Difference between revisions of "December 31, 2007 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m
Line 2: Line 2:
 
| notes =  
 
| notes =  
 
===Team Fortress 2===
 
===Team Fortress 2===
* Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
+
* Added player position data to [[server]] logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
 
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
 
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
 
* Fixed "CUtlLinkedList overflow!" crash
 
* Fixed "CUtlLinkedList overflow!" crash
 
* Fixed [[Sniper]] quick-switch [[exploit]] allowing them to avoid zoom/unzoom times
 
* Fixed [[Sniper]] quick-switch [[exploit]] allowing them to avoid zoom/unzoom times
 
* Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
 
* Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
* Fixed [[Syringegun]] projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
+
* Fixed [[Syringegun]] [[projectiles]] sometimes pushing players high up into the air, allowing them to reach bad map locations
* Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
+
* Removed an obscure rendering setting that would allow players to make [[cloaked]] [[spies]] appear fully black
  
 
| source = http://store.steampowered.com/news/1386/
 
| source = http://store.steampowered.com/news/1386/

Revision as of 19:57, 22 February 2011

Patch notes

Team Fortress 2

  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed "CUtlLinkedList overflow!" crash
  • Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed Syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black