Difference between revisions of "Talk:Community Mann vs. Machine strategy"

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== 2 or 1 Hazard Area ==
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{{Talk archive
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| arc1name = Archive 1
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| arc1link = Talk:Community Mann vs. Machine strategy/Archive 1
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is there 2 or 1 hazard area in coal town for pyro to airblast?
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== The melee range increased when charging as demoman ==
[[File:Killicon_flaming_huntsmanhs.png|40px]][[User:Hecarimz|<span style="font-family:TF2 Build; color:#461BE0 ">He</span><span style="font-family:TF2 Build; color:#B8383B ">car</span><span style="font-family:TF2 Build; color:#000000">imz</span>]] 08:07, 20 August 2012 (PDT)
 
:I've only seen one. [[User:Dendodge|<em style="color:darkblue">den</em>]][[User talk:Dendodge|<em style="color:darkred">dodge</em>]] 10:04, 20 August 2012 (PDT)
 
::I've seen, and fallen in, both. One on the left lane, one on the far area of the bomb-site square, too far to airblast easily from the hole itself, though. [[User:Sinez|Sinez]] 16:49, 21 August 2012 (PDT)
 
  
== I request Community strategy ==
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The thing about demoknight bots being able to make use of the melee range increase while charging isn't impossible to recreate as demoknight. It is actually really easy it's just charge when you are using a melee swing so the charge starts while your melee attack is still able to deal damage so it, M1+ a charge almost immediately after hitting M1 and your charge won't get canceled out by the attack and you get the full usage of the extended melee range. Should I include it in the Demoman part?
  
Some sections on this page are edited with community tips, could there be a Community Strategy for classes and weapons? [[File:User Ravecrib9t4 Signature Logo.JPG |35px]] [[User:Ravecrib9t4|<span style="font-family:TF2 Build; color:#141414 ">TNS</span>]] 09:12, 23 August 2012 (PDT)
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[[User:Zarioo12|Zarioo12]] ([[User talk:Zarioo12|talk]]) 17:00, 21 March 2024 (UTC)
  
== Spy tips ==
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:There's not much point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:03, 21 March 2024 (UTC)
 
 
The spy tips say "Whichever disguise you decide to use is largely irrelevant", then goes on to suggest pyro or engy. If disguise doesn't matter, wouldn't scout always be the best option, since it gives a speed boost?
 
 
 
Also, does anybody know if sapped robots give a bonus with the [[Diamondback]]? --[[User:Itsacon|Itsacon]] 02:28, 27 August 2012 (PDT)
 
 
 
:Scout disguises do NOT give speed boosts; it's actually a way to tell a fake Scout from a real one. As for the Diamondback, I'm not sure. [[User:ShadowGlove|ShadowGlove]] 05:08, 27 August 2012 (PDT)
 
 
 
::I always thought you got a small speed boost, but not the full scout speed. But I just read [[Disguise]] again, and you are, obviously, right. We live and learn... --[[User:Itsacon|Itsacon]] 00:07, 29 August 2012 (PDT)
 

Latest revision as of 17:03, 21 March 2024

Talk archives
Intel blu idle.png Archive 1

The melee range increased when charging as demoman

The thing about demoknight bots being able to make use of the melee range increase while charging isn't impossible to recreate as demoknight. It is actually really easy it's just charge when you are using a melee swing so the charge starts while your melee attack is still able to deal damage so it, M1+ a charge almost immediately after hitting M1 and your charge won't get canceled out by the attack and you get the full usage of the extended melee range. Should I include it in the Demoman part?

Zarioo12 (talk) 17:00, 21 March 2024 (UTC)

There's not much point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:03, 21 March 2024 (UTC)