Difference between revisions of "Hardhat (custom map)"
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− | {{ | + | {{hatnote|Not to be confused with the [[Aperture Labs Hard Hat]]}} |
{{Map infobox | {{Map infobox | ||
− | |game-type=Arena | + | | map-status = custom |
− | |file-name=arena_hardhat_b2a | + | | map-name = Hardhat |
− | |map- | + | | map-game-type = Arena |
− | |developer=weapon_penguin | + | | map-image = hardhat1.jpg |
− | | | + | | map-file-name = arena_hardhat_b2a |
− | [ | + | | map-environment = Construction |
+ | | map-setting = Daylight, sunny | ||
+ | | map-released = {{patch name|7|5|2010|date-only=yes}} | ||
+ | | map-updated = {{patch name|1|22|2011|date-only=yes}} | ||
+ | | map-developer = [http://steamcommunity.com/id/PenguinEmp Decker "weapon_penguin" Licks] | ||
+ | | map-pickups-health-small = 5 | ||
+ | | map-pickups-ammo-small = 6 | ||
+ | | map-pickups-ammo-medium = 4 | ||
+ | | map-pickups-ammo-large = 2 | ||
+ | | map-links = [https://tf2maps.net/downloads/hardhat.691/ TF2Maps.net] | ||
+ | }} | ||
− | {{ | + | {{custom map}} |
− | '''Hardhat''' | + | {{Quotation|'''Hardhat''' publicity blurb|Rebuilding Arena from the ground up!}} |
− | + | '''Hardhat''' is a community-created [[Arena]] map. It was featured in [https://tf2maps.net/ TF2Maps.net's] [[Construction Theme]] as the first map to feature the theme pack, and was subsequently mentioned on the [[TF2 Official Website]]. | |
− | == Changelog == | + | In Hardhat, the goal is to eliminate the entire enemy team or capture the central [[control point (objective)|control point]]. |
− | {{ | + | |
+ | == Locations == | ||
+ | |||
+ | The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside [[Dustbowl]]. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from. | ||
+ | |||
+ | *'''Spawns:''' As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round. | ||
+ | |||
+ | *'''Scaffolds:''' A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map. | ||
+ | |||
+ | *'''Central Building:''' A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit. | ||
+ | |||
+ | *'''Roof:''' The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps. | ||
+ | |||
+ | == Changelog == | ||
+ | {{Changelog| '''CREDITS:''' | ||
Midget & ZPQ: Gifted me an old design of theirs. | Midget & ZPQ: Gifted me an old design of theirs. | ||
The construction team - an array of gorgeous assets! | The construction team - an array of gorgeous assets! | ||
Snacks and Littleedge: Optimization and Clipping! | Snacks and Littleedge: Optimization and Clipping! | ||
− | 22/1/11 | + | '''22/1/11''' |
− | + | *A variety of clip fixes and optimization work | |
− | 14/1/11 | + | '''14/1/11''' |
− | + | *Full redetailing of the map | |
− | + | *Features brand new theme | |
− | + | *Major credits to the construction team | |
+ | '''7/8/10''' | ||
+ | *Beta jump | ||
+ | *Map is detailed | ||
+ | *Clip fixes | ||
− | 7 | + | '''30/7/10''' |
− | + | *Removed flat overhang on the mid | |
− | + | *Rearranged ammo and health distribution | |
− | + | *Added small cover | |
− | + | '''16/7/10''' | |
− | + | *Added additional deck for Snipers | |
− | + | *Added custom posters by Seba | |
− | + | *Added some hidden blue hardhats! Find them all! | |
− | + | '''14/7/10''' | |
− | + | *Added sideroute to the left. | |
− | + | *Gave Snipers some usefulness. | |
− | + | *Added beam above the cap with additional healthkit. | |
− | + | '''7/7/10''' | |
− | + | *Added stairwell on the sides | |
− | + | *Added route to access the roof by all classes | |
− | + | *Shortened cap wait | |
+ | *Added nobuild inside spawns to avoid teleporter exploit | ||
+ | *Added slight team coloration to indicate sides | ||
− | + | '''5/7/10''' | |
− | + | *Map released!}} | |
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== Gallery == | == Gallery == | ||
+ | === Official images === | ||
<gallery widths=150px heights=80px> | <gallery widths=150px heights=80px> | ||
− | File: | + | File:hardhat3.jpg|A tower on BLU's side. |
− | + | File:hardhat4.jpg|The shed. | |
− | File:hardhat4.jpg | + | File:hardhat6.jpg|A passage to BLU's spawn. |
− | File:hardhat6.jpg | ||
</gallery> | </gallery> | ||
+ | === Locations === | ||
+ | <gallery widths=150px heights=80px> | ||
+ | File:Hardhat_SideBlue.png|BLU's side. | ||
+ | File:Hardhat_SpawnBlue.png|BLU's spawn. | ||
+ | File:Hardhat_ScaffBlue.png|The scaffolding on BLU's side. | ||
+ | File:Hardhat_SideRed.png|RED's side. | ||
+ | File:Hardhat_SpawnRed.png|RED's spawn. | ||
+ | File:Hardhat_ScaffRed.png|The scaffolding on RED's side. | ||
+ | File:Hardhat_CP.png|A room in central building. | ||
+ | File:Hardhat_Roof.png|The roof of central building. | ||
+ | </gallery> | ||
+ | |||
+ | == Trivia == | ||
+ | *Unlike traditional Arena maps, the control point in Hardhat opens after only 30 seconds. | ||
− | == | + | == External links == |
− | + | * [http://www.teamfortress.com/post.php?id=4905 "Look at me! Look at me!"], [[TF2 Official Blog]], January 21, 2011 | |
− | *[http://www.teamfortress.com/post.php?id=4905 | + | * [http://construction.tf2maps.net/ Construction Theme Pack splash page] on TF2Maps.net |
− | *[http://construction.tf2maps.net/ Construction Theme Pack splash page] | ||
{{CustomMapNav}} | {{CustomMapNav}} | ||
− |
Latest revision as of 22:56, 8 February 2024
Not to be confused with the Aperture Labs Hard Hat
Hardhat | |
---|---|
Basic Information | |
Map type: | Arena |
File name: | arena_hardhat_b2a
|
Released: | July 5, 2010 |
Last updated: | January 22, 2011 |
Developer(s): | Decker "weapon_penguin" Licks |
Link(s): | TF2Maps.net |
Map Info | |
Environment: | Construction |
Setting: | Daylight, sunny |
Map Items | |
Health Kits: | ×5 |
Ammo Boxes: | ×6 • ×4 • ×2 |
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
“ | Rebuilding Arena from the ground up!
— Hardhat publicity blurb
|
” |
Hardhat is a community-created Arena map. It was featured in TF2Maps.net's Construction Theme as the first map to feature the theme pack, and was subsequently mentioned on the TF2 Official Website.
In Hardhat, the goal is to eliminate the entire enemy team or capture the central control point.
Contents
Locations
The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside Dustbowl. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.
- Spawns: As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
- Scaffolds: A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map.
- Central Building: A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
- Roof: The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps.
Changelog
Changelog:
CREDITS:
Midget & ZPQ: Gifted me an old design of theirs. The construction team - an array of gorgeous assets! Snacks and Littleedge: Optimization and Clipping!
22/1/11
- A variety of clip fixes and optimization work
14/1/11
- Full redetailing of the map
- Features brand new theme
- Major credits to the construction team
7/8/10
- Beta jump
- Map is detailed
- Clip fixes
30/7/10
- Removed flat overhang on the mid
- Rearranged ammo and health distribution
- Added small cover
16/7/10
- Added additional deck for Snipers
- Added custom posters by Seba
- Added some hidden blue hardhats! Find them all!
14/7/10
- Added sideroute to the left.
- Gave Snipers some usefulness.
- Added beam above the cap with additional healthkit.
7/7/10
- Added stairwell on the sides
- Added route to access the roof by all classes
- Shortened cap wait
- Added nobuild inside spawns to avoid teleporter exploit
- Added slight team coloration to indicate sides
5/7/10
- Map released!
Gallery
Official images
Locations
Trivia
- Unlike traditional Arena maps, the control point in Hardhat opens after only 30 seconds.
External links
- "Look at me! Look at me!", TF2 Official Blog, January 21, 2011
- Construction Theme Pack splash page on TF2Maps.net
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