''
 +
*Added stairwell on the sides
 +
*Added route to access the roof by all classes
 +
*Shortened cap wait
 +
*Added nobuild inside spawns to avoid teleporter exploit
 +
*Added slight team coloration to indicate sides
  
The map is set in an old coal outpost situated in the center of the Hardhat Hills, just outside [[Dustbowl]]. Hardhat features a construction theme with multiple levels for players to traverse, ambush and attack from.
+
'''5/7/10'''
 +
*Map released!}}
  
{{clr}}
 
  
 
== Gallery ==
 
== Gallery ==
 +
=== Official images ===
 +
<gallery widths=150px heights=80px>
 +
File:hardhat3.jpg|A tower on BLU's side.
 +
File:hardhat4.jpg|The shed.
 +
File:hardhat6.jpg|A passage to BLU's spawn.
 +
</gallery>
 +
=== Locations ===
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
File:hardhat1.jpg
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File:Hardhat_SideBlue.png|BLU's side.
File:hardhat3.jpg
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File:Hardhat_SpawnBlue.png|BLU's spawn.
File:hardhat4.jpg
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File:Hardhat_ScaffBlue.png|The scaffolding on BLU's side.
File:hardhat6.jpg 
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File:Hardhat_SideRed.png|RED's side.
 +
File:Hardhat_SpawnRed.png|RED's spawn.
 +
File:Hardhat_ScaffRed.png|The scaffolding on RED's side.
 +
File:Hardhat_CP.png|A room in central building.
 +
File:Hardhat_Roof.png|The roof of central building.
 
</gallery>
 
</gallery>
  
==Additional Links==
+
== Trivia ==  
*[http://forums.tf2maps.net/showthread.php?t=13942 Hardhat WIP Thread]
+
*Unlike traditional Arena maps, the control point in Hardhat opens after only 30 seconds.
*[http://www.teamfortress.com/post.php?id=4905&p=1 TF2 Official Blog - Look at me! Look at me!]
+
 
*[http://construction.tf2maps.net/ Construction Theme Pack splash page]
+
== External links ==
 +
* [http://www.teamfortress.com/post.php?id=4905 "Look at me! Look at me!"], [[TF2 Official Blog]], January 21, 2011
 +
* [http://construction.tf2maps.net/ Construction Theme Pack splash page] on TF2Maps.net
  
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
[[Category:Custom maps]]
 

Latest revision as of 22:56, 8 February 2024

Not to be confused with the Aperture Labs Hard Hat
Hardhat
Hardhat1.jpg
Basic Information
Map type: Arena
File name: arena_hardhat_b2a
Released: July 5, 2010
Last updated: January 22, 2011
Developer(s): Decker "weapon_penguin" Licks
Link(s): TF2Maps.net
Map Info
Environment: Construction
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×4   •  
Largeammo.png ×2


Rebuilding Arena from the ground up!
Hardhat publicity blurb

Hardhat is a community-created Arena map. It was featured in TF2Maps.net's Construction Theme as the first map to feature the theme pack, and was subsequently mentioned on the TF2 Official Website.

In Hardhat, the goal is to eliminate the entire enemy team or capture the central control point.

Locations

The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside Dustbowl. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.

  • Spawns: As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
  • Scaffolds: A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map.
  • Central Building: A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
  • Roof: The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps.

Changelog

Changelog:
CREDITS:

Midget & ZPQ: Gifted me an old design of theirs. The construction team - an array of gorgeous assets! Snacks and Littleedge: Optimization and Clipping!

22/1/11

  • A variety of clip fixes and optimization work

14/1/11

  • Full redetailing of the map
  • Features brand new theme
  • Major credits to the construction team

7/8/10

  • Beta jump
  • Map is detailed
  • Clip fixes

30/7/10

  • Removed flat overhang on the mid
  • Rearranged ammo and health distribution
  • Added small cover

16/7/10

  • Added additional deck for Snipers
  • Added custom posters by Seba
  • Added some hidden blue hardhats! Find them all!

14/7/10

  • Added sideroute to the left.
  • Gave Snipers some usefulness.
  • Added beam above the cap with additional healthkit.

7/7/10

  • Added stairwell on the sides
  • Added route to access the roof by all classes
  • Shortened cap wait
  • Added nobuild inside spawns to avoid teleporter exploit
  • Added slight team coloration to indicate sides

5/7/10

  • Map released!


Gallery

Official images

Locations

Trivia

  • Unlike traditional Arena maps, the control point in Hardhat opens after only 30 seconds.

External links