Difference between revisions of "Hitman's Heatmaker"

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{{Redirects here|Heatmaker|Huo-Long Heater}}
 
{{Item infobox
 
{{Item infobox
 
| type              = weapon
 
| type              = weapon
 
| image              = Hitman's Heatmaker.png
 
| image              = Hitman's Heatmaker.png
 
| kill-icon-2        = Sniper headshot
 
| kill-icon-2        = Sniper headshot
| used-by            = [[Sniper]]
+
| used-by            = {{used by|Sniper}}
 
| slot              = primary
 
| slot              = primary
 
| contributed-by    = {{Backpack Item Link|76561197993359730|917938669}}
 
| contributed-by    = {{Backpack Item Link|76561197993359730|917938669}}
| released          = {{Patch name|6|27|2012}}<br />([[Pyromania Update]])
+
| released          = {{Patch name|6|27|2012}}
| availability      = {{avail|drop|craft|purchase|crate71-Strange|collectors}}
+
| released-major    = Pyromania Update
 +
| availability      = {{avail|drop|craft|purchase|pile-of-ash|crate71-strange|collectors}}
 
| marketable        = yes
 
| marketable        = yes
 
| numbered          = no
 
| numbered          = no
 
| medieval          = no
 
| medieval          = no
 
| ammo-loaded        = 25
 
| ammo-loaded        = 25
| ammo-carried      = N/A
+
| ammo-carried      = {{common string|N/A}}
| reload            = No Reload
+
| reload            = No reload
 
| loadout            = yes
 
| loadout            = yes
   | item-kind        = Sniper Rifle
+
   | item-kind        = {{item kind|Sniper Rifle}}
   | level           = 1
+
   | item-level       = 1
   | item-description = Heads will roll.
+
   | item-description = {{item description|Hitman's Heatmaker}}
   | att-1-positive  = Gain Focus on kills and assists
+
   | att-1-positive  = {{attribute|RageGainOnKill}}
   | att-2-positive  = Press 'Reload' to activate focus
+
   | att-2-positive  = {{attribute|SniperRageDisplayOnly}}
   | att-3-positive   = In Focus: +25% faster charge and no unscoping
+
   | att-3-negative   = {{attribute|DamageDone_Bodyshot_Negative|-20}}
  | att-4-negative  = -20% damage on body shot
 
 
}}
 
}}
{{Quotation|'''The Sniper''' on gruesome decapitation|You better hold on to your head, mate!|sound=Sniper_taunts12.wav}}
 
  
The '''Hitman's Heatmaker''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a somewhat stubby {{botignore|sniper rifle}}, fitted with a sleek scope, a wooden stock with a brown leather rest, and a suppressor attached to its barrel. A laser sight with a small metal switch on its rear can be seen just below the scope.
+
{{Quotation|'''The Sniper''' on gruesome decapitation|You better hold on to your head, mate!|sound=Sniper taunts12.wav}}
  
The weapon features a "Focus" bar, which begins empty and can be completely filled with 3 kills, 9 assists, or a combination thereof; kills or assists made with other weapons still contribute to the bar. Once the bar is filled to any degree (i.e. not empty), pressing the reload key (default {{key|R}}) will activate Focus mode for up to 10 seconds, based on the amount the Focus bar is filled, signified by the Sniper's weapons crackling as if crit-boosted but without the glow. While focused, the weapon does not need to unscope between shots, continues charging while reloading (causing it to be 25% charged afterwards for +50% damage over uncharged shots), and fires tracer rounds similar to the [[Machina]]. Kills or assists made while focused continue to add to the bar as it drains, making it possible to extend indefinitely. Unlike the majority of mechanics that feature a chargable bar, focus can be activated at any time, without requiring the bar to be filled to completion.
+
The '''Hitman's Heatmaker''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a compact {{botignore|sniper rifle}} with a sleek scope, wooden furniture, and an integral suppressor. A laser sight with a small metal switch on its rear can be seen just below the scope.
  
As a downside, the weapon deals 20% less damage on bodyshots, meaning it is not guaranteed to kill any class without equipped maximum health modification weapons with a fully-charged bodyshot. Cosmetically, successful headshot kills will decapitate the victim. The noise produced when firing is greatly reduced, making it harder for your target to find you by ear, and reducing the chance that one of his teammates will hear and come to his aid.
+
Equipping this weapon displays a "Focus" meter in the [[Heads-up display|HUD]]. The meter begins empty, but kills or kill assists fill the meter, with 3 kills, 9 assists, or a combination thereof being required to fill it completely. Kills or assists made with secondary or melee weapons still contribute to the meter. Pressing the reload key {{DK|R}} activates Focus mode for up to 10 seconds, based on the amount the Focus meter is filled, signified by the Sniper's weapons crackling as if crit-boosted but without the glow. While Focused, the Hitman's Heatmaker does not need to unscope between shots, charges 25% faster, continues charging while reloading (effectively having each shot start at 25% charge), and fires tracer rounds. Kills or assists made while Focused continue to add to the meter as it drains, making it possible to extend Focus mode indefinitely. Unlike the majority of mechanics that feature a chargeable meter, Focus can be activated at any time, provided the meter is not completely empty.
  
The Hitman's Heatmaker was [http://steamcommunity.com/sharedfiles/filedetails/?id=6286 contributed] to the Steam Workshop.
+
As a downside, the weapon deals 20% less damage on bodyshots. Cosmetically, successful headshot kills decapitate the victim. The Hitman's Heatmaker has a noticeably quieter firing sound than other {{botignore|sniper rifles}}, making it harder for enemy players to locate the user via sound.
 +
 
 +
The Hitman's Heatmaker was [https://steamcommunity.com/sharedfiles/filedetails/?id=6286 contributed] to the Steam Workshop.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type                 = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype           = Bullet
| rangetype         = Ranged
+
| rangetype           = Ranged
 +
 
 +
| damage              = yes
 +
|  base                = <!--
 +
--><div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> {{tooltip|40|Bodyshot}} - {{tooltip|50|Non-critical headshot}}<br/><!--
 +
--><div style="float:left">100%:</div> {{tooltip|120|Bodyshot}}
 +
 
 +
|  bodyshot            = <!--
 +
--><div style="float:left">0%:</div> 40<br/><!--
 +
--><div style="float:left">100%:</div> 120
 +
 
 +
|  crit                = <!--
 +
--><div style="float:left">0%:</div> {{tooltip|120|Bodyshot}} - {{tooltip|150|Headshot}}<br/><!--
 +
--><div style="float:left">100%:</div> {{tooltip|360|Bodyshot}} - {{tooltip|450|Headshot}}
 +
 
 +
|  minicrit            = <!--
 +
--><div style="float:left">0%:</div> {{tooltip|54|Bodyshot}} - {{tooltip|68|Non-critical headshot}} <br/><!--
 +
--><div style="float:left">100%:</div> {{tooltip|162|Bodyshot}}
 +
 
 +
| function times      = yes
 +
|  attack interval    = 1.5 s
 +
 
 +
|  zoom charge delay  = <!--
 +
--><div style="float:left">Normal:</div> {{Tooltip|1.3 s|0.3 s until charge starts, 1 s until damage starts increasing}}<br/><!--
 +
--><div style="float:left">Focus:</div> {{tooltip|0 s|Charges while reloading, next scoped shot starts with 25% charge}}
  
| damage            = yes
 
|  base              = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> {{tooltip|40|Bodyshot}} - {{tooltip|50|Non-critical headshot}}<br/><div style="float:left">100%:</div> {{tooltip|120|Bodyshot}} - {{tooltip|150|Non-critical headshot}}
 
|  bodyshot          = <div style="float:left">0%:</div> 40<br/><div style="float:left">100%:</div> 120
 
|  crit              = <div style="float:left">0%:</div> {{tooltip|120|Bodyshot}} - {{tooltip|150|Headshot}}<br/><div style="float:left">100%:</div> {{tooltip|360|Bodyshot}} - {{tooltip|450|Headshot}}
 
|  minicrit          = <div style="float:left">0%:</div> {{tooltip|54|Bodyshot}} - {{tooltip|68|Non-critical headshot}} <br/><div style="float:left">100%:</div> {{tooltip|162|Bodyshot}} - {{tooltip|203|Non-critical headshot}}
 
| function times    = yes
 
|  attack interval  = 1.5 s
 
|  zoom charge delay = <div style="float:left">Normal:</div> 1.3 s<br/><div style="float:left">Focus:</div> {{tooltip|0 s|Charges while reloading, next scoped shot starts with 25% charge}}
 
 
|  zoom headshot delay = 0.2 s
 
|  zoom headshot delay = 0.2 s
|  max charge time   = <div style="float:left">Normal:</div> 3.3 s<br/><div style="float:left">Focus:</div> 1.5 s
+
 
 +
|  max charge time     = <!--
 +
--><div style="float:left">Normal:</div> 3.3 s<br/><!--
 +
--><div style="float:left">Focus:</div> 2.8 s
 
}}
 
}}
  
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Strange variant ==
+
== Crafting ==
{{Strange item info
 
| item-type = Sniper Rifle
 
  | item-description = Heads will roll.
 
  | att-1-positive  = Gain Focus on kills and assists
 
  | att-2-positive  = Press 'Reload' to activate focus
 
  | att-3-positive  = In Focus: +25% faster charge and no unscoping
 
  | att-4-negative  = -20% damage on body shot
 
| rankson = kills
 
| can deal damage = yes
 
| can deal critical damage = yes
 
| can headshot = yes
 
| can deal long range damage = yes
 
}}
 
 
 
==Crafting==
 
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 81: Line 87:
 
| result = Hitman's Heatmaker
 
| result = Hitman's Heatmaker
 
}}
 
}}
{{Blueprint
+
{{Blueprint | autoresult = Sniper Primary}}
| autoresult = Sniper Primary
+
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Sniper Rifle}}
 +
| rankson = kills
 +
  | item-description = {{item description|Hitman's Heatmaker}}
 +
  | att-1-positive  = {{attribute|RageGainOnKill}}
 +
  | att-2-positive  = {{attribute|SniperRageDisplayOnly}}
 +
  | att-3-negative  = {{attribute|DamageDone_Bodyshot_Negative|-20}}
 +
| can deal damage = yes
 +
| can deal critical damage = yes
 +
| can headshot = yes
 +
| can deal long range damage = yes
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
+
=== {{Achiev type link|general}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|General|Grey Matter}}
 
| 1 = {{Show achievement|General|Grey Matter}}
 
}}
 
}}
  
=== {{class link|Pyro}} ===
+
=== {{Class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Firewatch}}
 
| 1 = {{Show achievement|Pyro|Firewatch}}
 
}}
 
}}
  
==={{Class link|Sniper}}===
+
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Be Efficient}}
 
| 1 = {{Show achievement|Sniper|Be Efficient}}
Line 110: Line 128:
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
+
{{Update history|
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* The Hitman's Heatmaker was added to the game. Focus is used automatically upon being filled.
 
* The Hitman's Heatmaker was added to the game. Focus is used automatically upon being filled.
  
Line 118: Line 137:
 
* Fixed sound issues while in focus.
 
* Fixed sound issues while in focus.
  
'''{{patch name|7|2|2012}}'''
+
'''{{Patch name|7|2|2012}}'''
 
* Fixed Hitman's Heatmaker headshot not properly getting counted on the scoreboard.
 
* Fixed Hitman's Heatmaker headshot not properly getting counted on the scoreboard.
 
* Fixed [[Croc-o-Style Kit]]’s set bonus not properly protecting against Decapitating Headshots.
 
* Fixed [[Croc-o-Style Kit]]’s set bonus not properly protecting against Decapitating Headshots.
Line 128: Line 147:
  
 
'''{{Patch name|9|27|2012}}'''
 
'''{{Patch name|9|27|2012}}'''
*{{Undocumented}} Adjusted the size and location of the kill icon for the Hitman's Heatmaker.
+
* {{Undocumented}} Adjusted the size and location of the kill icon for the Hitman's Heatmaker.
  
 
'''{{Patch name |8|27|2013}}'''
 
'''{{Patch name |8|27|2013}}'''
*{{Undocumented}} Added [[Strange]] quality.
+
* {{Undocumented}} Added [[Strange]] quality.
  
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
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* Fixed Focus progress resetting after touching a resupply cabinet.
 
* Fixed Focus progress resetting after touching a resupply cabinet.
 
}}
 
}}
 +
 +
== Bugs ==
 +
* If one activates Focus and picks up a rifle from the ground, it is possible to enter the Focus state while wielding any primary. However, getting kills and assists with any other primary will not build Focus, and while picking up a Bow or the Classic gives the lightning effects, it does not affect its charge or shots whatsoever.<ref name=blog1>https://www.youtube.com/watch?v=d1aQQwYjHy0</ref>
  
 
== Trivia ==
 
== Trivia ==
<!--- Do not add that the gun uses the same sound as the M4 in Counter Strike, as the sound is a generic Source sound.(No Longer Relevant as Sound has been changed)  --->
+
<!-- Do not add that the gun used to use the same sound as the M4 in Counter Strike, as the sound is a generic Source sound. -->
<!--- Do not add about Hitman series, it's not trivia at all. --->
+
<!-- Do not add about Hitman series, it's not trivia at all. -->
* The Hitman's Heatmaker combines the stock of the [[w:Walther_WA_2000|WA2000]] with the general shape of the [[w:VSS_Vintorez|VSS Vintorez]].
 
 
* The item's description, "Heads will roll," is an idiom meaning that someone will be punished. The phrase alludes to decapitation as a historical punishment.
 
* The item's description, "Heads will roll," is an idiom meaning that someone will be punished. The phrase alludes to decapitation as a historical punishment.
* Similar to the [[Demoman]]'s swords, the Hitman's Heatmaker shrinks the victim's head and spawns a head gib upon decapitation.
+
* Similar to the [[Demoman]]'s swords, the Hitman's Heatmaker shrinks the victim's head and spawns a head gib upon decapitation. Unlike the swords however, decapitated victims of the Hitman's Heatmaker retain their player models and body cosmetics.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Hitman's Heatmaker 1st person.png|First-person view.
 
File:Hitman's Heatmaker 1st person.png|First-person view.
File:Steamworkshop_tf2_srifle_thumb.jpg|Steam Workshop thumbnail for the Hitman's Heatmaker.
+
File:Steamworkshop tf2 srifle thumb.jpg|Steam Workshop thumbnail for the Hitman's Heatmaker.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Sniper strategy#Hitman's Heatmaker|Hitman's Heatmaker strategy]]
+
* [[Basic Sniper strategy#Hitman's Heatmaker|Hitman's Heatmaker strategy]]
  
{{PyromaniaNav}}
+
== References ==
 +
<references/>
 +
 
 +
{{Pyromania Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}
 +
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 18:10, 3 June 2024

"Heatmaker" redirects here. You may have been looking for Huo-Long Heater.
You better hold on to your head, mate!
The Sniper on gruesome decapitation

The Hitman's Heatmaker is a community-created primary weapon for the Sniper. It is a compact sniper rifle with a sleek scope, wooden furniture, and an integral suppressor. A laser sight with a small metal switch on its rear can be seen just below the scope.

Equipping this weapon displays a "Focus" meter in the HUD. The meter begins empty, but kills or kill assists fill the meter, with 3 kills, 9 assists, or a combination thereof being required to fill it completely. Kills or assists made with secondary or melee weapons still contribute to the meter. Pressing the reload key (default key: R) activates Focus mode for up to 10 seconds, based on the amount the Focus meter is filled, signified by the Sniper's weapons crackling as if crit-boosted but without the glow. While Focused, the Hitman's Heatmaker does not need to unscope between shots, charges 25% faster, continues charging while reloading (effectively having each shot start at 25% charge), and fires tracer rounds. Kills or assists made while Focused continue to add to the meter as it drains, making it possible to extend Focus mode indefinitely. Unlike the majority of mechanics that feature a chargeable meter, Focus can be activated at any time, provided the meter is not completely empty.

As a downside, the weapon deals 20% less damage on bodyshots. Cosmetically, successful headshot kills decapitate the victim. The Hitman's Heatmaker has a noticeably quieter firing sound than other sniper rifles, making it harder for enemy players to locate the user via sound.

The Hitman's Heatmaker was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
40 - 50
100%:
120
Bodyshot
0%:
40
100%:
120
Critical
0%:
120 - 150
100%:
360 - 450
Mini-crit
0%:
54 - 68
100%:
162
Function times
Attack interval 1.5 s
Maximum charge time
Normal:
3.3 s
Focus:
2.8 s
Zoom-in charging delay
Normal:
1.3 s
Focus:
0 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Urban Professional
Item icon Urban Professional Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Machina Bazaar Bargain Hitman's Heatmaker
Item icon Reclaimed Metal.png + Item icon Machina.png + Item icon Bazaar Bargain.png = Item icon Hitman's Heatmaker.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Strange variant


Related achievements

Achieved.png General achievements

Grey Matter
Grey Matter
Get 25 headshots as a Sniper.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Hitman's Heatmaker was added to the game. Focus is used automatically upon being filled.

June 28, 2012 Patch

  • Headshot kills now properly decapitate.
  • Bodyshot damage penalty is properly applied.
  • Fixed sound issues while in focus.

July 2, 2012 Patch

  • Fixed Hitman's Heatmaker headshot not properly getting counted on the scoreboard.
  • Fixed Croc-o-Style Kit’s set bonus not properly protecting against Decapitating Headshots.
  • Fixed tracers being fired for other weapons while in focus.

July 5, 2012 Patch

  • Fixed the Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons.
  • Added recoil forces for the Hitman's Heatmaker.

September 27, 2012 Patch

  • [Undocumented] Adjusted the size and location of the kill icon for the Hitman's Heatmaker.

August 27, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

June 18, 2014 Patch

  • Changed the focus mechanic to press 'reload' to activate focus when it is full.

May 11, 2016 Patch

  • Fixed the SMG firing tracers for every bullet while Focus is activated.

[Unknown Date]

  • Fixed the bug that cause Focus effect to apply to another Sniper Rifle.
  • Focus bar now reset when touched the Resupply Cabinet.

[Unknown Date]

  • Fixed Focus progress resetting after touching a resupply cabinet.

Bugs

  • If one activates Focus and picks up a rifle from the ground, it is possible to enter the Focus state while wielding any primary. However, getting kills and assists with any other primary will not build Focus, and while picking up a Bow or the Classic gives the lightning effects, it does not affect its charge or shots whatsoever.[1]

Trivia

  • The item's description, "Heads will roll," is an idiom meaning that someone will be punished. The phrase alludes to decapitation as a historical punishment.
  • Similar to the Demoman's swords, the Hitman's Heatmaker shrinks the victim's head and spawns a head gib upon decapitation. Unlike the swords however, decapitated victims of the Hitman's Heatmaker retain their player models and body cosmetics.

Gallery

See also

References