Difference between revisions of "Talk:Community Mann vs. Machine strategy"

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(The melee range increased when charging as demoman)
 
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== 2 or 1 Hazard Area ==
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{{Talk archive
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| arc1name = Archive 1
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| arc1link = Talk:Community Mann vs. Machine strategy/Archive 1
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is there 2 or 1 hazard area in coal town for pyro to airblast?
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== The melee range increased when charging as demoman ==
[[File:Killicon_flaming_huntsmanhs.png|40px]][[User:Hecarimz|<span style="font-family:TF2 Build; color:#461BE0 ">He</span><span style="font-family:TF2 Build; color:#B8383B ">car</span><span style="font-family:TF2 Build; color:#000000">imz</span>]] 08:07, 20 August 2012 (PDT)
 
:I've only seen one. [[User:Dendodge|<em style="color:darkblue">den</em>]][[User talk:Dendodge|<em style="color:darkred">dodge</em>]] 10:04, 20 August 2012 (PDT)
 
::I've seen, and fallen in, both. One on the left lane, one on the far area of the bomb-site square, too far to airblast easily from the hole itself, though. [[User:Sinez|Sinez]] 16:49, 21 August 2012 (PDT)
 
  
== I request Community strategy ==
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The thing about demoknight bots being able to make use of the melee range increase while charging isn't impossible to recreate as demoknight. It is actually really easy it's just charge when you are using a melee swing so the charge starts while your melee attack is still able to deal damage so it, M1+ a charge almost immediately after hitting M1 and your charge won't get canceled out by the attack and you get the full usage of the extended melee range. Should I include it in the Demoman part?
  
Some sections on this page are edited with community tips, could there be a Community Strategy for classes and weapons? [[File:User Ravecrib9t4 Signature Logo.JPG |35px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#141414 ">TNS</span>]] 09:12, 23 August 2012 (PDT)
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[[User:Zarioo12|Zarioo12]] ([[User talk:Zarioo12|talk]]) 17:00, 21 March 2024 (UTC)
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:There's not much point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:03, 21 March 2024 (UTC)

Latest revision as of 17:03, 21 March 2024

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Intel blu idle.png Archive 1

The melee range increased when charging as demoman

The thing about demoknight bots being able to make use of the melee range increase while charging isn't impossible to recreate as demoknight. It is actually really easy it's just charge when you are using a melee swing so the charge starts while your melee attack is still able to deal damage so it, M1+ a charge almost immediately after hitting M1 and your charge won't get canceled out by the attack and you get the full usage of the extended melee range. Should I include it in the Demoman part?

Zarioo12 (talk) 17:00, 21 March 2024 (UTC)

There's not much point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:03, 21 March 2024 (UTC)