Difference between revisions of "VScript"
GrampaSwood (talk | contribs) m (mc, rather than adding the new gamemodes constantly, just adding one example and leaving it at that. Maybe a category for VScript game modes could be useful if more are added in the future?) |
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| {{vdc|Team Fortress 2/Scripting/Script Functions|List of VScripts functions in Team Fortress 2}} | | {{vdc|Team Fortress 2/Scripting/Script Functions|List of VScripts functions in Team Fortress 2}} | ||
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− | '''VScript''' is a [[w:virtual machine|virtual machine]] for scripting used in some [[Source Engine]] games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}} and has been used | + | '''VScript''' is a [[w:virtual machine|virtual machine]] for scripting used in some [[Source Engine]] games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}} and has been used in [[:Category:Maps with VScript|several maps]] since. |
{{Mapping Nav}} | {{Mapping Nav}} | ||
[[Category:Mapping]] | [[Category:Mapping]] |
Latest revision as of 10:53, 13 May 2024
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VScript is a virtual machine for scripting used in some Source Engine games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its entities. VScript was implemented into Team Fortress 2 in the December 1, 2022 Patch and has been used in several maps since.
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