Difference between revisions of "Sawmill (Capture the Flag)"

From Team Fortress Wiki
Jump to: navigation, search
(Trivia)
m
 
(57 intermediate revisions by 39 users not shown)
Line 1: Line 1:
 
{{Map infobox
 
{{Map infobox
|game-type=Capture the Flag
+
  | map-status                = official
|file-name=ctf_sawmill
+
  | map-game-type             = Capture the Flag
|map-image=CTF Sawmill Center.png
+
  | map-file-name             = ctf_sawmill
 +
  | map-image                 = CTF Sawmill Center.png
 +
  | map-released              = {{Patch name|8|13|2009}}
 +
  | map-released-major        = Classless Update
 +
  | map-environment          = Alpine
 +
  | map-setting              = Cloudy, raining
 +
  | map-has-deep-water        = yes
 +
  | map-hazards              = [[Sawblades|Saw Blades]]
 +
  | map-pickups-health-small  = 5
 +
  | map-pickups-health-medium = 4
 +
  | map-pickups-ammo-small    = 2
 +
  | map-pickups-ammo-medium  = 4
 
}}
 
}}
{{hatnote|'''Sawmill''' has multiple variations, including [[Sawmill|Arena]] and [[Sawmill (King of the Hill)|King of the Hill]]}}
 
  
 +
{{Quotation|[https://www.teamfortress.com/classless/ The rumors were true!]|Seriously... is there anything this map '''can't''' do?
  
{{Quotation|[http://www.teamfortress.com/classless/ The rumours were true!]|Seriously... is there anything this map '''can't''' do?
+
Arena Sawmill has been re-worked to function as the third official Valve ‘Capture the Flag’ map. Two side access routes have been blocked off to concentrate gameplay, and a building near each spawn point is now accessible. These lead to a flooded underground stronghold that holds the enemy’s top-secret intelligence—a flag made entirely out of microfilm. Or possibly nylon. Either way, yoink!}}
  
Arena Sawmill has been re-worked to function as the third official Valve ‘Capture the Flag’ map. Two side access routes have been blocked off to concentrate gameplay, and a building near each spawn point is now accessible. These lead to a flooded underground stronghold that holds the enemy’s top secret intelligence—a flag made entirely out of microfilm. Or possibly nylon. Either way, yoink!}}
+
'''Sawmill''' is a [[Capture the Flag]] map added in the [[Classless Update]]. Sawmill (Capture the Flag) offers an almost identical layout to its Arena and King of the Hill variations, the only major differences include the addition of [[intelligence]] rooms for each team, and blocking off the shed access to each side area. The control point is replaced by a small health pack.
 
 
'''Sawmill''' is a [[Capture the Flag]] map and was released with the Classless Update as an official map. Sawmill (Capture the Flag) offers an almost identical layout to its Arena and King of the Hill variations, the only major differences include addition of [[intelligence]] rooms for each team, and blocking off the shed access to each side area. The control point is replaced by a small health pack.
 
  
 
To win your team must capture the opposing team's intelligence continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same.  
 
To win your team must capture the opposing team's intelligence continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same.  
  
 
== Locations ==
 
== Locations ==
{{Map items
+
{{HelpfulOverviewNote}}
|small1=5
+
 
|medium1=4
+
* '''Center Shed''': The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point (boarded off and unusable in this version). Large circular saws move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the flag or travel through the area in general. Logs are suspended above the area.  
|large1=0
+
* '''Log Shed''': On the right-hand side of [[BLU]]'s spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed. The far side towards RED's yard is boarded off in the CTF version.
|small2=2
+
* '''Intelligence Room''': Tucked in the basement of one of the buildings across from the spawn room, and also accessible from a caved-in portion of an adjacent building. The room is completely flooded.
|medium2=4
+
* '''Waterfall''': Located on the right-hand side of [[RED]]'s spawn area, a titular waterfall flows down from a gray cliff into the center of a [[Water|large pool]]. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious "hidden" path that goes behind the waterfall that can be used in case of watchful enemy eyes. In the CTF version, the far entrance to the BLU yard is boarded off.
|large2=0}}
+
* '''Cave''': A cavern makes a wide loop around one side of the map behind the waterfall, and can be defended at either end.
*'''Waterfall:''' The waterfall is on the side of the map that is right out of the RED base. It has logs to cross the water with one of the two health packs in the level. There is also a hidden path that goes behind the waterfall.
+
* '''Rooftops''': Outside each [[spawn room]] are walkways that lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
*'''Center Shed:''' The middle shed is one of the sheds in Sawmill, that housed the control point in the Arena and KotH versions of the map [in this version, the control point is covered by planks and is unusable]. It has two giant, invincible saws that kill anyone slow, dumb, or just unfortunate enough to get in the way.
+
* '''The Alcoves''': On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small "rooms" can be defended by a determined [[Engineer]], if he sets up a [[Buildings|Sentry nest]] early.
*'''Intelligence room:''' Tucked in the basement of one of the buildings across from the spawn room, and also accessible from a caved-in portion of an adjacent building. The room is completely flooded.
+
 
 +
<gallery widths=150px heights=90px>
 +
File:CTF Sawmill Center.png|Center Shed (CTF)
 +
File:Ctfsawmill06.png|Red Intelligence Room
 +
File:Ctfsawmill01.png|Main Entrance to intel room.
 +
File:Ctfsawmill02.png|Side Entrance to intel room.
 +
File:Ctfsawmill03.png|Shed Area <br><sub>''note: the far entrance is boarded off.''</sub>
 +
File:Ctfsawmill04.png|Waterfall Area <br><sub>''note: the far entrance is boarded off.''</sub>
 +
File:Ctfsawmill05.png|Spawn Area.
 +
File:CTF Sawmill Overview.png|Overview of Sawmill (CTF).
 +
</gallery>
 +
 
 +
== Helpful overview ==
 +
[[File:Sawmill (Capture the Flag) overview with lines.png|left|CTF Sawmill's locations|600px]]
 +
<big>1.Rooftops
 +
2.Cave
 +
3.Waterfall
 +
4.Center Shed
 +
5.Alcoves
 +
6.Log Shed</big>
  
 +
{{clr}}
 
== Strategy ==
 
== Strategy ==
*Use the rooftops to give yourself the high ground advantage. The tops of the stairs in the central area are also good for picking off enemies down on the main point.
+
{{map strategy link|Sawmill (Capture the Flag)|main=yes|stub=yes}}
*Remember, instant kill for anyone who stands in front of (or is pushed next to) the 2 giant saws in the middle. Gain the advantage with knockback weapons (FaN, Sentry Guns and explosives.)
+
 
*Scouts work wonders here, use the rooftops and you will be on the enemy's Intelligence room in a blast.
+
== Update history ==
*The stairways from either spawn to the control point make for excellent sentry spots, especially useful to set up a quick sentry in time for a push onto the point.
+
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
*Demomen with the Scottish Resistance can place stickies on the intelligence while continuing to defend other spots. This is incredibly powerful for a steady defense on the intelligence while retaining chokepoint defense.
+
* Added Sawmill (Capture the Flag) to the game.
 +
 
 +
'''{{Patch name|8|21|2009}}'''
 +
* Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round.
  
== Trivia ==
+
'''{{Patch name|10|29|2009}}'''
* Just like in [[Lumberyard]] and the Arena version of Sawmill, there is a missile silo underneath the capture point.
+
* Fixed Engineer exploit.
* The waterfall and lake side routes have been blocked off, but it is still possible to get past that way by jumping on the metal sheets on the wall and jumping onto the main shed roof.
 
  
== Gallery ==
+
'''{{Patch name|3|28|2018}} #1'''
<gallery>
+
* Added {{code|ctf_sawmill}} to [[Casual Mode]].
File:CTF Sawmill Center.png|The inside of the center cabin in CTF_Sawmill
 
File:CTF Sawmill Overview.png|Overview of CTF_Sawmill
 
File:CTF Sawmill Intelligence.png|Red Intelligence room
 
  
</gallery>
+
== Bugs ==
 +
* It is possible to clip onto the edge of the BLU spawn roof with [[Explosive jump|explosive jumping]].
 +
* It is possible for an [[Engineer]] to build on the head saw tracks without the buildings being destroyed by the saws.
 +
* The [[w:Head saw|Head Saws]] are possible to jam if a player walks into their sides and lets the saws drag the player with them. If the player then gets stopped by a building or another player, the saw will stop moving until the player dies while continuing to circle and kill anyone who walks into them.
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/classless/index.php Classless Update Day 3 - CTF_Sawmill, CP_Yukon]
+
* [https://www.teamfortress.com/classless/index.php Classless Update Day 3 - CTF_Sawmill, CP_Yukon]
  
 +
{{Classless Update Nav}}
 +
{{Maps Nav}}
  
{{Maps nav}}
+
[[Category:Quickplay maps]]

Latest revision as of 13:53, 22 February 2024

Sawmill (Capture the Flag)
CTF Sawmill Center.png
Basic Information
Map type: Capture the Flag
File name: ctf_sawmill
Released: August 13, 2009 Patch
(Classless Update)
Variants: Arena, King of the Hill, SnowVille and Soul-Mill
Developer(s): Valve
Map Info
Environment: Alpine
Setting: Cloudy, raining
Hazards: Saw Blades
Deep Water: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×5  •  Mediumhealth.png ×4
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×4
Map Photos
Loading screen photos.
Map Overview
Sawmill (Capture the Flag) overview.png
Seriously... is there anything this map can't do? Arena Sawmill has been re-worked to function as the third official Valve ‘Capture the Flag’ map. Two side access routes have been blocked off to concentrate gameplay, and a building near each spawn point is now accessible. These lead to a flooded underground stronghold that holds the enemy’s top-secret intelligence—a flag made entirely out of microfilm. Or possibly nylon. Either way, yoink!

Sawmill is a Capture the Flag map added in the Classless Update. Sawmill (Capture the Flag) offers an almost identical layout to its Arena and King of the Hill variations, the only major differences include the addition of intelligence rooms for each team, and blocking off the shed access to each side area. The control point is replaced by a small health pack.

To win your team must capture the opposing team's intelligence continuously until you reach the game's capture limit (default limit is 3) whilst preventing the enemy from achieving the same.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

  • Center Shed: The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point (boarded off and unusable in this version). Large circular saws move linear to the control point, generate large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the flag or travel through the area in general. Logs are suspended above the area.
  • Log Shed: On the right-hand side of BLU's spawn area is a wide shed, full of timber, standing over a flooded ditch. Another mini health kit sits on a pile of planks within the shed. The far side towards RED's yard is boarded off in the CTF version.
  • Intelligence Room: Tucked in the basement of one of the buildings across from the spawn room, and also accessible from a caved-in portion of an adjacent building. The room is completely flooded.
  • Waterfall: Located on the right-hand side of RED's spawn area, a titular waterfall flows down from a gray cliff into the center of a large pool. Logs form a floating path across the pool, although the water itself is not too deep. A mini health kit can be found in the center of the logs. There is also an obvious "hidden" path that goes behind the waterfall that can be used in case of watchful enemy eyes. In the CTF version, the far entrance to the BLU yard is boarded off.
  • Cave: A cavern makes a wide loop around one side of the map behind the waterfall, and can be defended at either end.
  • Rooftops: Outside each spawn room are walkways that lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside The Mill.
  • The Alcoves: On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor. These small "rooms" can be defended by a determined Engineer, if he sets up a Sentry nest early.

Helpful overview

CTF Sawmill's locations
1.Rooftops
2.Cave
3.Waterfall
4.Center Shed
5.Alcoves
6.Log Shed

Strategy

Main article: Community Sawmill (Capture the Flag) strategy

Update history

August 13, 2009 Patch (Classless Update)

  • Added Sawmill (Capture the Flag) to the game.

August 21, 2009 Patch

  • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round.

October 29, 2009 Patch

  • Fixed Engineer exploit.

March 28, 2018 Patch #1

Bugs

  • It is possible to clip onto the edge of the BLU spawn roof with explosive jumping.
  • It is possible for an Engineer to build on the head saw tracks without the buildings being destroyed by the saws.
  • The Head Saws are possible to jam if a player walks into their sides and lets the saws drag the player with them. If the player then gets stopped by a building or another player, the saw will stop moving until the player dies while continuing to circle and kill anyone who walks into them.

External links