Difference between revisions of "User:B Ju/Sandbox"
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− | [[ | + | {{Map infobox |
+ | | map-status = community | ||
+ | | map-game-type = Payload | ||
+ | | map-file-name = pl_enclosure_final | ||
+ | | map-image = Enclosure main.jpg | ||
+ | | map-released = {{Patch name|10|20|2017}} | ||
+ | | map-released-major = Jungle Inferno Update | ||
+ | | map-has-n-stages = 3 | ||
+ | | map-environment = Jungle, industrial | ||
+ | | map-setting = Daylight, sunny | ||
+ | | map-has-deep-water = yes | ||
+ | | map-hazards = [[Environmental death#Deadly waters|Whitewater]], [[Environmental death#Grinder|Raptors]],<br>[[Environmental death#Tyrannosaurus Rex|''Tyrannosaurus rex'']],<br>[[Environmental death#Pitfalls|Pitfall]]s, [[Environmental death#Crushing|Crushing]] | ||
+ | | map-pickups-health-small = 12 | ||
+ | | map-pickups-health-medium = 24 | ||
+ | | map-pickups-ammo-small = 7 | ||
+ | | map-pickups-ammo-medium = 16 | ||
+ | | map-pickups-ammo-large = 10 | ||
+ | | map-has-bots = yes | ||
+ | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/2240345 | ||
+ | }} | ||
− | + | {{Quotation|'''Enclosure''' publicity blurb|Welcome, to Charles Darling's Triassic Preserve!<br>The past - today!}} | |
− | + | '''Enclosure''' is a [[Steam Workshop|community-created]], three-stage [[Payload]] map released during the [[Jungle Inferno Update]]. The map depicts certain enclosures and facilities of [[Non-player characters#Charles Darling|Charles Darling's Triassic Preserve]]. Mr. Darling's finest exhibits include ''Pteranodon'', ''Brachiosaurus'', ''Triceratops'', ''Velociraptor'', and ''Tyrannosaurus rex'' in lush environments. | |
− | + | {{campaign pass map commission|Jungle Inferno}} | |
− | + | Enclosure was [https://steamcommunity.com/sharedfiles/filedetails/?id=851316292 contributed] to the Steam Workshop. | |
− | + | '''Triassic Preserve's Dinosaur Enclosures:''' | |
− | + | <gallery widths=130px heights=90px> | |
+ | File:Enclosure Pterodactyl from Observation Room.png|'''Gate 03:'''<br>''[[w:Pteranodon|Pteranodon]]'' | ||
+ | File:Enclosure Bronto.png|'''Gate 02:'''<br>''[[w:Brachiosaurus|Brachiosaurus]]'' | ||
+ | File:Enclosure Tric.png|'''Gate 02:'''<br>''[[w:Triceratops|Triceratops]]'' | ||
+ | File:Enclosure Raptors.png|'''Gate 01:'''<br>''[[w:Velociraptor|Velociraptor]]'' | ||
+ | Enclosure final gate.png|'''Gate 01:'''<br>''[[w:Tyrannosaurus|Tyrannosaurus rex]]'' | ||
+ | </gallery> | ||
− | + | == Locations == | |
+ | The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve. | ||
− | * ''' | + | === Aviary Gate 03 (Stage One) === |
− | * ''' | + | * '''Hydroelectric Plant''' – BLU Base |
+ | * '''''Pteranodon'' Aviary/Ramps''' | ||
+ | * '''Chasm''' (separates left flank route) ([[Environmental death#Pitfalls|Pitfall]]/[[Environmental death#Deadly waters|White water]]) | ||
+ | * '''Service Hall''' (an important flank for both sides: for RED to get behind the Cart, and for BLU to get behind the defense in the Observation Room) | ||
+ | ** '''Ramps Gate''' (flank to Ramps) | ||
+ | ** '''Gate A''' (flank to Capture point (A)) | ||
+ | ** '''Cage''' (flank to Observation Room) | ||
+ | ** '''Fan Exit''' (unlocks with Capture point (A)) | ||
+ | ** '''High Hide''' (one-way gate up stairs: high flanks to the Observation Room and Restricted Area, overlooks the Amber Mine Battlements, and route to the Catwalk) | ||
+ | * '''Capture point (A)''' "Aviary" | ||
+ | * '''Aviary Gate 04''' (exit from Aviary) | ||
+ | * '''Observation Room''' | ||
+ | * '''Restricted Area''' (flank between Observation Room and Amber Mine) | ||
+ | * '''Amber Mine''' (Hammond’s Amber Mining Co. sorting buildings) | ||
+ | :: Battlements: '''Catwalk''' (BLU) / '''Sorting Shed''' (RED) | ||
+ | * '''Capture point (B)''' / '''Final point''' – Amber "Mine Entrance" | ||
+ | * RED Base behind '''Sorting Shed''' | ||
− | ' | + | <gallery widths=130px heights=90px> |
+ | File:Enclosure that's how it always starts.png|BLU Spawn rollout to the Ramps. | ||
+ | File:Enclosure Aviary.png|Ramp battlements in front of BLU Spawn. | ||
+ | File:Enclosure Service Hall from spawn.png|Service Hall from BLU Spawn; doorway flank to Ramps. | ||
+ | File:Enclosure Service Hall flanks.png|Four other flank routes from the Service Hall. | ||
+ | File:Enclosure Pterodactyl Observation Room.png|The Observation Room has several entrances. | ||
+ | File:Enclosure Restricted Area.png|Flank to Mine Entrance. | ||
+ | File:Enclosure Mine entrance from camp.png|High Hide view of the Battlements and Mine Entrance. | ||
+ | File:Enclosure catwalk from sorting shed.png|Stage 1 Battlements: Catwalk seen from Sorting Shed. | ||
+ | </gallery> | ||
− | *''' | + | === Security Station 02 (Stage Two) === |
− | *''' | + | * '''Amber Mine''' – BLU Base |
+ | * '''Stream''' ([[Environmental death#Deadly waters|White water]]) | ||
+ | * '''Trail''' (self-interpretive flank to ''Triceratops'' Enclosure) | ||
+ | * '''''Brachiosaurus'' Enclosure''' / Security buildings | ||
+ | * '''Capture point (A)''' "Security Station" - forward RED Spawn | ||
+ | * '''Control Room''' flank that unlocks with Capture point (A) | ||
+ | * '''Pipeline''' (duck under) | ||
+ | * '''''Triceratops'' Enclosure''' (flank) | ||
+ | * '''Goldbloom Room''' controls the corner flank past the ''Triceratops'' | ||
+ | * '''Wood Structure''' (track) | ||
+ | * '''Lean to''' (roof/flank) | ||
+ | * '''Capture point (B)''' / '''Final point''' – "Boathouse" & Freeman Airboat Tours | ||
+ | * RED Base inside '''Goldbloom Boathouse''' | ||
− | '' | + | <gallery widths=130px heights=90px> |
+ | File:Enclosure 2nd Stage.png|Stage 2 rollout; Trail flank begins on the right. | ||
+ | File:Enclosure stream.png|Bridges over a slippery stream of [[Environmental Death#Deadly waters|whitewater]]. | ||
+ | File:Enclosure control room.png|Unlocks when BLU figures out how to cap. | ||
+ | File:Enclosure Security Station.png|Security Station<br>Capture point (A) | ||
+ | File:Enclosure Pipeline duckunder.png|The track ducks under the pipeline. | ||
+ | File:Enclosure Wood Structure from end of trail.png|Wood Structure from end of Trail. | ||
+ | File:Enclosure Wood Structure.png|Wood Structure from the Boathouse. | ||
+ | File:Enclosure Goldbloom.png|Inside the Goldbloom Room, facing the ''Triceratops''. | ||
+ | File:Enclosure flank on Boat House.png|Flank past the Goldbloom Room. | ||
+ | File:Enclosure Boathouse.png|Stage 2 Final inside the Goldbloom Boathouse. | ||
+ | </gallery> | ||
− | * ''' | + | === Holding Facility Gate 01 (Stage Three) === |
− | * ''' | + | * '''Goldbloom Warehouse''' – BLU Base |
+ | * '''Raptor Enclosure''' ([[Environmental death#Grinder|Raptors]]) | ||
+ | * '''Maintenance Shed''' (note: [[Surfing|surfable]] walls) | ||
+ | * '''Capture point (A)''' "Raptor enclosure" | ||
+ | * '''Gate 01''' opens with Capture point (A), closes with Capture point (B), | ||
+ | * '''Sector 6''' | ||
+ | ** RED spawn shortcut to Sector 6: closes with Capture point (A) | ||
+ | ** Forward BLU Spawn at Sector 6: opens with Capture point (B) | ||
+ | * '''Capture point (B)''' "''T. rex'' enclosure" (closes Gate 01) ([[Environmental death#Crushing|Crushing]]) | ||
+ | * '''''T. rex'' Encounter''', final combat area | ||
+ | * '''Final point''' – "[[Environmental death#Payload Cart explosion|''T. rex'']]" | ||
+ | * RED Base inside '''Hatchery''' | ||
− | ''' | + | <gallery widths=130px heights=90px> |
+ | File:Enclosure 2nd Stage BLU Spawn and Rollout.png|Stage 3 BLU Spawn and rollout. | ||
+ | File:Enclosure BLU Raptor.png|Tracks over the Raptor Enclosure. | ||
+ | File:Enclosure bunker.png|Maintenance Shed, pickups at both ends. | ||
+ | File:Enclosure Gate 1.png|Capture point (A) before capping. Left and right flanks. | ||
+ | File:Enclosure Sector 6.png|Sector 6. | ||
+ | File:Enclosure Gate 1 Point B.png|Track from gate towards Capture point (B). | ||
+ | File:Enclosure DEAD END.png|A jumping flank. | ||
+ | File:Enclosure Tyrannosaurus Rex Enclosure.png|Main approach to the ''Tyrannosaurus rex'' Enclosure. | ||
+ | File:Enclosure T-Rex Encounter.png|''Tyrannosaurus rex'' Encounter Space, viewed from upper RED Spawn. | ||
+ | File:Enclosure final spectate.png|As the Payload nears the Final point, killed players may spectate the capture. | ||
+ | File:Enclosure T-Rex closing roar.png|Rexxy's big closing roar. Go ahead, touch! | ||
+ | </gallery> | ||
− | + | == Strategy == | |
− | + | {{Template:Community strategy stub link}} | |
+ | {{main|Community Enclosure strategy}} | ||
− | == | + | == Changelog == |
+ | {{hatnote|This is the changelog of the map before it was added to the game.}} | ||
+ | {{Changelog| | ||
+ | '''Jul 14 @ 9:28am'''<br> | ||
+ | >Stage 1 | ||
+ | * Cut down on size of OOB areas in aviary bit, and second half of the stage. | ||
+ | * Added occluders in several places. | ||
+ | >Stage 2 | ||
+ | * Redesigned last point building of stage 2. | ||
+ | * Added occluders in several places. | ||
+ | >Stage 3 | ||
+ | * Added occluders in several places. | ||
+ | * Removed bunker interior from play area. | ||
+ | * Added sightline blocker to the upper exit from starting building. | ||
+ | >Cut down on static props across all stages. | ||
− | + | '''Jun 29 @ 9:48am'''<br> | |
− | + | >Overall | |
+ | * Replaced borneo assets with E* Arkham's and Pear's foliage models. | ||
+ | * Hopefully fixed displacement seams popping up here and there. | ||
+ | >Stage 1 | ||
+ | * Added a few pickups in initial area. | ||
+ | >Stage 2 | ||
+ | * Changed water in out of bounds area behind red spawn to 2fort_expensive | ||
+ | * Fixed lighting on several props. | ||
+ | >Stage 3 | ||
+ | * Changed water behind blu spawnroom to 2fort_expensive | ||
+ | * Added some detail to the interior of the bunker. | ||
+ | * Replaced a displacement fallen tree in initial area with a fallen hollow tree model. | ||
− | + | '''May 27 @ 5:15am'''<br> | |
+ | >Overall | ||
+ | * Optimized a number of assets (decreased polycount and added LOD's to some models). | ||
+ | * Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope. | ||
+ | * Removed EOTL round start tune. | ||
+ | >Stage 1 | ||
+ | * Slightly increased RED respawntime. | ||
+ | >Stage 3 | ||
+ | * Fixed RED not being able to leave their spawn. | ||
− | + | '''Apr 27 @ 1:20pm'''<br> | |
+ | >Stage 1 | ||
+ | * Several visual changes to out of bounds areas in this stage. | ||
+ | >Stage 2 | ||
+ | * Changed the entrance door to security station building. | ||
+ | >Stage 3 | ||
+ | * Changed several out of bounds areas. | ||
+ | >Skybox | ||
+ | * Added some buildings to the skybox. | ||
+ | >Overall | ||
+ | * Removed all Mayann pack assets. | ||
+ | * Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys). | ||
− | + | '''Apr 20 @ 7:37am'''<br> | |
+ | >Stage 1 | ||
+ | * Removed cage crane room route (it is now an out of bounds area). | ||
+ | * Updated aviary model. | ||
+ | * Added a new route to second point outdoor area. | ||
+ | >Stage 2 | ||
+ | * Changed initial area to get rid of sniper sightlines into blu spawn exit. | ||
+ | * Added stairs to the roof of the boathouse. | ||
+ | >Stage 3 | ||
+ | * Several changes to final point area that will hopefully mitigate engie spam issue. | ||
− | + | '''Mar 31 @ 12:18pm''' | |
+ | * Shortened stage 1 | ||
+ | * BLU now spawns in the generator room. | ||
+ | * Area with the truck is now out of bounds. | ||
+ | * Added a passage between concrete tunnel and cage unloading room. | ||
+ | * Moved setupgates to the entrance to the aviary area. | ||
− | + | '''Mar 12 @ 9:29am''' | |
+ | * Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall. | ||
+ | * Added multiple areaportals and hint brushes in all stages to improve performance. | ||
+ | * Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once. | ||
− | + | '''Mar 10 @ 12:28pm''' | |
+ | * Fixed several func_brushes tied to func_areaportalwindows being solid. | ||
− | + | Mar 10 @ 8:30am''' | |
+ | * Changed all displacement rock textures. | ||
+ | * Fixed multiple displacement seams. | ||
+ | * Fixed glowing waterfall models. | ||
+ | * Added missing nobuild area on one of buildings in stage 2. | ||
+ | * Added occluders to several areas. | ||
+ | * Replaced brush spawn truck in stage 1 blu spawn with a custom model. | ||
− | + | '''Mar 2 @ 3:34pm''' | |
+ | * Fixed incorrect sun position. | ||
+ | * Added nobuild zones on rooves in stages 1 and 2. | ||
+ | * Fixed light leaks in several spots. | ||
+ | * Toned down the volume of waterfall sounds in aviary soundscapes. | ||
− | + | '''Feb 17 @ 5:52am''' | |
+ | * Added lamps to several darker areas of the map. | ||
+ | * Replaced brush electric fence pylons with models. | ||
+ | * Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2. | ||
+ | * Fixed a bunch of props being dynamic instead of static | ||
+ | * Removed excess teamspawn points and some sprites to cut down on edicts. | ||
− | + | '''Jan 31 @ 8:45am''' | |
+ | * Recompiled the map to fix missing LDR lighting. | ||
− | + | '''Jan 30 @ 7:49am''' | |
− | + | * Changed skybox texture and lighting to that of tc_hydro | |
− | + | * Moved/added/removed some foliage from areas around the map. | |
− | + | * Fixed a bunch of light sprites not working. | |
− | + | }} | |
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== Update history == | == Update history == | ||
− | {{ | + | {{Update history| |
− | '''{{Patch name|10| | + | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) |
− | * | + | * Added Enclosure to the game. |
− | '''{{Patch name| | + | '''{{Patch name|10|23|2017}}''' |
− | * | + | * Fixed various errors related to textures. |
− | |||
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− | '''{{Patch name| | + | '''{{Patch name|11|17|2017}}''' |
− | * Fixed | + | * Fixed a buildable area in BLU spawn for stage 1. |
+ | * Updated [[vdc:Material|materials]] for foliage props. | ||
− | '''{{Patch name| | + | '''{{Patch name|5|17|2018}}''' |
− | + | * Fixed players being able to get stuck in closing dropdown door in stage 3. | |
− | + | * Fixed missing team filter for small resupply room in stage 3. | |
− | * Fixed | + | * Removed unnecessary {{ent|env_wind}} entity messing with {{ent|env_dustmote}} entities |
− | * Fixed | ||
− | * | ||
− | '''{{Patch name| | + | '''{{Patch name|6|26|2018}}''' |
− | * | + | * Updated {{code|pl_enclosure_final}} to fix a [[vdc:displacement|displacement]] hole in stage two. |
− | '''{{Patch name| | + | '''{{Patch name|3|20|2023}}''' |
− | * | + | * Updated {{code|pl_enclosure_final}} to fix an [[Exploits|exploit]] that allowed players to get out of bounds. |
− | '''{{Patch name| | + | '''{{Patch name|7|12|2023}} #1''' ([[Summer 2023]]) |
− | * | + | * Updated {{code|pl_enclosure_final}} to fix [[Localization files|localization]] issues. |
− | + | }} | |
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− | + | == Bugs == | |
− | * | + | [[File:Enclosure T-Rex gate bug.png|thumb|right|200px|Gate rendering bug in [[Deathcam]] spectate at final.]] |
− | * | + | * Rarely, while spectating, the ''T. rex'' gate can fail to render. |
+ | ** Certain objects on the map may fail to render as well. | ||
+ | *Sometimes white boxes constantly appear and disappear near the player. | ||
− | ''' | + | == Trivia == |
− | * | + | * Sharing an issue that the ''Jurassic Park'' film has to a lesser extent, none of the dinosaurs displayed in Triassic Park are from the [[w: Triassic|Triassic Period]]. Most are [[w:Cretaceous|Cretaceous]] dinosaurs, excepting ''Brachiosaurus'' making an appearance in the [[w:Jurassic|Late Jurassic]]. |
+ | <!-- Before you add any reference to Trivia, check and consider whether it has already been covered by an image in the page or whether a new image and caption would do a better job than a bullet under Trivia. | ||
+ | The following Trivia items were incorporated into image captions: | ||
+ | * Hammond's Amber Mining Co. references [[w:John Hammond (Jurassic Park)|John Hammond]], fictional founder of [[w:Jurassic Park|Jurassic Park]]. | ||
+ | * A large articulated vehicle owned by BLU parked behind first stage spawn is a reference to a similar vehicle used in [[w:The Lost World: Jurassic Park|The Lost World: Jurassic Park]]. | ||
+ | * Goldbloom Tropical Flora Exports sign is a reference to actor [[w:Jeff Goldblum|Jeff Goldblum]]. | ||
+ | * There are multiple cans of shaving creme scattered around the map referencing the secret embryo container used by Nerdry in Jurassic Park. | ||
+ | * Despite the fact that all dinosaurs in the map are wooden cutouts, there is an incubator unit with actual eggs hidden in a room behind final stage RED spawn.--> | ||
+ | * "Freeman Airboat Tours" is a reference to [http://combineoverwiki.net/wiki/Gordon_Freeman Gordon Freeman], the protagonist from the ''Half-Life'' series, as well as to the chapter "Water Hazard" from ''Half-Life 2,'' which largely consists of driving an airboat. | ||
− | + | == Gallery == | |
− | + | <gallery widths=130px heights=90px> | |
− | + | File:Enclosure Tyrannosaurus Rex cart.png|Mecha-Rexxy waiting for BLU to blast the gate. | |
− | + | File:Enclosure Workshop image.jpg|Steam Workshop image for Enclosure. | |
− | + | File:Enclosure vehicle.png|Transport vehicle. | |
− | + | File:Enclosure helipad.png|Helicopter pad. | |
− | + | File:Enclosure 3 windows.png | |
− | + | File:Enclosure Hydro.png | |
− | + | File:Enclosure She's in there with you!.png|A hidden dinosaur. | |
− | + | File:Enclosure observation window.png|Observation window. | |
− | + | File:Enclosure Croc.png|Hovercrafts | |
− | + | File:Enclosure even plywood cutout life.png|An egg incubator with (possibly) real eggs. | |
− | + | File:Enclosure World Control Center.png|Control center. | |
− | + | </gallery> | |
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− | == | + | Visual references to ''Team Fortress 2'' culture:''' |
− | + | <gallery widths=130px heights=90px> | |
− | + | File:Enclosure Clever boy!.png|Reference to [[Community fads#Rappy|Rappy]]. | |
− | + | File:Enclosure deer and pter.png|Hidden in a shack in BLU Spawn, deer and ''Pteranodon'' play with the [[Grandmaster|''TF2'' Chess Set]]. | |
− | + | </gallery> | |
− | == | + | Visual references to the ''Jurassic Park'' franchise:''' |
− | < | + | <gallery widths=130px heights=90px> |
+ | File:Mannshaveol 01.png|[[Mann Co.]] "embryo containers". | ||
+ | Enclosure amber mine exit.png|Reference to [[w:John Hammond (Jurassic Park)|John Hammond]] and his source of "[[w:Ancient DNA|Dino DNA]]". | ||
+ | File:Enclosure 10 000 VOLTS.png|Sign from the electric paddock fences in the movies. | ||
+ | File:Enclosure Goldbloom Floral.png|Goldbloom Tropical Flora Exports references actor [[w:Jeff Goldblum|Jeff Goldblum]]. | ||
+ | </gallery> |
Revision as of 09:12, 21 March 2024
Template:Dictionary/common strings/map name b ju | |
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| |
Basic Information | |
Map type: | Payload |
File name: | pl_enclosure_final
|
Released: | October 20, 2017 Patch (Jungle Inferno Update) |
Developer(s): | Michał "AsG_Alligator" Byczko Aeon "Void" Bollig E-Arkham PEAR Stiffy360 Andrew "Dr. Spud" Thompson Fuzzymellow Maxime Dupuis Freyja Ivan "Crowbar" Sokolov |
Map Info | |
No. of Stages: | 3 |
Environment: | Jungle, industrial |
Setting: | Daylight, sunny |
Hazards: | Whitewater, Raptors, Tyrannosaurus rex, Pitfalls, Crushing |
Deep Water: | Yes |
Bot support: | Yes |
Map Items | |
Health Kits: | ×12 • ×24 |
Ammo Boxes: | ×7 • ×16 • ×10 |
Map Photos | |
Map Stamp | |
[[File:Item icon Map Stamp - Template:Dictionary/common strings/map name b ju.png|170px|link=Map Stamp]] | |
Supporters Leaderboard |
“ | Welcome, to Charles Darling's Triassic Preserve!
The past - today! — Enclosure publicity blurb
|
” |
Enclosure is a community-created, three-stage Payload map released during the Jungle Inferno Update. The map depicts certain enclosures and facilities of Charles Darling's Triassic Preserve. Mr. Darling's finest exhibits include Pteranodon, Brachiosaurus, Triceratops, Velociraptor, and Tyrannosaurus rex in lush environments.
A portion of the money made from the sales of the Jungle Inferno Campaign Pass goes to the authors of the map.
Enclosure was contributed to the Steam Workshop.
Triassic Preserve's Dinosaur Enclosures:
Gate 03:
PteranodonGate 02:
BrachiosaurusGate 02:
TriceratopsGate 01:
VelociraptorGate 01:
Tyrannosaurus rex
Contents
Locations
The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.
Aviary Gate 03 (Stage One)
- Hydroelectric Plant – BLU Base
- Pteranodon Aviary/Ramps
- Chasm (separates left flank route) (Pitfall/White water)
- Service Hall (an important flank for both sides: for RED to get behind the Cart, and for BLU to get behind the defense in the Observation Room)
- Ramps Gate (flank to Ramps)
- Gate A (flank to Capture point (A))
- Cage (flank to Observation Room)
- Fan Exit (unlocks with Capture point (A))
- High Hide (one-way gate up stairs: high flanks to the Observation Room and Restricted Area, overlooks the Amber Mine Battlements, and route to the Catwalk)
- Capture point (A) "Aviary"
- Aviary Gate 04 (exit from Aviary)
- Observation Room
- Restricted Area (flank between Observation Room and Amber Mine)
- Amber Mine (Hammond’s Amber Mining Co. sorting buildings)
- Battlements: Catwalk (BLU) / Sorting Shed (RED)
- Capture point (B) / Final point – Amber "Mine Entrance"
- RED Base behind Sorting Shed
Security Station 02 (Stage Two)
- Amber Mine – BLU Base
- Stream (White water)
- Trail (self-interpretive flank to Triceratops Enclosure)
- Brachiosaurus Enclosure / Security buildings
- Capture point (A) "Security Station" - forward RED Spawn
- Control Room flank that unlocks with Capture point (A)
- Pipeline (duck under)
- Triceratops Enclosure (flank)
- Goldbloom Room controls the corner flank past the Triceratops
- Wood Structure (track)
- Lean to (roof/flank)
- Capture point (B) / Final point – "Boathouse" & Freeman Airboat Tours
- RED Base inside Goldbloom Boathouse
Bridges over a slippery stream of whitewater.
Holding Facility Gate 01 (Stage Three)
- Goldbloom Warehouse – BLU Base
- Raptor Enclosure (Raptors)
- Maintenance Shed (note: surfable walls)
- Capture point (A) "Raptor enclosure"
- Gate 01 opens with Capture point (A), closes with Capture point (B),
- Sector 6
- RED spawn shortcut to Sector 6: closes with Capture point (A)
- Forward BLU Spawn at Sector 6: opens with Capture point (B)
- Capture point (B) "T. rex enclosure" (closes Gate 01) (Crushing)
- T. rex Encounter, final combat area
- Final point – "T. rex"
- RED Base inside Hatchery
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Changelog
Jul 14 @ 9:28am
>Stage 1
- Cut down on size of OOB areas in aviary bit, and second half of the stage.
- Added occluders in several places.
>Stage 2
- Redesigned last point building of stage 2.
- Added occluders in several places.
>Stage 3
- Added occluders in several places.
- Removed bunker interior from play area.
- Added sightline blocker to the upper exit from starting building.
>Cut down on static props across all stages.
Jun 29 @ 9:48am
>Overall
- Replaced borneo assets with E* Arkham's and Pear's foliage models.
- Hopefully fixed displacement seams popping up here and there.
>Stage 1
- Added a few pickups in initial area.
>Stage 2
- Changed water in out of bounds area behind red spawn to 2fort_expensive
- Fixed lighting on several props.
>Stage 3
- Changed water behind blu spawnroom to 2fort_expensive
- Added some detail to the interior of the bunker.
- Replaced a displacement fallen tree in initial area with a fallen hollow tree model.
May 27 @ 5:15am
>Overall
- Optimized a number of assets (decreased polycount and added LOD's to some models).
- Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
- Removed EOTL round start tune.
>Stage 1
- Slightly increased RED respawntime.
>Stage 3
- Fixed RED not being able to leave their spawn.
Apr 27 @ 1:20pm
>Stage 1
- Several visual changes to out of bounds areas in this stage.
>Stage 2
- Changed the entrance door to security station building.
>Stage 3
- Changed several out of bounds areas.
>Skybox
- Added some buildings to the skybox.
>Overall
- Removed all Mayann pack assets.
- Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).
Apr 20 @ 7:37am
>Stage 1
- Removed cage crane room route (it is now an out of bounds area).
- Updated aviary model.
- Added a new route to second point outdoor area.
>Stage 2
- Changed initial area to get rid of sniper sightlines into blu spawn exit.
- Added stairs to the roof of the boathouse.
>Stage 3
- Several changes to final point area that will hopefully mitigate engie spam issue.
Mar 31 @ 12:18pm
- Shortened stage 1
- BLU now spawns in the generator room.
- Area with the truck is now out of bounds.
- Added a passage between concrete tunnel and cage unloading room.
- Moved setupgates to the entrance to the aviary area.
Mar 12 @ 9:29am
- Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
- Added multiple areaportals and hint brushes in all stages to improve performance.
- Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.
Mar 10 @ 12:28pm
- Fixed several func_brushes tied to func_areaportalwindows being solid.
Mar 10 @ 8:30am
- Changed all displacement rock textures.
- Fixed multiple displacement seams.
- Fixed glowing waterfall models.
- Added missing nobuild area on one of buildings in stage 2.
- Added occluders to several areas.
- Replaced brush spawn truck in stage 1 blu spawn with a custom model.
Mar 2 @ 3:34pm
- Fixed incorrect sun position.
- Added nobuild zones on rooves in stages 1 and 2.
- Fixed light leaks in several spots.
- Toned down the volume of waterfall sounds in aviary soundscapes.
Feb 17 @ 5:52am
- Added lamps to several darker areas of the map.
- Replaced brush electric fence pylons with models.
- Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
- Fixed a bunch of props being dynamic instead of static
- Removed excess teamspawn points and some sprites to cut down on edicts.
Jan 31 @ 8:45am
- Recompiled the map to fix missing LDR lighting.
Jan 30 @ 7:49am
- Changed skybox texture and lighting to that of tc_hydro
- Moved/added/removed some foliage from areas around the map.
- Fixed a bunch of light sprites not working.
Update history
- Added Enclosure to the game.
- Fixed various errors related to textures.
- Fixed a buildable area in BLU spawn for stage 1.
- Updated materials for foliage props.
- Fixed players being able to get stuck in closing dropdown door in stage 3.
- Fixed missing team filter for small resupply room in stage 3.
- Removed unnecessary
env_wind
entity messing withenv_dustmote
entities
- Updated
pl_enclosure_final
to fix a displacement hole in stage two.
- Updated
pl_enclosure_final
to fix an exploit that allowed players to get out of bounds.
July 12, 2023 Patch #1 (Summer 2023)
- Updated
pl_enclosure_final
to fix localization issues.
Bugs
- Rarely, while spectating, the T. rex gate can fail to render.
- Certain objects on the map may fail to render as well.
- Sometimes white boxes constantly appear and disappear near the player.
Trivia
- Sharing an issue that the Jurassic Park film has to a lesser extent, none of the dinosaurs displayed in Triassic Park are from the Triassic Period. Most are Cretaceous dinosaurs, excepting Brachiosaurus making an appearance in the Late Jurassic.
- "Freeman Airboat Tours" is a reference to Gordon Freeman, the protagonist from the Half-Life series, as well as to the chapter "Water Hazard" from Half-Life 2, which largely consists of driving an airboat.
Gallery
Visual references to Team Fortress 2 culture:
Reference to Rappy.
Hidden in a shack in BLU Spawn, deer and Pteranodon play with the TF2 Chess Set.
Visual references to the Jurassic Park franchise:
Mann Co. "embryo containers".
Reference to John Hammond and his source of "Dino DNA".
Goldbloom Tropical Flora Exports references actor Jeff Goldblum.