Difference between revisions of "VScript"

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{{OtherWikis
 
{{OtherWikis
 
| {{vdc|VScript}}
 
| {{vdc|VScript}}
| {{vdc|TF2_VScript_Examples|Examples of VScripts for Team Fortress 2}}
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| {{vdc|TF2 VScript Examples|Examples of VScripts for Team Fortress 2}}
| {{vdc|Team_Fortress_2/Scripting/Script_Functions|List of VScripts functions in Team Fortress 2}}
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| {{vdc|Team Fortress 2/Scripting/Script Functions|List of VScripts functions in Team Fortress 2}}
 
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{{Quotation|'''The Engineer''' installing a new server heavily utilizing VScript|Heavy load comin' through!|sound=Engineer_sentrymoving01.wav}}
 
  
'''VScript''' is a [[w:virtual machine|virtual machine]] for scripting used in some [[Source Engine]] games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}}; it has been hitherto used officially for the [[Versus Saxton Hale]] and [[Zombie Infection]] game modes.
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'''VScript''' is a [[w:virtual machine|virtual machine]] for scripting used in some [[Source Engine]] games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}} and has been used in [[:Category:Maps with VScript|several maps]] since.
  
 
{{Mapping Nav}}
 
{{Mapping Nav}}
  
 
[[Category:Mapping]]
 
[[Category:Mapping]]

Latest revision as of 10:53, 13 May 2024