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− | {{hatnote|This page refers to objectives in certain game modes. "Control points" may also refer to the [[Control Point]] game mode.}}
| + | #REDIRECT [[Control point (objective)]] |
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− | {{Quotation|'''The Soldier'''|Stand... On... The... Point, Numbnuts!|sound=Soldier_standonthepoint01.wav}}
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− | ''This page is about the objective. For the game mode, see [[Control Point]].''
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− | '''Control points''' (also known as '''capture points''' or simply '''points''') are used as the main objective in [[Control Point]], [[Territorial Control]] and [[King of the Hill]] maps, and a secondary objective in [[Arena]] maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points will have a white light and a question mark above them).
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− | [[Image:Controlpoint.png|right|A [[BLU]]-owned control point|400px]]
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− | =Gameplay=
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− | ''This section is taken from the page [[Control Point]].''
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− | There are three statuses for a control point:
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− | <gallery>
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− | File:CP Neutral.png|'''Neutral:''' The Point can be taken by either team (usually the central point in a standard CP map)
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− | File:CP Captured RED.png|'''Captured:''' The Point is currently owned by the RED team but can be retaken by the BLU team.
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− | File:CP Locked RED.png|'''Locked:''' The Point is currently owned by the RED team and cannot be retaken by the BLU team.
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− | </gallery>
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− | <br/>
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− | ===Offense===
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− | Control Points are captured by standing on top of them. The speed at which a control point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point will capture that point faster than only one BLU player would. [[Scouts]] count as two players, as do [[Soldiers]] and [[Demomen]] wielding the [[Pain Train]]. There is a limit on how fast a Control Point can be captured (see [[Control point timing]]).
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− | ===Defense===
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− | If players from both teams are on the same, unlocked control point, that point is said to be ''contested'', which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point all of their progress is lost gradually over time, not immediately.
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− | ===Reverting Capture===
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− | When a point is neutral and both teams are trying to capture it captures can be '''reverted'''. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point they will first have to "revert" the progress that the first team made before they can begin to make progress of their own.
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− | ===Limitations===
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− | *[[Disguise]]d [[Spy|Spies]] cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
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− | *[[Cloak]]ed Spies can not defend or capture a control point.
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− | *[[ÜberCharge]]d players cannot capture points, but can block enemy captures.
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− | *Scouts under the effects of [[Bonk! Atomic Punch]] can neither block enemy captures nor capture points himself.
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− | ==See also==
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− | *[[Intelligence]], the objective in [[Capture the Flag]] games.
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− | *[[Carts|Payload carts]], the objective in [[Payload]] games.
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− | *[[Control point timing]]
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− | [[Category:Gameplay]]
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