Difference between revisions of "Three-Rune Blade"

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| image            = Three-Rune Blade.png
 
| image            = Three-Rune Blade.png
 
| kill-icon-2      = bleed
 
| kill-icon-2      = bleed
| used-by          = [[Scout]]
+
| used-by          = {{used by|Scout}}
 
| slot            = melee
 
| slot            = melee
 
| released        = {{Patch name|5|12|2011}}
 
| released        = {{Patch name|5|12|2011}}
| availability    = {{avail|Promotional|Craft}}
+
| availability    = {{avail|craft|promotional-expired}}
 
| trade            = yes
 
| trade            = yes
 +
| marketable      = yes
 
| numbered        = no
 
| numbered        = no
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Sword
+
  | prefix        = none
   | level         = 10
+
   | item-kind      = {{item kind|Sword}}
| prefix          = none
+
   | item-level     = 10
   | att-1-positive = On Hit: Bleed for 5 seconds
+
   | att-1-positive = {{attribute|BleedingDuration|5}}
   | att-2-negative = On Miss: Hit yourself. Idiot.
+
   | att-2-negative = {{attribute|HitSelfOnMiss}}
 
}}
 
}}
{{quotation|'''The Scout''' on sword deaths|Man, your skull's so soft you're makin' this easy!|sound=Scout_misc04.wav}}
 
  
The '''Three-Rune Blade''' is a [[Promotional items|promotional]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is an ornate silver sword with a curved cross guard, a worn brown grip and a pommel in the shape of a wolf's head.
+
{{Quotation|'''The Scout''' on sword deaths|Man, your skull's so soft you're makin' this easy!|sound=Scout misc04.wav}}
  
This weapon functions identically to the [[Boston Basher]].  
+
The '''Three-Rune Blade''' is a [[Promotional items|promotional]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.
  
The Three-Rune Blade was awarded in [[Genuine]] quality to players who pre-ordered ''[[The Witcher 2]]'' on [[Steam]] before May 17, 2011.
+
This weapon functions identically to the [[Boston Basher]].
 +
 
 +
This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[The Witcher 2: Assassins of Kings]]'' on [[Steam]] before May 17, 2011.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
 
| identical          = [[Boston Basher]]
 
| identical          = [[Boston Basher]]
| damage            = yes
 
 
| damagetype        = Melee
 
| damagetype        = Melee
 
| rangetype          = Melee
 
| rangetype          = Melee
 +
| damage            = yes
  
 
|  base              = 35
 
|  base              = 35
Line 35: Line 37:
 
|  minicrit          = 47
 
|  minicrit          = 47
 
|  bleeding          = {{tooltip|8 / s|4 / tick}}<br/>40 total
 
|  bleeding          = {{tooltip|8 / s|4 / tick}}<br/>40 total
|  bleeding minicrit = {{tooltip|10.8 / s|5.4 / tick}}<br/>54 total
+
|  bleeding minicrit = {{tooltip|10 / s|5 / tick}}<br/>50 total
 
|  selfdamage        = 18 + {{tooltip|bleeding|40 damage}}<br>58 total
 
|  selfdamage        = 18 + {{tooltip|bleeding|40 damage}}<br>58 total
  
Line 45: Line 47:
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint|autoresult = Scout melee}}
 
{{Blueprint|autoresult = Scout melee}}
 +
 
== Update history ==
 
== Update history ==
 
+
{{Update history|
 
'''{{Patch name|5|12|2011}}'''
 
'''{{Patch name|5|12|2011}}'''
* {{undocumented}} The Three-Rune Blade was added to the game.
+
* {{Undocumented}} The Three-Rune Blade was added to the game.
  
 
'''{{Patch name|5|13|2011}}'''
 
'''{{Patch name|5|13|2011}}'''
* Fixed the Three-Rune Blade crashing a [[server]] when equipped.
+
* Fixed the Three-Rune Blade crashing a [[Servers|server]] when equipped.
  
'''May 15, 2011 Patch'''
+
'''{{Item schema|5|15|2011}}'''
* {{item server}} The Three-Rune Blade now uses the [[Eyelander]] sound effects.
+
* The Three-Rune Blade now uses the [[Eyelander]]'s sound effects.
  
 
'''{{Patch name|5|19|2011}}'''
 
'''{{Patch name|5|19|2011}}'''
* Updated the Three-Rune Blade so it can be crafted and traded.
+
* Updated the Three-Rune Blade so it can be [[Crafting|crafted]] and [[Trading|traded]].
  
 
'''{{Patch name|6|3|2011}}'''
 
'''{{Patch name|6|3|2011}}'''
Line 67: Line 71:
  
 
'''{{Patch name|6|8|2011}}'''
 
'''{{Patch name|6|8|2011}}'''
* Updated the Three-Rune Blade's kill icon; the weapon now faces the victim.
+
* Updated the Three-Rune Blade's [[kill icon]]; the weapon now faces the victim.
  
 
'''{{Patch name|3|1|2012}}'''
 
'''{{Patch name|3|1|2012}}'''
 
* Added missing forces for Three-Rune Blade.
 
* Added missing forces for Three-Rune Blade.
 +
}}
 +
 +
== Bugs ==
 +
* When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.<ref>game/shared/tf/tf_weaponbase_melee.cpp:L302-306, L732-734</ref>
  
 
== Gallery ==
 
== Gallery ==
Line 77: Line 85:
 
File:Witcher2promo.PNG|Steam announcement for ''The Witcher 2: Assassin of Kings'' promotion.
 
File:Witcher2promo.PNG|Steam announcement for ''The Witcher 2: Assassin of Kings'' promotion.
 
</gallery>
 
</gallery>
 +
 +
== References ==
 +
<references/>
  
 
== See also ==
 
== See also ==
* [[Scout strategy#Boston Basher + reskins|Three-Rune Blade strategy]]
+
* [[Basic Scout strategy#Boston Basher + reskins|Three-Rune Blade strategy]]
 
* [[Jumping#Basher Jump|Basher jump]]
 
* [[Jumping#Basher Jump|Basher jump]]
* [[The Witcher 2]]
+
* ''[[The Witcher 2: Assassins of Kings]]''
  
{{Promo nav}}
+
{{Promo Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 +
 +
[[Category:Reskins]]
 
[[Category:Witcher 2 promotional items]]
 
[[Category:Witcher 2 promotional items]]
[[Category:Reskins]]
 

Latest revision as of 17:28, 3 June 2024

Man, your skull's so soft you're makin' this easy!
The Scout on sword deaths

The Three-Rune Blade is a promotional melee weapon for the Scout. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.

This weapon functions identically to the Boston Basher.

This item was awarded in Genuine quality to players who pre-ordered The Witcher 2: Assassins of Kings on Steam before May 17, 2011.

Damage and function times

See also: Damage
Identical to: Boston Basher
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Self-damage 18 + bleeding
58 total
Function times
Attack interval 0.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Scout Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Update history

May 12, 2011 Patch
  • [Undocumented] The Three-Rune Blade was added to the game.

May 13, 2011 Patch

  • Fixed the Three-Rune Blade crashing a server when equipped.

May 15, 2011 [Item schema update]

  • The Three-Rune Blade now uses the Eyelander's sound effects.

May 19, 2011 Patch

June 3, 2011 Patch

  • Added community contributed response rules to the Three-Rune Blade.

June 8, 2011 Patch

  • Updated the Three-Rune Blade's kill icon; the weapon now faces the victim.

March 1, 2012 Patch

  • Added missing forces for Three-Rune Blade.

Bugs

  • When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.[1]

Gallery

References

  1. game/shared/tf/tf_weaponbase_melee.cpp:L302-306, L732-734

See also