Difference between revisions of "Pistol"

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| 3d-viewname-1 = Default
 
| 3d-viewname-1 = Default
 
| 3d-viewname-2 = Festivized
 
| 3d-viewname-2 = Festivized
| used-by      = [[Scout]], [[Engineer]]
+
| used-by      = {{used by|Scout|Engineer}}
 
| slot          = secondary
 
| slot          = secondary
| availability  = {{avail|Stock|Crate23-strange|Crate42-strange|contract|crate93|crate94|warpaint}}
+
| availability  = {{avail|stock|crate23-strange|crate42-strange|case93|case94|case99|case100|contract|warpaint}}
 
| marketable    = yes
 
| marketable    = yes
 
| numbered      = no
 
| numbered      = no
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| ammo-loaded  = 12
 
| ammo-loaded  = 12
 
| ammo-carried  = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
 
| ammo-carried  = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
| reload        = Magazine
+
| reload        = Clip
 
| loadout      = yes
 
| loadout      = yes
 
   | quality    = Normal
 
   | quality    = Normal
   | item-kind  = Pistol
+
   | item-kind  = {{item kind|Pistol}}
 
   | item-level  = 1
 
   | item-level  = 1
 
}}
 
}}
  
{{hatnote|This article is about the stock secondary weapon shared by the Scout and Engineer. For other pistols, see [[Pistol (disambiguation)]].}}
+
{{Other uses|this=the stock secondary weapon shared by the Scout and Engineer|for=other pistols|Pistol (disambiguation)}}
  
{{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout_award12.wav}}
+
{{Quotation|'''The Scout'''|'''Bang!''' I make it look ''easy''!|sound=Scout award12.wav}}
  
The '''Pistol''' is the default [[Weapons#Secondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is a semi-automatic {{botignore|pistol}} with a hair trigger that fires bullets from a magazine.
+
The '''Pistol''' is the default [[Weapons#Secondary|secondary weapon]] for the [[Scout]] and [[Engineer]]. It is a stylized semi-automatic {{botignore|pistol}} with a hair trigger that fires bullets from a magazine.
  
The Pistol does only a small amount of damage per hit. However, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]]. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying [[Stickybomb Launcher|Stickybombs]] and taking out unsupervised [[Sentry Gun]]s outside their firing range.
+
The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]]. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying [[Stickybomb Launcher|Stickybombs]] and taking out unsupervised [[Sentry Gun]]s outside their firing range.
  
The Pistol operates similarly when used by both classes. However, the Scout is able to reload his Pistol slightly faster than the Engineer, while the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.
+
The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.
  
Like the [[SMG]] and the [[Revolver]], the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.
+
Like the [[SMG]] and the [[Revolver]], the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = 15
+
|  base           = 15
|  fall off         = {{tooltip|8|Long range}}
+
|  fall off       = {{tooltip|8|Long range}}
|  ramp up           = {{tooltip|22|Point blank}}
+
|  ramp up         = {{tooltip|22|Point blank}}
|  crit             = 45
+
|  pellet spread  = 50
|  minicrit         = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}
+
|  crit           = 45
 +
|  minicrit       = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.15 s
+
|  attack interval = 0.15 s
|  reload           = [[Engineer]]: 1.36 s<br/>[[Scout]]: 1.10 s
+
|  reload         = <!--
|  spread recovery   = 1.25 s
+
--><div style="float:left">{{cl|Scout}}:</div> 1.005 s<br/><!--
 +
--><div style="float:left">{{cl|Engineer}}:</div> 1.035 s
 +
|  spread recovery = 1.25 s
 
}}
 
}}
  
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== Strange variant ==
 
== Strange variant ==
 
 
{{Strange item info
 
{{Strange item info
  | item-type = Pistol
+
  | item-type = {{item kind|Pistol}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =  
 
  | rankson2 =  
Line 74: Line 76:
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|Scout}}===
+
=== {{Class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Gun Down}}
 
| 1 = {{Show achievement|Scout|Gun Down}}
Line 80: Line 82:
  
 
== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
+
{{Update history|
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Pistol can now break apart the [[Demoman]]'s stickybombs.
 +
 
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
 
* The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
  
Line 90: Line 96:
  
 
'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
* {{Undocumented}} Pistols using [[Name Tag|Name]] or [[Description Tag]]s now properly use the c_model equivalent.
+
* {{Undocumented}} Pistols using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent.
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the [[Gunslinger]].
+
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong [[bodygroup]] when having a renamed Pistol equipped with the [[Gunslinger]].
  
'''July 12, 2011'''
+
'''{{Item schema|7|12|2011}}'''
* {{item server}} Added [[Strange]] quality.
+
* Added [[Strange]] quality.
  
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
* Converted the Pistol models to use the <code>c_models</code> system.
+
* Converted the Pistol models to use the {{code|c_models}} system.
  
 
'''{{Patch name|10|8|2015}}'''
 
'''{{Patch name|10|8|2015}}'''
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'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
* Added [[Festivizer|Festivized]] variant.}}
+
* Added [[Festivizer|Festivized]] variant.
 +
}}
  
 
== Trivia ==
 
== Trivia ==
*The Pistol appears to be a hybrid of the [[w:Walther PPK|Walther PPK]], [[w:Makarov PM|Makarov PM]], and [[w:Smith & Wesson Model 61|S&W 61 Escort]] pistols; it has the Makarov's slide, trigger, and upper frame, the PPK's ejection port, handle, and handgrips, and the 61 Escort's trigger guard.
+
* The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user.
* The Pistol's animation lacks several aspects of function that pistols of similar design in real life possess, such as the [[w:slide_(firearms)|slide]] and [[w:Hammer_(firearms)|hammer]] drawing back upon firing. This also applies to the [[Pretty Boy's Pocket Pistol]], [[Winger]], and [[Lugermorph]].
 
**It is unknown if this is an intentional design choice to prevent player distraction, or merely an oversight.
 
  
 
== Gallery ==
 
== Gallery ==
 +
{{Tabs
 +
| noalign = 1
 +
| width = 90%
 +
| title = {{common string|Gallery}}
 +
| orientation = horizontal
 +
| icon1 = {{class name|Scout}}
 +
| icon2 = {{class name|Engineer}}
 +
| icon3 = {{common string|Other}}
 +
| content1 = <nowiki></nowiki>
 +
<gallery>
 +
File:Pistol Scout 1st person.png|First-person view.
 +
File:Festive Pistol Scout 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Festive Pistol Scout 1st person BLU.png|[[BLU]] Festivized variant.
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Pistol Engineer 1st person.png|First-person view.
 +
File:Pistol Engineer with Gunslinger 1st person red.png|RED first-person view with the [[Gunslinger]] equipped.
 +
File:Pistol Engineer with Gunslinger 1st person blu.png|BLU first-person view with the Gunslinger equipped.
 +
File:Festive Pistol Engineer 1st person RED.png|RED Festivized variant.
 +
File:Festive Pistol Engineer 1st person BLU.png|BLU Festivized variant.
 +
File:Festive Pistol Engineer with Gunslinger 1st person RED.png|RED Festivized variant with the Gunslinger equipped.
 +
File:Festive Pistol Engineer with Gunslinger 1st person BLU.png|BLU Festivized variant with the Gunslinger equipped.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 
<gallery>
 
<gallery>
File:Pistol Scout 1st person.png|Scout first-person view.
 
File:Pistol Engineer 1st person.png|Engineer first-person view.
 
File:Pistol Engineer with Gunslinger 1st person red.png|[[RED]] Engineer first-person view with the [[Gunslinger]] equipped.
 
File:Pistol Engineer with Gunslinger 1st person blu.png|[[BLU]] Engineer first-person view with the Gunslinger equipped.
 
File:Festive Pistol Scout 1st person RED.png|RED Scout [[Festivizer|Festivized]] variant
 
File:Festive Pistol Scout 1st person BLU.png|BLU Scout Festivized variant
 
File:Festive Pistol Engineer 1st person RED.png|RED Engineer Festivized variant
 
File:Festive Pistol Engineer 1st person BLU.png|BLU Engineer Festivized variant
 
File:Festive Pistol Engineer with Gunslinger 1st person RED.png|RED Engineer with Gunslinger Festivized variant
 
File:Festive Pistol Engineer with Gunslinger 1st person BLU.png|BLU Engineer with Gunslinger Festivized variant
 
 
File:Pistol concept.jpg|Concept art of the Pistol.
 
File:Pistol concept.jpg|Concept art of the Pistol.
 
File:Pistol concept2.jpg|Concept art of the Pistol.
 
File:Pistol concept2.jpg|Concept art of the Pistol.
 
File:Pistol concept3.jpg|Concept art of the Pistol.
 
File:Pistol concept3.jpg|Concept art of the Pistol.
 +
Standard icon Pistol.png|Icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
 +
}}
  
 
== See also ==
 
== See also ==
*[[Basic Scout strategy#Pistol + reskins|Pistol strategy (Scout)]]
+
* [[Basic Scout strategy#Pistol + reskins|Pistol strategy (Scout)]]
*[[Basic Engineer strategy#Pistol + reskins|Pistol strategy (Engineer)]]
+
* [[Basic Engineer strategy#Pistol + reskins|Pistol strategy (Engineer)]]
*[[Festive weapons]]
+
* [[Festive weapons]]
  
 
{{Standard Weapons Nav}}
 
{{Standard Weapons Nav}}

Latest revision as of 16:03, 3 June 2024

This article is about the stock secondary weapon shared by the Scout and Engineer. For other pistols, see Pistol (disambiguation).
Bang! I make it look easy!
The Scout

The Pistol is the default secondary weapon for the Scout and Engineer. It is a stylized semi-automatic pistol with a hair trigger that fires bullets from a magazine.

The Pistol boasts only a small amount of damage per hit, however, its high rate of fire makes its overall damage output relatively substantial if multiple consecutive shots are landed. In addition, its accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for fights that take place outside of the primary weapon's effective range, to finish off retreating targets, or as a backup weapon when the primary weapon is out of ammunition. The accuracy also makes it ideal for destroying Stickybombs and taking out unsupervised Sentry Guns outside their firing range.

The Pistol operates similarly when used by both classes, however, the Scout is able to reload his Pistol slightly faster than the Engineer, whilst the Engineer carries substantially more ammunition to the point where running out of bullets is simply not a concern.

Like the SMG and the Revolver, the Pistol fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy, allowing the player to fire another perfectly accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Pellet spread 50:1
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload 1.005 s
1.035 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

December 11, 2008 Patch
  • The Pistol can now break apart the Demoman's stickybombs.

August 13, 2009 Patch (Classless Update)

  • The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.

July 9, 2010 Patch

  • Fixed Engineer's Pistol not using team skins for the Engineer's arms.

October 6, 2010 Patch

  • Fixed this weapon being unequipable due to customizations.

February 14, 2011 Patch

  • [Undocumented] Pistols using Name or Description Tags now properly use the c_model equivalent.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.

July 12, 2011 [Item schema update]

June 18, 2014 Patch (Love & War Update)

  • Converted the Pistol models to use the c_models system.

October 8, 2015 Patch

  • Updated Scout's Pistol animation.

December 21, 2016 Patch (Smissmas 2016)

Trivia

  • The Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite all classes holding it right-handed. A right-handed Pistol has the ejection port on its right side to prevent ejected casings from striking the user.

Gallery

[hide]Gallery
  • Scout
  • Engineer
  • Other
show;hide

See also