Difference between revisions of "Hitman's Heatmaker"
(phrase origin) |
m |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 9: | Line 9: | ||
| released = {{Patch name|6|27|2012}} | | released = {{Patch name|6|27|2012}} | ||
| released-major = Pyromania Update | | released-major = Pyromania Update | ||
− | | availability = {{avail|drop|craft|purchase|crate71-strange|collectors}} | + | | availability = {{avail|drop|craft|purchase|pile-of-ash|crate71-strange|collectors}} |
| marketable = yes | | marketable = yes | ||
| numbered = no | | numbered = no | ||
Line 15: | Line 15: | ||
| ammo-loaded = 25 | | ammo-loaded = 25 | ||
| ammo-carried = {{common string|N/A}} | | ammo-carried = {{common string|N/A}} | ||
− | | reload = | + | | reload = No reload |
| loadout = yes | | loadout = yes | ||
| item-kind = {{item kind|Sniper Rifle}} | | item-kind = {{item kind|Sniper Rifle}} | ||
Line 27: | Line 27: | ||
{{Quotation|'''The Sniper''' on gruesome decapitation|You better hold on to your head, mate!|sound=Sniper taunts12.wav}} | {{Quotation|'''The Sniper''' on gruesome decapitation|You better hold on to your head, mate!|sound=Sniper taunts12.wav}} | ||
− | The '''Hitman's Heatmaker''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a compact {{botignore|sniper rifle}} with a sleek scope, wooden furniture, and | + | The '''Hitman's Heatmaker''' is a [[Steam Workshop|community-created]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a compact {{botignore|sniper rifle}} with a sleek scope, wooden furniture, and an integral suppressor. A laser sight with a small metal switch on its rear can be seen just below the scope. |
Equipping this weapon displays a "Focus" meter in the [[Heads-up display|HUD]]. The meter begins empty, but kills or kill assists fill the meter, with 3 kills, 9 assists, or a combination thereof being required to fill it completely. Kills or assists made with secondary or melee weapons still contribute to the meter. Pressing the reload key {{DK|R}} activates Focus mode for up to 10 seconds, based on the amount the Focus meter is filled, signified by the Sniper's weapons crackling as if crit-boosted but without the glow. While Focused, the Hitman's Heatmaker does not need to unscope between shots, charges 25% faster, continues charging while reloading (effectively having each shot start at 25% charge), and fires tracer rounds. Kills or assists made while Focused continue to add to the meter as it drains, making it possible to extend Focus mode indefinitely. Unlike the majority of mechanics that feature a chargeable meter, Focus can be activated at any time, provided the meter is not completely empty. | Equipping this weapon displays a "Focus" meter in the [[Heads-up display|HUD]]. The meter begins empty, but kills or kill assists fill the meter, with 3 kills, 9 assists, or a combination thereof being required to fill it completely. Kills or assists made with secondary or melee weapons still contribute to the meter. Pressing the reload key {{DK|R}} activates Focus mode for up to 10 seconds, based on the amount the Focus meter is filled, signified by the Sniper's weapons crackling as if crit-boosted but without the glow. While Focused, the Hitman's Heatmaker does not need to unscope between shots, charges 25% faster, continues charging while reloading (effectively having each shot start at 25% charge), and fires tracer rounds. Kills or assists made while Focused continue to add to the meter as it drains, making it possible to extend Focus mode indefinitely. Unlike the majority of mechanics that feature a chargeable meter, Focus can be activated at any time, provided the meter is not completely empty. | ||
Line 37: | Line 37: | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
− | | damagetype | + | | damagetype = Bullet |
− | | rangetype | + | | rangetype = Ranged |
+ | |||
+ | | damage = yes | ||
+ | | base = <!-- | ||
+ | --><div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> {{tooltip|40|Bodyshot}} - {{tooltip|50|Non-critical headshot}}<br/><!-- | ||
+ | --><div style="float:left">100%:</div> {{tooltip|120|Bodyshot}} | ||
+ | |||
+ | | bodyshot = <!-- | ||
+ | --><div style="float:left">0%:</div> 40<br/><!-- | ||
+ | --><div style="float:left">100%:</div> 120 | ||
+ | |||
+ | | crit = <!-- | ||
+ | --><div style="float:left">0%:</div> {{tooltip|120|Bodyshot}} - {{tooltip|150|Headshot}}<br/><!-- | ||
+ | --><div style="float:left">100%:</div> {{tooltip|360|Bodyshot}} - {{tooltip|450|Headshot}} | ||
+ | |||
+ | | minicrit = <!-- | ||
+ | --><div style="float:left">0%:</div> {{tooltip|54|Bodyshot}} - {{tooltip|68|Non-critical headshot}} <br/><!-- | ||
+ | --><div style="float:left">100%:</div> {{tooltip|162|Bodyshot}} | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 1.5 s | ||
+ | |||
+ | | zoom charge delay = <!-- | ||
+ | --><div style="float:left">Normal:</div> {{Tooltip|1.3 s|0.3 s until charge starts, 1 s until damage starts increasing}}<br/><!-- | ||
+ | --><div style="float:left">Focus:</div> {{tooltip|0 s|Charges while reloading, next scoped shot starts with 25% charge}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| zoom headshot delay = 0.2 s | | zoom headshot delay = 0.2 s | ||
− | | max charge time | + | |
+ | | max charge time = <!-- | ||
+ | --><div style="float:left">Normal:</div> 3.3 s<br/><!-- | ||
+ | --><div style="float:left">Focus:</div> 2.8 s | ||
}} | }} | ||
Line 57: | Line 76: | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
+ | |||
+ | == Crafting == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blueprint === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Machina | ||
+ | | ingredient-3 = Bazaar Bargain | ||
+ | | result = Hitman's Heatmaker | ||
+ | }} | ||
+ | {{Blueprint | autoresult = Sniper Primary}} | ||
== Strange variant == | == Strange variant == | ||
Line 71: | Line 102: | ||
| can deal long range damage = yes | | can deal long range damage = yes | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Related achievements == | == Related achievements == | ||
Line 156: | Line 175: | ||
<!-- Do not add that the gun used to use the same sound as the M4 in Counter Strike, as the sound is a generic Source sound. --> | <!-- Do not add that the gun used to use the same sound as the M4 in Counter Strike, as the sound is a generic Source sound. --> | ||
<!-- Do not add about Hitman series, it's not trivia at all. --> | <!-- Do not add about Hitman series, it's not trivia at all. --> | ||
− | + | * The item's description, "Heads will roll," is an idiom meaning that someone will be punished. The phrase alludes to decapitation as a historical punishment. | |
− | * The item's description, "Heads will roll | + | * Similar to the [[Demoman]]'s swords, the Hitman's Heatmaker shrinks the victim's head and spawns a head gib upon decapitation. Unlike the swords however, decapitated victims of the Hitman's Heatmaker retain their player models and body cosmetics. |
− | * Similar to the [[Demoman]]'s swords, the Hitman's Heatmaker shrinks the victim's head and spawns a head gib upon decapitation. | ||
== Gallery == | == Gallery == |
Latest revision as of 18:10, 3 June 2024
“ | You better hold on to your head, mate!
Click to listen
— The Sniper on gruesome decapitation
|
” |
The Hitman's Heatmaker is a community-created primary weapon for the Sniper. It is a compact sniper rifle with a sleek scope, wooden furniture, and an integral suppressor. A laser sight with a small metal switch on its rear can be seen just below the scope.
Equipping this weapon displays a "Focus" meter in the HUD. The meter begins empty, but kills or kill assists fill the meter, with 3 kills, 9 assists, or a combination thereof being required to fill it completely. Kills or assists made with secondary or melee weapons still contribute to the meter. Pressing the reload key (default key: R) activates Focus mode for up to 10 seconds, based on the amount the Focus meter is filled, signified by the Sniper's weapons crackling as if crit-boosted but without the glow. While Focused, the Hitman's Heatmaker does not need to unscope between shots, charges 25% faster, continues charging while reloading (effectively having each shot start at 25% charge), and fires tracer rounds. Kills or assists made while Focused continue to add to the meter as it drains, making it possible to extend Focus mode indefinitely. Unlike the majority of mechanics that feature a chargeable meter, Focus can be activated at any time, provided the meter is not completely empty.
As a downside, the weapon deals 20% less damage on bodyshots. Cosmetically, successful headshot kills decapitate the victim. The Hitman's Heatmaker has a noticeably quieter firing sound than other sniper rifles, making it harder for enemy players to locate the user via sound.
The Hitman's Heatmaker was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 40 - 50100%: 120
|
Bodyshot | 0%: 40100%: 120
| |
Critical | 0%: 120 - 150100%: 360 - 450
| |
Mini-crit | 0%: 54 - 68 100%: 162
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | Normal: 3.3 sFocus: 2.8 s
| |
Zoom-in charging delay | Normal: 1.3 sFocus: 0 s
| |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Item set
The Urban Professional | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Machina | Bazaar Bargain | Hitman's Heatmaker | |||
+ | + | = |
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Strange variant
Related achievements
General achievements
|
Pyro
|
Sniper
|
|
Update history
- The Hitman's Heatmaker was added to the game. Focus is used automatically upon being filled.
- Headshot kills now properly decapitate.
- Bodyshot damage penalty is properly applied.
- Fixed sound issues while in focus.
- Fixed Hitman's Heatmaker headshot not properly getting counted on the scoreboard.
- Fixed Croc-o-Style Kit’s set bonus not properly protecting against Decapitating Headshots.
- Fixed tracers being fired for other weapons while in focus.
- Fixed the Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons.
- Added recoil forces for the Hitman's Heatmaker.
- [Undocumented] Adjusted the size and location of the kill icon for the Hitman's Heatmaker.
- [Undocumented] Added Strange quality.
- Added Collector's quality.
- Changed the focus mechanic to press 'reload' to activate focus when it is full.
- Fixed the SMG firing tracers for every bullet while Focus is activated.
[Unknown Date]
- Fixed the bug that cause Focus effect to apply to another Sniper Rifle.
- Focus bar now reset when touched the Resupply Cabinet.
[Unknown Date]
- Fixed Focus progress resetting after touching a resupply cabinet.
Bugs
- If one activates Focus and picks up a rifle from the ground, it is possible to enter the Focus state while wielding any primary. However, getting kills and assists with any other primary will not build Focus, and while picking up a Bow or the Classic gives the lightning effects, it does not affect its charge or shots whatsoever.[1]
Trivia
- The item's description, "Heads will roll," is an idiom meaning that someone will be punished. The phrase alludes to decapitation as a historical punishment.
- Similar to the Demoman's swords, the Hitman's Heatmaker shrinks the victim's head and spawns a head gib upon decapitation. Unlike the swords however, decapitated victims of the Hitman's Heatmaker retain their player models and body cosmetics.
Gallery
See also
References
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|