Difference between revisions of "Assault Cannon (Classic)"

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The '''Assault Cannon''' is a weapon in the classic Team Fortress games and is only used by the [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]. It is an automatic weapon that fires bursts of [[Ammo (Classic)|bullets]], which are similar to the spread of pellets fired by the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]. When the user holds down the fire key, the gun must wind up a second before firing, which can be a problem if the target is fast. It uses shells as ammo and does not need to be reloaded.
 
  
There are a few important differences between the ''[[Quake Team Fortress]]'' and ''[[Team Fortress Classic]]'' incarnations of this weapon. In ''QWTF'', winding up the Assault Cannon will automatically use ten cells and the gun will automatically stop firing (but keep spinning) if the user moves while the gun is firing. In ''TFC'', the Assault Cannon does not use cells and the gun will still fire if the user moves while it is firing.
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The '''Assault Cannon''' is a weapon in the Classic ''Team Fortress'' series of games used by the [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]. It is an automatic weapon that fires a stream of [[Ammo (Classic)|bullets]] in a spread, similar to the spread of pellets fired by the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]. The gun must "wind up" a second before firing – a problem if the target is fast. It uses shells as ammo and does not need to be reloaded.
  
==Damage==
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There are a few important differences between the ''[[Team Fortress]]'' and ''[[Team Fortress Classic]]'' incarnations of this weapon. In ''Quake Team Fortress'', winding up the Assault Cannon will automatically use ten cells, and the gun will automatically stop firing (but remain "wound up") if the user moves while the gun is firing. In ''Team Fortress Classic'', the Assault Cannon does not use cells and the gun still fires while the user is moving.
  
The Assault Cannon deals a low amount of [[damage]] per bullet, but the very fast fire rate and multiple bullets fired per shot can quickly inflict significant damage in short- or mid-range combat.
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== Damage ==
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The Assault Cannon deals a low amount of [[damage]] per bullet, but the rapid fire rate and multiple bullets fired per "shot" can quickly inflict significant damage at short or mid range.
  
 
== Update history ==
 
== Update history ==
'''[[January 16, 2003 Patch (Classic)]]'''
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'''{{Patch name|1|16|2003|classic}}'''
 
* Fixed problem with looping Assault Cannon sound getting stuck.
 
* Fixed problem with looping Assault Cannon sound getting stuck.
 
* Fixed problem with Assault Cannon never dry firing.
 
* Fixed problem with Assault Cannon never dry firing.
  
==Trivia==
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== Trivia ==
*The ''Team Fortress Classic'' incarnation of this weapon allows the user to jump while firing.
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* The ''Team Fortress Classic'' incarnation of this weapon allows the user to jump while firing.
  
==Gallery==
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== Gallery ==
 
<gallery>
 
<gallery>
File:TFC p ac.png|3rd person view.
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File:TFC p ac.png|3rd-person view of the new Assault Cannon.
File:p ac TFC old.png|3rd person view, of the old Assault Cannon.
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File:p ac TFC old.png|3rd-person view of the old Assault Cannon.
 
</gallery>
 
</gallery>
  
==See Also==
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== See also ==
*[[Minigun]], the ''[[Team Fortress 2]]'' equivalent of this weapon.
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* [[Minigun]] (''[[Team Fortress 2]]'')
{{Classic_Weapons_nav}}
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{{Classic_Heavy_nav}}
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{{Classic Weapons nav}}
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{{Classic Heavy nav}}

Latest revision as of 15:33, 4 May 2024

The Assault Cannon is a weapon in the Classic Team Fortress series of games used by the Heavy Weapons Guy. It is an automatic weapon that fires a stream of bullets in a spread, similar to the spread of pellets fired by the Single-Barrel Shotgun. The gun must "wind up" a second before firing – a problem if the target is fast. It uses shells as ammo and does not need to be reloaded.

There are a few important differences between the Team Fortress and Team Fortress Classic incarnations of this weapon. In Quake Team Fortress, winding up the Assault Cannon will automatically use ten cells, and the gun will automatically stop firing (but remain "wound up") if the user moves while the gun is firing. In Team Fortress Classic, the Assault Cannon does not use cells and the gun still fires while the user is moving.

Damage

The Assault Cannon deals a low amount of damage per bullet, but the rapid fire rate and multiple bullets fired per "shot" can quickly inflict significant damage at short or mid range.

Update history

January 16, 2003 Patch (Classic)

  • Fixed problem with looping Assault Cannon sound getting stuck.
  • Fixed problem with Assault Cannon never dry firing.

Trivia

  • The Team Fortress Classic incarnation of this weapon allows the user to jump while firing.

Gallery

See also