Difference between revisions of "Super Nailgun (Classic)"

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(Created page with 'The '''Super Nailgun''' is a weapon in the classic Team Fortress games. It is an automatic weapon that fires powerful nails at a decent firing rate. The amount of ammo used per s…')
 
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The '''Super Nailgun''' is a weapon in the classic Team Fortress games. It is an automatic weapon that fires powerful nails at a decent firing rate. The amount of ammo used per shot depends on the game; in ''[[Quake Team Fortress]]'', it uses four nails per shot, while the ''[[Team Fortress Classic]]'' version uses two nails per shot. It is only used by the [[Medic (Classic)|Medic]].  
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{{Item infobox
 +
| game          = tfc
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| type          = weapon
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| two-models    = yes
 +
| TFC-model      = Sng tfc.png
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| QTF-model      = Sng qwtf.png
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| used-by        = [[Medic (Classic)|Medic]]
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| slot          = [[Weapons (Classic)#Slot 4 Weapons|Slot 4]]
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| ammo-loaded    = 150
 +
| ammo-carried  = N/A
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| ammo-type      = [[File:TFC Ammo Nails.png|left|30px|link=]] [[Ammo (Classic)#Nails|Nails]]
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| reload        = No reload
 +
| tfc-model      = Sng tfc.png
 +
| qtf-model      = Sng qwtf.png
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| show-kill-icon = no
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}}
 +
 
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The '''Super Nailgun''' is a weapon for the [[Medic (Classic)|Medic]]. It is an automatic weapon that fires powerful nails at a moderate firing rate.
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Compared to the [[Nailgun (Classic)|regular nailgun]], the Super Nailgun deals slightly more damage per nail, and consumes twice as many nails per shot (this amount varies depending on the game; the ''Team Fortress'' variant consumes 4 nails per shot, while the ''Team Fortress Classic'' variant consumes two). Despite the additional damage, however, it should generally not be used to kill except as a weapon of last resort.
  
 
Because it has a constant stream of damage, it is an ideal anti-[[Sentry Gun (Classic)|Sentry Gun]] weapon.
 
Because it has a constant stream of damage, it is an ideal anti-[[Sentry Gun (Classic)|Sentry Gun]] weapon.
  
==Damage==
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== Damage and function times ==
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{{Damage table
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| hatnotes        = no
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| type            = Projectile
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| damagetype      = Nail
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| rangetype        = Ranged
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| damage          = yes
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|  base            = <!--
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--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 12<br/><!--
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--><div style="float:left"><small>''Team Fortress'':</small></div> 24
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| function times  = yes
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|  attack interval = <!--
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--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.1 s<br/><!--
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--><div style="float:left"><small>''Team Fortress'':</small></div> 0.2 s
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}}
  
The Super Nailgun does a good amount of damage per shot and suffers no damage falloff in any game it appears.
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== Obituaries (''Team Fortress'') ==
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{| class="wikitable grid"
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|-
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|Medic
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|''"... was punctured by ..."''
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|}
  
==Gallery==
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== Unused content ==
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<gallery>
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File:HUD super nailgun TFC unused.png|Unused HUD icon.
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File:Tfc dmsg unusedsmg.png|Unused kill icon.
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</gallery>
  
==Quake Team Fortress death messages==
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== Trivia ==
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* The Super Nailgun was eventually replaced by the [[Syringe Gun]] during ''Team Fortress 2'''s development.
  
{{Quotation|'''Player killed by Super Nailgun'''|Player1 was punctured by Player2.|}}
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== Gallery ==
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<gallery>
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File:TFC p snailgun.png|New third-person model.
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File:Nail TFC.png|Nail projectile.
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File:p snailgun TFC old.png|Old third-person model.
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</gallery>
  
{{classic_weapons}}
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{{Classic Weapons nav}}
{{classic_medic_nav}}
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{{Classic Medic nav}}

Latest revision as of 15:40, 21 May 2024

The Super Nailgun is a weapon for the Medic. It is an automatic weapon that fires powerful nails at a moderate firing rate.

Compared to the regular nailgun, the Super Nailgun deals slightly more damage per nail, and consumes twice as many nails per shot (this amount varies depending on the game; the Team Fortress variant consumes 4 nails per shot, while the Team Fortress Classic variant consumes two). Despite the additional damage, however, it should generally not be used to kill except as a weapon of last resort.

Because it has a constant stream of damage, it is an ideal anti-Sentry Gun weapon.

Damage and function times

Damage and function times
Shot type Projectile
Damage type Nail
Ranged or Melee damage? Ranged
Damage
Base damage 100%
Team Fortress Classic:
12
Team Fortress:
24
Function times
Attack interval
Team Fortress Classic:
0.1 s
Team Fortress:
0.2 s
Values are approximate and determined by community testing.

Obituaries (Team Fortress)

Medic "... was punctured by ..."

Unused content

Trivia

  • The Super Nailgun was eventually replaced by the Syringe Gun during Team Fortress 2's development.

Gallery