Difference between revisions of "VScript"
GrampaSwood (talk | contribs) m |
m (Unnecessary) |
||
Line 4: | Line 4: | ||
| {{vdc|Team Fortress 2/Scripting/Script Functions|List of VScripts functions in Team Fortress 2}} | | {{vdc|Team Fortress 2/Scripting/Script Functions|List of VScripts functions in Team Fortress 2}} | ||
}} | }} | ||
− | |||
'''VScript''' is a [[w:virtual machine|virtual machine]] for scripting used in some [[Source Engine]] games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}} and has been used in [[:Category:Maps with VScript|several maps]] since. | '''VScript''' is a [[w:virtual machine|virtual machine]] for scripting used in some [[Source Engine]] games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its [[vdc:Entity|entities]]. VScript was implemented into ''Team Fortress 2'' in the {{Patch name|12|1|2022}} and has been used in [[:Category:Maps with VScript|several maps]] since. |
Latest revision as of 10:53, 13 May 2024
This topic is covered better by other wikis or sites. Please see the following links instead: |
VScript is a virtual machine for scripting used in some Source Engine games, that allows developers and mapmakers to write and embed custom scripts that interface with the game world and its entities. VScript was implemented into Team Fortress 2 in the December 1, 2022 Patch and has been used in several maps since.
|