Difference between revisions of "Grappling Hook"
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| 3d-viewname-1 = Default | | 3d-viewname-1 = Default | ||
| 3d-viewname-2 = Projectile | | 3d-viewname-2 = Projectile | ||
− | | used-by = | + | | used-by = {{used by|All classes}} |
− | | released = {{Patch name|12|22|2014}} | + | | released = {{Patch name|12|22|2014}} |
− | | availability = | + | | released-major = Smissmas 2014 |
+ | | availability = {{avail|stock}} | ||
| gift = yes | | gift = yes | ||
| paint = no | | paint = no | ||
+ | | rename = no | ||
| numbered = no | | numbered = no | ||
| loadout = yes | | loadout = yes | ||
| quality = Normal | | quality = Normal | ||
− | | item-kind = Grappling Hook | + | | item-kind = {{item kind|Grappling Hook}} |
| item-level = 1 | | item-level = 1 | ||
− | | item-description = | + | | item-description = {{item description|Grappling Hook}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|SingleWepHolsterBonus|80}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|SingleWepDeployBonus|100}} |
− | |||
}} | }} | ||
{{Quotation|'''The Scout''' using the Grappling Hook|Hey, I can see my base from here!|sound=Scout_apexofjump04.wav}} | {{Quotation|'''The Scout''' using the Grappling Hook|Hey, I can see my base from here!|sound=Scout_apexofjump04.wav}} | ||
− | The '''Grappling Hook''' is an [[Action items|action item]] for [[Classes|all classes]], which is, by default, restricted to the [[Mannpower]] [[game mode]]. | + | The '''Grappling Hook''' is an [[Action items|action item]] for [[Classes|all classes]], which is, by default, restricted to the [[Mannpower]] [[List of game modes|game mode]]. |
− | With the Grappling Hook equipped, the player can hold down the action key to shoot a hook in the direction they are aiming. The hook persists as long as the action key is held down, and vanishes upon releasing the key. If the hook hits a wall, ceiling, or other surface, the player is reeled towards it in a linear trajectory. Upon reaching the hook, the player | + | With the Grappling Hook equipped, the player can hold down the action key {{DK|H}} to shoot a hook in the direction they are aiming. The hook persists as long as the action key is held down, and vanishes upon releasing the key. If the hook hits a wall, ceiling, or other surface, the player is reeled towards it in a linear trajectory. Upon reaching the hook, the player remains in that location until the action key is released. This allows players to quickly move across the map, and to suspend themselves on walls and ceilings indefinitely. |
− | [[Cloak]]ed and [[ | + | [[Cloak]]ed and [[disguise]]d [[Spy|Spies]] remain able to use the Grappling Hook, however it cannot be used if the [[Dead Ringer]] is held out. |
− | If the player is blocked from moving towards their hooked location, they | + | If the player is blocked from moving towards their hooked location, they continue attempting to move towards it. If the obstacle is removed, the player resumes moving. Pressing the jump key {{DK|Space|link=no}} while being reeled in both detaches the hook and provides extra vertical momentum. The Grappling Hook may not be fired towards open sky and has a default maximum range of 2000 [[Hammer unit]]s.<ref>game\shared\tf\tf_weapon_grapplinghook.cpp:L204</ref> |
− | + | A player who hits a Grappling Hook on an enemy is reeled towards that enemy and can still change weapons while grappled to them. Hooked players [[Bleeding|bleed]] until the hook is released, either by the grappling player firing their Grappling Hook elsewhere, or if the two players have their mutual line of sight blocked for more than a few seconds. | |
The Grappling Hook can also be used by switching to the sixth weapon slot and using the primary fire key instead of the action key. | The Grappling Hook can also be used by switching to the sixth weapon slot and using the primary fire key instead of the action key. | ||
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== Update history == | == Update history == | ||
− | {{Update history | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | + | {{Update history| |
+ | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | ||
* The Grappling Hook was added to the game. | * The Grappling Hook was added to the game. | ||
Line 79: | Line 81: | ||
'''{{Patch name|3|31|2015}}''' | '''{{Patch name|3|31|2015}}''' | ||
− | * Updated grapple model and player animations . | + | * Updated grapple model and player animations. |
* Grapple: increased base damage for attaching to a player and increased bleed damage while attached. | * Grapple: increased base damage for attaching to a player and increased bleed damage while attached. | ||
* {{undocumented}} Added new Grappling Hook backpack icons. | * {{undocumented}} Added new Grappling Hook backpack icons. | ||
Line 92: | Line 94: | ||
'''{{Patch name|2|29|2016}}''' | '''{{Patch name|2|29|2016}}''' | ||
− | * Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.}} | + | * Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty. |
+ | }} | ||
== Bugs == | == Bugs == | ||
− | * [[Name Tag|Name]] | + | * [[Name Tag|Name]] and [[Description Tag]]s have no effect and are not used when put on a Grappling Hook. |
− | * Using the | + | * Using the Action key to use the Grappling Hook can lead to the weapon selection failing and possibly the Primary Fire becoming stuck. If this happens, the player can go into the [[console]] and type in {{cvar|-attack}} to fix it. |
− | * If two players grapple each other in | + | * If two players grapple each other in midair, they can float indefinitely. |
− | * Occasionally the Heavy, after firing their Primary for an extended period of time and switching to the Grappling Hook, | + | * Occasionally the Heavy, after firing their Primary for an extended period of time and switching to the Grappling Hook, becomes unable to switch directly to their Melee weapon. |
− | * | + | * Equipping the Grappling Hook can cause third-person reload animations to not function properly. Reloading a weapon that reloads one round at a time can cause the player's model to appear stuck in a reloading position until they fire or switch to another weapon. Reloading a weapon that reloads its entire clip at once can cause the player's model to simply not appear to be reloading at all. |
+ | * When {{cvar|cl_flippedviewmodels 1}} is enabled, the hook projectile comes from the right side of the player's view. | ||
+ | * When the [[Holiday#Smissmas|Smissmas]] holiday is enabled, festive lights spawn on the grappling hook's cable and remain in the air for a period of time after the cable has despawned. | ||
+ | |||
+ | == Notes == | ||
+ | * Grappling Hooks can be enabled outside of Mannpower maps with {{code|tf_grapplinghook_enable 1}} | ||
== Gallery == | == Gallery == | ||
Line 117: | Line 125: | ||
File:Grappling Hook Projectile.png|Projectile. | File:Grappling Hook Projectile.png|Projectile. | ||
File:Bleed Grappling Hook.png|[[Bleeding]] icon used when hooking an enemy. | File:Bleed Grappling Hook.png|[[Bleeding]] icon used when hooking an enemy. | ||
− | File:Grappling Hook Old.png|Old, replaced model | + | File:Grappling Hook Old.png|Old, replaced model. |
File:Demo-Old-Grappling-Hook.png|Old model, Demoman first-person view. | File:Demo-Old-Grappling-Hook.png|Old model, Demoman first-person view. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Smissmas 2014 Nav}} | {{Smissmas 2014 Nav}} | ||
+ | {{Standard Weapons Nav}} | ||
{{Tool Nav}} | {{Tool Nav}} |
Latest revision as of 09:14, 19 February 2024
“ | Hey, I can see my base from here!
Click to listen
— The Scout using the Grappling Hook
|
” |
The Grappling Hook is an action item for all classes, which is, by default, restricted to the Mannpower game mode.
With the Grappling Hook equipped, the player can hold down the action key (default key: H) to shoot a hook in the direction they are aiming. The hook persists as long as the action key is held down, and vanishes upon releasing the key. If the hook hits a wall, ceiling, or other surface, the player is reeled towards it in a linear trajectory. Upon reaching the hook, the player remains in that location until the action key is released. This allows players to quickly move across the map, and to suspend themselves on walls and ceilings indefinitely.
Cloaked and disguised Spies remain able to use the Grappling Hook, however it cannot be used if the Dead Ringer is held out.
If the player is blocked from moving towards their hooked location, they continue attempting to move towards it. If the obstacle is removed, the player resumes moving. Pressing the jump key (default key: Space) while being reeled in both detaches the hook and provides extra vertical momentum. The Grappling Hook may not be fired towards open sky and has a default maximum range of 2000 Hammer units.[1]
A player who hits a Grappling Hook on an enemy is reeled towards that enemy and can still change weapons while grappled to them. Hooked players bleed until the hook is released, either by the grappling player firing their Grappling Hook elsewhere, or if the two players have their mutual line of sight blocked for more than a few seconds.
The Grappling Hook can also be used by switching to the sixth weapon slot and using the primary fire key instead of the action key.
Demonstration
Update history
- The Grappling Hook was added to the game.
- Fixed disguised Spies using the incorrect grapple color.
- Fixed the grapple still being connected to players after they die and respawn.
- Fixed players being able to get out of map boundaries using the Grappling Hook.
- When
hud_fastswitch
is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu.
- Fixed not always being able to equip the grappling hook.
- Fixed switching to the grappling hook from a weapon that prevents switching.
- Fixed the grappling hook attaching to players that are dead or no longer exist.
- Fixed the grappling hook using the wrong icon in the HUD weapon selection menu.
- Fixed the Action Slot key behaving different for the grapple hook depending on the setting for
hud_fastswitch
.
- Added a delay of 0.2 seconds between releasing and firing the grappling hook again.
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed").
- Added support for hooking into enemy players.
- Release the fire button once the hook has hit an enemy player to draw yourself to them.
- Hooked victims will bleed for 2 health per second.
- Unhook at any time by switching back to the grapple, or firing it again away from your victim.
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second.
- Sound cue added when hooked by an enemy's grapple.
- Added new Grapple weapon sounds and grapple projectile.
- Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance").
- Increased hook re-fire delay from 0.2 seconds to 0.5 seconds.
- Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage").
- Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy.
- Updated grapple model and player animations.
- Grapple: increased base damage for attaching to a player and increased bleed damage while attached.
- [Undocumented] Added new Grappling Hook backpack icons.
October 28, 2015 Patch (Scream Fortress 2015)
- Reduced max rope distance
- Reduced grapple dismount jump height
- 30% hook movement speed penalty for Heavy
- Fixed a bug where the grappling hook would not switch back to the previous weapon after being released
- Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
Bugs
- Name and Description Tags have no effect and are not used when put on a Grappling Hook.
- Using the Action key to use the Grappling Hook can lead to the weapon selection failing and possibly the Primary Fire becoming stuck. If this happens, the player can go into the console and type in
-attack
to fix it. - If two players grapple each other in midair, they can float indefinitely.
- Occasionally the Heavy, after firing their Primary for an extended period of time and switching to the Grappling Hook, becomes unable to switch directly to their Melee weapon.
- Equipping the Grappling Hook can cause third-person reload animations to not function properly. Reloading a weapon that reloads one round at a time can cause the player's model to appear stuck in a reloading position until they fire or switch to another weapon. Reloading a weapon that reloads its entire clip at once can cause the player's model to simply not appear to be reloading at all.
- When
cl_flippedviewmodels 1
is enabled, the hook projectile comes from the right side of the player's view. - When the Smissmas holiday is enabled, festive lights spawn on the grappling hook's cable and remain in the air for a period of time after the cable has despawned.
Notes
- Grappling Hooks can be enabled outside of Mannpower maps with
tf_grapplinghook_enable 1
Gallery
Scout first-person view.
Soldier first-person view.
Pyro first-person view.
Demoman first-person view.
Heavy first-person view.
Engineer first-person view.
Engineer with Gunslinger equipped first-person view.
RED Medic first-person view.
Sniper first-person view.
RED Spy first-person view.
Bleeding icon used when hooking an enemy.
References
- ↑ game\shared\tf\tf_weapon_grapplinghook.cpp:L204
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