Difference between revisions of "Pipebomb Launcher (Classic)"
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− | {{ | + | {{Item infobox |
− | | | + | | game = tfc |
− | | | + | | type = weapon |
− | | used-by = [[Demoman (Classic)|Demoman]] | + | | two-models = yes |
− | | | + | | TFC-model = Pipe tfc.png |
− | | | + | | QTF-model = Gl qwtf.png |
− | | ammo-loaded = 6 | + | | used-by = [[Demoman (Classic)|Demoman]] |
+ | | slot = [[Weapons (Classic)#Slot 4 Weapons|Slot 4]] | ||
+ | | ammo-loaded = 6 | ||
| ammo-carried = 50 | | ammo-carried = 50 | ||
− | | ammo-type = Rockets | + | | ammo-type = Rockets |
+ | | tfc-model = Pipe tfc.png | ||
+ | | qtf-model = Gl qwtf.png | ||
}} | }} | ||
− | The ''' | + | The '''Pipebomb Launcher''' is a weapon in the Classic ''Team Fortress'' games, used by the [[Demoman (Classic)|Demoman]]. It fires bouncy pipebombs that can only be blown up on the player's command. Pipes will bounce off of any player they come in contact with while airborne, friend or foe. The projectiles fired by it are marked with a yellow band (for both teams) to differentiate them from grenades fired by the Grenade Launcher. Up to eight pipe bombs can be on the ground at once; pipes fired after that point will cause the oldest grenades to explode. |
− | It shares a magazine with the Grenade Launcher. | + | It shares a magazine with the [[Grenade Launcher (Classic)|Grenade Launcher]]. |
− | Even if friendly fire is off, the Demoman that launched the pipe bombs can still be injured by the pipe bomb's explosions if they are near it. | + | Even if friendly fire is off, the Demoman that launched the pipe bombs can still be injured by the pipe bomb's explosions if they are near it. This can be used to [[Pipe Jump (Classic)#Pipebomb jumping|Pipe Jump]]. |
− | + | The reloading time is about 3.5 seconds for all six grenades. | |
− | + | == Damage == | |
− | ==Gallery== | + | 100 average damage per pipe bomb. Damage decreases as the enemy is further away from the explosion. |
+ | |||
+ | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Classic pipebomb model.png| A Pipebomb. Notice the | + | File:Classic pipebomb model.png| A Pipebomb from Team Fortress Classic. Notice the green band around it. |
+ | File:Pipebomb qwtf.png|A Pipebomb from Quake Team Fortress. | ||
+ | File:TFC p plgl.png|3rd person view. | ||
+ | File:p glpl TFC old.png|3rd person view, of the old Pipebomb Launcher model. | ||
</gallery> | </gallery> | ||
− | ==Quake Team Fortress death messages== | + | == Quake Team Fortress death messages == |
{{Quotation|'''Player killed by Pipe bombs'''|Player1 is caught by Player2's pipebomb trap.|}} | {{Quotation|'''Player killed by Pipe bombs'''|Player1 is caught by Player2's pipebomb trap.|}} | ||
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{{Quotation|'''Pipe bomb suicide'''|Player tried to juggle his own pipebombs.|}} | {{Quotation|'''Pipe bomb suicide'''|Player tried to juggle his own pipebombs.|}} | ||
− | == | + | == Update history == |
− | + | '''{{Patch name|1|16|2003|classic}}''' | |
− | + | * Fixed bug where defensive Demoman could lay pipebombs/detpack in spawn room (on maps like Dustbowl) and kill offensive team when teams cycle to the next area. | |
− | *The Pipebomb Launcher was planned as a weapon for ''Team Fortress 2'', as seen in [[Trailer 2]] | + | |
+ | == Trivia == | ||
+ | * The Pipebomb Launcher uses the same model as the Grenade Launcher in ''[[Team Fortress Classic]]'', but its sight is folded down. The Pipebomb Launcher in ''[[Quake Team Fortress]]'' is identical to the Grenade Launcher, and the HUD text is used to tell the player which variant is in use. | ||
+ | * The [[Pipebomb Launcher]] was planned as a weapon for ''[[Team Fortress 2]]'', as seen in [[Trailer 2]], but was eventually replaced by the [[Stickybomb Launcher]]. | ||
− | {{ | + | {{Classic Weapons nav}} |
− | {{ | + | {{Classic Demoman nav}} |
Latest revision as of 19:28, 18 May 2024
The Pipebomb Launcher is a weapon in the Classic Team Fortress games, used by the Demoman. It fires bouncy pipebombs that can only be blown up on the player's command. Pipes will bounce off of any player they come in contact with while airborne, friend or foe. The projectiles fired by it are marked with a yellow band (for both teams) to differentiate them from grenades fired by the Grenade Launcher. Up to eight pipe bombs can be on the ground at once; pipes fired after that point will cause the oldest grenades to explode.
It shares a magazine with the Grenade Launcher.
Even if friendly fire is off, the Demoman that launched the pipe bombs can still be injured by the pipe bomb's explosions if they are near it. This can be used to Pipe Jump.
The reloading time is about 3.5 seconds for all six grenades.
Damage
100 average damage per pipe bomb. Damage decreases as the enemy is further away from the explosion.
Gallery
Quake Team Fortress death messages
“ | Player1 is caught by Player2's pipebomb trap.
— Player killed by Pipe bombs
|
” |
“ | Player1 is caught by Player2's fireworks.
— Player killed by Pipe bombs
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” |
“ | Player ambushes himself with his own pipebombs.
— Pipe bomb suicide
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” |
“ | Player tried to juggle his own pipebombs.
— Pipe bomb suicide
|
” |
Update history
January 16, 2003 Patch (Classic)
- Fixed bug where defensive Demoman could lay pipebombs/detpack in spawn room (on maps like Dustbowl) and kill offensive team when teams cycle to the next area.
Trivia
- The Pipebomb Launcher uses the same model as the Grenade Launcher in Team Fortress Classic, but its sight is folded down. The Pipebomb Launcher in Quake Team Fortress is identical to the Grenade Launcher, and the HUD text is used to tell the player which variant is in use.
- The Pipebomb Launcher was planned as a weapon for Team Fortress 2, as seen in Trailer 2, but was eventually replaced by the Stickybomb Launcher.
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