Difference between revisions of "Powerjack"

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{{Item infobox
+
​​​​{{Item infobox
 
| type            = weapon
 
| type            = weapon
 +
| 3d-image-1      = Powerjack
 +
| 3d-image-3      = Powerjack Festivized
 +
| 3d-button-1      = colored_pair
 +
| 3d-button-3      = colored_pair
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-3    = Festivized
 
| team-colors      = yes
 
| team-colors      = yes
 
| skin-image-red  = RED Powerjack.png
 
| skin-image-red  = RED Powerjack.png
 
| skin-image-blu  = BLU Powerjack.png
 
| skin-image-blu  = BLU Powerjack.png
| used-by          = [[Pyro]]
+
| used-by          = {{used by|Pyro}}
 
| slot            = melee
 
| slot            = melee
 
| contributed-by  = {{Backpack Item Link|76561197960449110|143018553}}
 
| contributed-by  = {{Backpack Item Link|76561197960449110|143018553}}
| released        = {{Patch name|9|30|2010}}<br />([[Mann-Conomy Update]])
+
| released        = {{Patch name|9|30|2010}}
| availability    = {{avail|drop|craft|purchase|Crate5|Crate17|Crate25-strange|collectors}}
+
| released-major  = Mann-Conomy Update
 +
| availability    = {{avail|drop|craft|purchase|crate5|crate17|crate25-strange|crate103-strange|collectors|warpaint}}
 +
| marketable      = yes
 
| numbered        = no
 
| numbered        = no
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 5 Sledgehammer
+
   | item-kind      = {{item kind|Sledgehammer}}
   | att-1-neutral  = When weapon is active:
+
  | item-level     = 5
   | att-2-positive = +15% faster move speed on wearer
+
   | att-1-neutral  = {{attribute|ProvideOnActive}}
   | att-3-positive = +75 health restored on kill
+
   | att-2-positive = {{attribute|MoveSpeed_Bonus|15}}
   | att-4-negative = 20% damage vulnerability on wearer
+
   | att-3-positive = {{attribute|HealOnKill|25}}
 +
   | att-4-negative = {{attribute|DmgTaken_Increased|20}}
 
}}
 
}}
 +
 
{{Quotation|'''Powerjack''' publicity blurb|Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.}}
 
{{Quotation|'''Powerjack''' publicity blurb|Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.}}
  
The '''Powerjack''' is a [[Steam Workshop|community-created]] [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is an antique automobile jack with a team-colored car battery strapped to its base with heavy, yellow rubber bands.
+
The '''Powerjack''' is a [[Steam Workshop|community-created]] [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is an antique automobile jack with a team-colored car battery strapped to its base with tan leather straps<!-- The arrangement is physically impossible for rubber bands, and if the Gas Jockey has a Model T jack, he has a Model T fan belt. -->.
 
 
This weapon deals identical damage to the [[Fire Axe]], and upon killing an enemy with this weapon, the player will be awarded 75 [[health]]. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.
 
  
Should the player's health exceed 100% due to the health bonus, the remaining health will be applied as an [[overheal]], giving the user up to a maximum of 260 health; this extra health will diminish over time in the same manner as a standard overheal.
+
This weapon deals identical damage to the [[Fire Axe]], and upon killing an enemy with this weapon, the player is awarded 25 [[health]]. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.
  
The kill icon for the Powerjack was contributed by {{Steamid|id|76561197976113694}}.
+
The kill icon for the Powerjack was contributed by {{Steamid|76561197976113694}}.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| damagetype         = Melee
+
| damagetype     = {{common string|Melee}}
| rangetype         = Melee
+
| rangetype       = {{common string|Melee}}
  
|damage             = yes
+
|damage           = yes
| base             = 65
+
| base           = 65
| point blank      = 55-75
+
| crit           = 195
| crit             = 195
+
| minicrit       = 88
| minicrit         = 75-101
 
  
|healing           = yes
+
|healing         = yes
| selfheal         = {{tooltip|75|On kill}}
+
| selfheal       = {{tooltip|25|On kill}}
  
|function times     = yes
+
|function times   = yes
| attack interval   = 0.8 s
+
| attack interval = 0.8 s
 
}}
 
}}
  
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
|ingredient-1 = Axtinguisher
 
|ingredient-1 = Axtinguisher
Line 59: Line 67:
 
}}
 
}}
 
{{Blueprint |autoresult = Pyro melee}}
 
{{Blueprint |autoresult = Pyro melee}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
Line 68: Line 77:
 
{{Blueprint|autoresult=Gas Jockey's Gear}}
 
{{Blueprint|autoresult=Gas Jockey's Gear}}
  
== Strange variant ==
+
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Sledgehammer
+
  | item-type = {{item kind|Sledgehammer}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =  
 
  | rankson2 =  
 
  | festive =  
 
  | festive =  
   | att-1-neutral  = When weapon is active:
+
   | att-1-neutral  = {{attribute|ProvideOnActive}}
   | att-2-positive = +15% faster move speed on wearer
+
   | att-2-positive = {{attribute|MoveSpeed_Bonus|15}}
   | att-3-positive = +75 health restored on kill
+
   | att-3-positive = {{attribute|HealOnKill|25}}
   | att-4-negative = 20% damage vulnerability on wearer
+
   | att-4-negative = {{attribute|DmgTaken_Increased|20}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 90: Line 99:
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
|1 = {{Show achievement|Pyro|Clearcutter}}
+
| 1 = {{Show achievement|Pyro|Clearcutter}}
      {{Show achievement|Pyro|Freezer Burn}}
+
| 2 = {{Show achievement|Pyro|Lumberjack}}  
|2 = {{Show achievement|Pyro|Lumberjack}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
 
{{Update history|
 
{{Update history|
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
+
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
* The Powerjack was added to the game.
+
* The Powerjack was added to the game. It has a 25% damage bonus, provides 75 health on kill, and cannot gain random crits.
  
 
'''{{Patch name|10|8|2010}}'''
 
'''{{Patch name|10|8|2010}}'''
* {{Undocumented}} The Powerjack was added to the crafting blueprint for the [[Attendant]].
+
* {{Undocumented}} The Powerjack was added to the [[crafting]] blueprint for the [[Attendant]].
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
Line 110: Line 118:
  
 
'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).
+
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  
Line 117: Line 125:
  
 
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
 
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
* Updated model with optimizations and [[LOD]]s.
+
* Updated model with optimizations and [[Level of detail|LODs]].
  
 
'''{{Patch name|3|11|2011}}'''
 
'''{{Patch name|3|11|2011}}'''
Line 125: Line 133:
 
* {{Undocumented}} Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment.
 
* {{Undocumented}} Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment.
  
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
+
'''{{Patch name|4|14|2011}} ({{update link|Hatless Update}})
* Replaced the no-crit attribute with -25% damage. (Previously the weapon did +25% damage).
+
* Replaced the no-crit attribute with -25% damage. (As a result, the previous +25% damage was nullified, resulting in the weapon now doing stock damage.)
 
* Added +20% melee vulnerability when active.
 
* Added +20% melee vulnerability when active.
  
'''July 12, 2011'''
+
'''{{Item schema|7|12|2011}}'''
* {{item server}} Added [[Strange]] quality.
+
* Added [[Strange]] quality.
  
 
'''{{Patch name|1|11|2012}}'''
 
'''{{Patch name|1|11|2012}}'''
Line 142: Line 150:
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
 
* {{Undocumented}} Added [[Collector's]] quality.
 
* {{Undocumented}} Added [[Collector's]] quality.
 +
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Changed attribute:
 +
** Reduced health gained on kill from +75hp to +25hp.
 +
 +
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 +
* Changed attribute:
 +
** {{Undocumented}} The Powerjack's health gain on kill can no longer overheal.
 +
 +
​​'''{{Patch name|12|21|2017}}''' ({{update link|Smissmas 2017}})
 +
* Added [[Festivizer|Festivized]] variant.
 
}}
 
}}
  
==Trivia==
+
== Trivia ==
* This [http://www.mtfca.com/discus/messages/50893/73212.html?1227499313 1910’s Ford Model T car jack] model is missing the ratchet mechanism used to select whether lever action raises or lowers the screw jack.
+
* The car jack model used for the handle is missing the ratchet mechanism used to select whether lever action raises or lowers the screw jack.
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
File:Powerjack 1st person red.png|RED first-person view.
+
File:BLU Powerjack.png|[[BLU]] variant of the weapon.
File:Powerjack 1st person blu.png|BLU first-person view.  
+
File:Powerjack 1st person red.png|[[RED]] first-person view.
 +
File:Powerjack 1st person blu.png|BLU first-person view.
 +
File:Powerjack First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Powerjack First Person Festivized BLU.png|BLU Festivized variant.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Pyro strategy#Powerjack|Powerjack strategy]]
+
* [[Basic Pyro strategy#Powerjack|Powerjack strategy]]
  
{{MannConomyNav}}
+
{{Mann-Conomy Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
[[Category:The Gas Jockey's Gear]]
+
 
 +
[[Category:Gas Jockey's Gear]]

Latest revision as of 17:49, 3 June 2024

​​​​

Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.
Powerjack publicity blurb

The Powerjack is a community-created melee weapon for the Pyro. It is an antique automobile jack with a team-colored car battery strapped to its base with tan leather straps.

This weapon deals identical damage to the Fire Axe, and upon killing an enemy with this weapon, the player is awarded 25 health. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.

The kill icon for the Powerjack was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Healing
Self-healing 25
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Axtinguisher Reclaimed Metal Powerjack
Item icon Axtinguisher.png + Item icon Reclaimed Metal.png = Item icon Powerjack.png
Class Token - Pyro Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Axtinguisher.png Item icon Homewrecker.png Item icon Back Scratcher.png Item icon Powerjack.png
Item icon Sharpened Volcano Fragment.png Item icon Maul.png Item icon Postal Pummeler.png Item icon Third Degree.png
Item icon Lollichop.png Item icon Neon Annihilator.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png Item icon Hot Hand.png

As a crafting ingredient

Reclaimed Metal Axtinguisher Powerjack Third Degree
Item icon Reclaimed Metal.png + Item icon Axtinguisher.png + Item icon Powerjack.png = Item icon Third Degree.png
Refined Metal Gas Jockey's Gear weapon Attendant
Item icon Refined Metal.pngx4 + Item icon Degreaser.pngItem icon Powerjack.png = Item icon Attendant.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Lumberjack
Lumberjack
Kill 3 people with your axe in one life.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Powerjack was added to the game. It has a 25% damage bonus, provides 75 health on kill, and cannot gain random crits.

October 8, 2010 Patch

January 7, 2011 Patch

  • [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.

January 10, 2011 Patch

  • [Undocumented] Reverted the changes from the above patch.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.

March 1, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and LODs.

March 11, 2011 Patch

  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.

March 15, 2011 Patch

  • [Undocumented] Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment.

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage. (As a result, the previous +25% damage was nullified, resulting in the weapon now doing stock damage.)
  • Added +20% melee vulnerability when active.

July 12, 2011 [Item schema update]

January 11, 2012 Patch

  • [Undocumented] The Powerjack was added in the crafting blueprint for the Third Degree.

July 10, 2013 Patch

  • Changed attributes:
    • Added 15% increase move speed while deployed.
    • Added 20% damage vulnerability to all sources.

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Reduced health gained on kill from +75hp to +25hp.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • [Undocumented] The Powerjack's health gain on kill can no longer overheal.

​​December 21, 2017 Patch (Smissmas 2017)

Trivia

  • The car jack model used for the handle is missing the ratchet mechanism used to select whether lever action raises or lowers the screw jack.

Gallery

See also