Difference between revisions of "Team Fortress Wiki talk:3D Models"

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== Fashnek's Hats ==
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{{Talk archive
Graphical versions moved:
+
| arc1name = Archive 1
'''Sober Stuntsman'''
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| arc1link = Team Fortress Wiki talk:3D Models/Archive 1
* [[:File:User Fashnek Sober Stuntman RED 3D.jpg]]
+
}}
* [[:File:User Fashnek Sober Stuntman BLU 3D.jpg]]
 
'''Magnanimous Monarch'''
 
* [[:File:User Fashnek Magnanimous Monarch 3D.jpg]]
 
'''Benefactor's Kanmuri'''
 
* [[:File:User Fashnek Benefactor's Kanmuri RED 3D.jpg]]
 
* [[:File:User Fashnek Benefactor's Kanmuri BLU 3D.jpg]]
 
'''Humanitarian's Hachimaki'''
 
* [[:File:User Fashnek Humanitarian's Hachimaki RED 3D.jpg]]
 
* [[:File:User Fashnek Humanitarian's Hachimaki BLU 3D.jpg]]
 
'''El Jefe'''
 
* [[:File:User Fashnek El Jefe RED 3D.jpg]]
 
* [[:File:User Fashnek El Jefe BLU 3D.jpg]]
 
'''Frontline Field Recorder'''
 
* [[:File:User Fashnek Frontline Field Recorder 3D.jpg]]
 
'''Ghastlier Gibus'''
 
* [[:File:User Fashnek Ghastlier Gibus 3D.jpg]]
 
'''Ghastlierest Gibus'''
 
* [[:File:User Fashnek Ghastlierest Gibus 3D.jpg]]
 
'''Ghastly Gibus'''
 
* [[:File:User Fashnek Ghastly Gibus 3D.jpg]]
 
'''Hero's Hachimaki'''
 
* [[:File:User Fashnek Hero's Hachimaki 3D.jpg]]
 
'''Tam O' Shanter'''
 
* [[:File:User Fashnek Tam O' Shanter 3D.jpg]]
 
'''Mask of the Shaman'''
 
* [[:File:User Fashnek Mask of the Shaman 3D.jpg]]
 
'''Mask of the Shaman'''
 
* [[:File:User Fashnek Mask of the Shaman 3D.jpg]]
 
  
--[[User:Fashnek|Fashnek]] 11:40, 8 November 2011 (PST)
+
== 3d models of cosmetics ==
  
== List of finished weapons? ==
+
Maybe doing 3d images of cosmetic items would be a good idea.
 +
[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:22, 7 December 2023 (UTC)
  
How about you make a list below the required weapons list for the weapons, that have been completed? [[User:Freakie|Freakie]] 08:21, 7 September 2011 (PDT)
+
:{{C|Nope}}, discussed before. Too much effort, way too many cosmetics, too many technical issues such as certain parts of the cosmetic being invisible. We'll consider doing taunts, however.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:29, 7 December 2023 (UTC)
:Well there's a list over [[Team Fortress Wiki:3D Models/List|here]] but I guess I could add them in later. '''<span style="font-family:Georgia;font-size:83%;">[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 08:30, 7 September 2011 (PDT)
 
::Why not add the list at some point and then list to the list article itself as well? [[User:Freakie|Freakie]] 08:59, 7 September 2011 (PDT)
 
  
== For moving ==
+
:: If we do taunts, then maybe we can make them GIFs to show what they look like. ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:28, 8 December 2023 (UTC)
<s>
 
Dalokohs: [[:File:User_i-ghost_Dalokohs_Bar_RED_3D.jpg|RED]]{{md}}[[:File:User_i-ghost_Dalokohs_Bar_BLU_3D.jpg|BLU]]{{md}}[[:File:User_i-ghost_Dalokohs_Bar_RED_Alt_3D.jpg|RED bitten]]{{md}}[[:File:User_i-ghost_Dalokohs_Bar_BLU_Alt_3D.jpg|Blu bitten]]
 
<br/>
 
Steak: [[:File:User I-ghost Buffalo Steak Sandvich 3D 2.jpg|Normal]]{{md}}[[:File:User I-ghost Buffalo Steak Sandvich Alt 3D.jpg|Bitten]] [[User:I-ghost|i-ghost]] 06:43, 9 September 2011 (PDT)
 
</s>
 
  
[[:File:User I-ghost Axtinguisher Alt 3D.jpg|Alt Axtinguisher]]{{md}}[[:File:User I-ghost Übersaw RED Alt 3D.jpg|Alt Ubersaw RED]]{{md}}[[:File:User I-ghost Übersaw BLU Alt 3D.jpg|Alt Ubersaw BLU]]{{md}}[[:File:User I-ghost Fists 3D.jpg|Fists]] [[User:I-ghost|i-ghost]] 06:20, 10 September 2011 (PDT)
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:::That's what the demonstrations are for. We can't have GIFs on 3D models as they're not actually 3D models, but rather just a bunch of images that it cycles between.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:35, 8 December 2023 (UTC)
:{{c|done}} '''<span style="font-family:Georgia;font-size:83%;">[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 09:17, 10 September 2011 (PDT)
 
  
== Portal 2 studiomdl ==
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== 3d models of buildings ==
  
If you have it, use it. It's much faster and more stable than the ep1 studiomdl. It's located in /common/portal 2/bin, so your studiocompiler should look like [http://i53.tinypic.com/14uw94j.png this]. [[User:I-ghost|i-ghost]] 03:32, 2 October 2011 (PDT)
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I think that adding 3d images of [[Sentry gun|Sentries]], [[Dispenser]]s, and [[Teleporter]]s would be a good idea.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] 18:38, 8 January 2024 (UTC)
  
== Instead of <nowiki>{{c|info}}</nowiki>... ==
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:Could work, but there is no infobox for buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:39, 8 January 2024 (UTC)
  
I think instead of showing the {{c|info}} icon with rollover popup text, it should show "<small>Click and drag to rotate the image. [[Team Fortress Wiki:3D Models|More info.]]</small>" above the image, as to be more clear.[[User:Rocket Ship BBQ|-Rocket Ship BBQ]] 14:10, 2 October 2011 (PDT)
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::Yea, we don't just want to "leave them out in the open." I'd say we also add an infobox for the buildings as well.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] 18:44, 8 January 2024 (UTC)
  
:I agree. [[User:Dragonsbrethren|Dragonsbrethren]] 17:38, 2 October 2011 (PDT)
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:::Easier said than done, plus it would only really be the 3D model viewer. It might look awkward.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:47, 8 January 2024 (UTC)
{{c|Done}} {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 17:44, 2 October 2011 (PDT)
 
::I question the need for this at all. It's likely to confuse those who are new to the Wiki, and requires a lot of foreknowledge and setting up anyway so anyone who has the required software and such to use it will know how to already. I know it's handy to point out which items are ready for the 3D viewer but once they're all done it won't be necessary to remind people on every single page. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 16:47, 4 October 2011 (PDT)
 
:::The text will be replaced by a more appropriate icon soon. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 16:57, 4 October 2011 (PDT)
 
  
== Zoom? ==
+
== Recompiled Model Link ==
  
Perhaps, clicking on the image should lead to either a larger, rotatable image, or a static image, like the old images. I find it frustrating being forced to look at the weapon at that size. [[User:Rocket Ship BBQ|-Rocket Ship BBQ]] 15:37, 9 October 2011 (PDT)
+
Ace here, looking to update all dead and working links to not be redirects although bit hard since all of them does so, but managed to do this:
:I'm afraid the images wouldn't look that great larger, because they're jpegs generated for that size. The old static weapon images will be added to the galleries when I can get around to it... '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:40, 9 October 2011 (PDT)
+
[https://cdn.discordapp.com/attachments/820702644095811594/1206859286383431680/c_atom_launcher.rar?ex=65dd8a4c&is=65cb154c&hm=f0e7447ef39ac3dadbf4cd77f82bdbcbc1f7983771497eeeef2655468dc01dba& Link]
 +
Acceptable?
 +
[[User:Kazuha|Acceonit]] ([[User talk:Kazuha|talk]]) 07:17, 13 February 2024 (UTC)
  
== Requirements ==
+
:It's not necessary to replace dead ones, simply remove them. Working links are just fine. Please don't use Discord links to host anything as they expire after a while.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 08:05, 13 February 2024 (UTC)
  
What are the exact requirements for viewing the finished immages? The computers in the lab I moniter seemingly meet and fail the requirements at random. [[User:Eligitine|Eligitine]] 08:39, 13 October 2011 (PDT)
+
== 3d models of bosses ==
:You just need a modern browser with javascript enabled. If it fails the infobox should fall back to a static image. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 10:56, 13 October 2011 (PDT)
 
  
== Sound ==
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I feel like we should add 3d models of Halloween bosses, since:
 +
#They are in an infobox
 +
#They could use a 3d model
 +
I'm all in for it, what do you say? :D
 +
----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]]
 +
[https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 17:57, 26 February 2024 (UTC)
  
Would it be possible to add a weapon sound feature in the future? [[User:Rolandius|Rolandius]] 06:11, 15 October 2011 (PDT)
+
:Like I said, the infobox would need to be edited for that. Before we start doing any non-weapon renders some stuff needs to be figured out first.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:29, 26 February 2024 (UTC)
:As in the various sounds that the weapon can make? This was discussed in-depth a while ago, we came to the consensus that:
 
:*it was unnecessary as the weapon demonstration offers the same functionality
 
:*the Wiki is not a database or a clone of the GCFs which are available to every TF2 player. We filter information so only that which is 'useful' is on the wiki.
 
:This isn't the right place to discuss it at any rate. [[User:I-ghost|i-ghost]] 06:19, 15 October 2011 (PDT)
 
  
== 3D Hat Project ==
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::Is it ok to just copy-and-paste the code on other templates?
 +
::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 18:48, 26 February 2024 (UTC)
  
I just looked at [http://wiki.teamfortress.com/wiki/File:Tough_Guy%27s_Toque_RED_3D.jpg the first hat finished for the 3D Models project], and I have to say that I'm not really sure this is how it should be done. The hat alone doesn't give you a good idea of how it would look on the Heavy. Considering that hats are purely cosmetic, an accurate visual example of how it looks in-game is pretty important.
+
:::Infoboxes are much more complicated than most other templates, copy-pasting won't always work. I would leave it to more experienced users.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:06, 26 February 2024 (UTC)
  
Before the project goes forward any further, I think that hats and misc items should be shown in these 3D boxes as they appear in-game; on the characters. I'm not sure how much extra work it would take to do this, but seeing as the wiki has always put quality before ease I think it should at the very least be considered. [[User:FlotsamX|FlotsamX]] 01:33, 16 October 2011 (PDT)
+
== 3d models of robots ==
:Oh I agree, the 3D hats won't be replacing the current 2D images. We have something else in mind. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 12:40, 17 October 2011 (PDT)
 
::Curiosity killed the cat: What is that "something else"? :P —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]]<small>'''[[User:Rocket Ship BBQ|Rocket Ship BBQ]]''' [[User talk:Rocket Ship BBQ|talk]] • [[Special:Contributions/Rocket Ship BBQ|contribs]]</small> 19:18, 17 October 2011 (PDT)
 
:::A hat painting studio of sorts, the exact format of which hasn't been determined yet. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 19:24, 17 October 2011 (PDT)
 
  
== Error Code ==
+
We have been discussing this topic a little bit on the IRC, and everyone seems to agree.  We must need robot 3d images, and I [[:File:User Slimyboi500 Tank Normal 3D.jpg|already]] created one for the [[Tank Robot]].  Please say yes!<br>----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 19:40, 14 March 2024 (UTC)
  
Been troubleshooting this error for a while, anyone know what's going on?
+
:The issue is more of which ones we're going to create. The idea itself is good and can pass, but the specifics of which robots we're going to create (obviously default and romevision ones). Are we going to add ones with different cosmetics? Are we going to add bosses? Are we going to add Gatebot variants? Are we going to add ÜberCharged versions? Are we going to add the unused RED textures?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:44, 14 March 2024 (UTC)
  
<code><pre>C:\Wiki Stuff\Moussekateer-3D-Models-automaton-f91e4e4>python automate.py
+
::Here's what I'm thinking:
 +
::* Have a separate infobox template
 +
::* Have the variants robots be:
 +
::** Normal
 +
::** Romevision
 +
::** Ubercharged
 +
::** Ubercharged Romevision
 +
::* All variants must be BLU
 +
::* The Tank's final wave skin will be included, but not the variants of it breaking, because it will take up too much space.
 +
::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 19:53, 14 March 2024 (UTC)
  
Error compiling Cython file:
+
:::No point in a separate infobox, that would take up even more space and it defeats the whole point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:55, 14 March 2024 (UTC)
------------------------------------------------------------
 
...
 
            PyObject* base
 
  
        # Note: This syntax (function definition in pxd files) is an
+
::::The infobox that the robots already use ({{code|<nowiki>{{</nowiki>[[Template:Class infobox|Class infobox]]<nowiki>}}</nowiki>}}) does not have the right views.  The point would be that the Robot infobox would be ''less'' complicated.
        # experimental exception made for __getbuffer__ and __releasebuffer__
+
::::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 20:04, 14 March 2024 (UTC)
        # -- the details of this may change.
 
        def __getbuffer__(ndarray self, Py_buffer* info, int flags):
 
      ^
 
------------------------------------------------------------
 
  
C:\Python26\lib\site-packages\Cython\Includes\numpy.pxd:190:8: Compiler crash in
+
::::: I'm a tad late, but I'd advocate for showing at least all of the models you'd encounter while playing the vanilla missions -- ''especially'' Gatebots, which are actively a different mechanic, the same as UberCharging is.
AnalyseExpressionsTransform
 
  
ModuleNode.body = StatListNode(numpy.pxd:17:0)
+
::::: Giants ''are'' mostly just larger robot models, (except for having a different head,) but they ''do'' have their own model -- and the frequency at which you see a Giant shouldn't be ignored, in terms of showcasing its model, I think. They're not ''entirely'' just scaled up regular robots, and if we already go into details for the 3D Model Project such as showcasing different components of weapons like the [[Buff Banner]], or the several different variants of stock weapons that exist now, like the [[Minigun]], I don't think the ''amount'' of toggleable buttons, nor the space they take up, is an issue here. I agree that we should focus on BLU skin models, since that's what the official game mode uses, the RED skin can stay as a gallery image, or something similar, if preferred -- but I think if we're going to showcase every reasonable thing, it should be:
StatListNode.stats[6] = StatListNode(numpy.pxd:28:5)
 
StatListNode.stats[0] = CDefExternNode(numpy.pxd:28:5,
 
    include_file = u'numpy/arrayobject.h')
 
CDefExternNode.body = StatListNode(numpy.pxd:29:4)
 
StatListNode.stats[6] = CClassDefNode(numpy.pxd:174:4,
 
    as_name = u'ndarray',
 
    class_name = u'ndarray',
 
    in_pxd = True,
 
    module_name = u'numpy',
 
    objstruct_name = u'PyArrayObject',
 
    typedef_flag = 1,
 
    visibility = u'extern')
 
CClassDefNode.body = StatListNode(numpy.pxd:175:8)
 
StatListNode.stats[1] = StatListNode(numpy.pxd:190:8)
 
StatListNode.stats[0] = DefNode(numpy.pxd:190:8,
 
    modifiers = [...]/0,
 
    name = u'__getbuffer__',
 
    num_required_args = 3,
 
    reqd_kw_flags_cname = '0',
 
    used = True)
 
  
Compiler crash traceback from this point on:
+
:::::* Normal
  File "Visitor.py", line 173, in Cython.Compiler.Visitor.TreeVisitor._visitchil
+
:::::* Giant
d (Cython\Compiler\Visitor.c:3558)
+
:::::* Gatebot (there are only five types of Giant Gatebot in official missions, so we can have only regular robot Gatebot models, if we need to)
  File "C:\Python26\lib\site-packages\Cython\Compiler\ParseTreeTransforms.py", l
+
:::::* Romevision (we could include Giants here, Romevision cosmetics are just scaled up on Giants to match their body size, up to consensus)  
ine 1620, in visit_FuncDefNode
+
:::::* UberCharged variants of the above
    node.body.analyse_expressions(node.local_scope)
+
:::::* Normal Tank + 3 damaged states + final variants
  File "C:\Python26\lib\site-packages\Cython\Compiler\Nodes.py", line 337, in an
+
:::::* Romevision Tank + 3 damaged states + final variants
alyse_expressions
 
    stat.analyse_expressions(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\Nodes.py", line 4401, in a
 
nalyse_expressions
 
    if_clause.analyse_expressions(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\Nodes.py", line 4442, in a
 
nalyse_expressions
 
    self.condition.analyse_temp_boolean_expression(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ExprNodes.py", line 348, i
 
n analyse_temp_boolean_expression
 
    self.analyse_types(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ExprNodes.py", line 7148,
 
in analyse_types
 
    self.operand1.analyse_types(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ExprNodes.py", line 5854,
 
in analyse_types
 
    self.check_type()
 
AttributeError: 'SizeofVarNode' object has no attribute 'check_type'
 
_imgpie.c
 
C:\Users\Soverign/.pyxbld\temp.win32-2.6\Release\pyrex\_imgpie.c(1) : fatal erro
 
r C1189: #error : Do not use this file, it is the result of a failed Cython com
 
pilation.
 
Traceback (most recent call last):
 
  File "automate.py", line 1, in <module>
 
    import mouse, Image, ImageGrab, os, subprocess, math, imgpie, threading
 
  File "C:\Wiki Stuff\Moussekateer-3D-Models-automaton-f91e4e4\imgpie.py", line
 
9, in <module>
 
    from _imgpie import *
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 335, in load
 
_module
 
    self.pyxbuild_dir)
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 189, in load
 
_module
 
    traceback.format_exception_only(*sys.exc_info()[:2])),None,sys.exc_info()[2]
 
  
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 183, in load
+
::::: That would equal out to somewhere around eight on each of the robots' pages, and sixteen boxes on the Tank page, if we wanted to include them all on one article. It's a fair bit of work, but not unreasonable in terms of real estate. We already have eight boxes on the Buff Banner page, and eighteen on the Minigun page. It sounds like a lot as a number, but it isn't that much infobox clutter. We don't need to have different ones for robot types that wear cosmetics; just like the base class models, I think we should focus on showcasing the default models.
_module
+
::::: — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 01:47, 15 March 2024 (UTC)
    so_path = build_module(name, pyxfilename, pyxbuild_dir)
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 167, in buil
 
d_module
 
    reload_support=pyxargs.reload_support)
 
  File "C:\Python26\lib\site-packages\pyximport\pyxbuild.py", line 85, in pyx_to
 
_dll
 
    dist.run_commands()
 
  File "C:\Python26\lib\distutils\dist.py", line 975, in run_commands
 
    self.run_command(cmd)
 
  File "C:\Python26\lib\distutils\dist.py", line 995, in run_command
 
    cmd_obj.run()
 
  File "C:\Python26\lib\site-packages\Cython\Distutils\build_ext.py", line 135,
 
in run
 
    _build_ext.build_ext.run(self)
 
  File "C:\Python26\lib\distutils\command\build_ext.py", line 340, in run
 
    self.build_extensions()
 
  File "C:\Python26\lib\site-packages\Cython\Distutils\build_ext.py", line 143,
 
in build_extensions
 
    self.build_extension(ext)
 
  File "C:\Python26\lib\distutils\command\build_ext.py", line 499, in build_exte
 
nsion
 
    depends=ext.depends)
 
  File "C:\Python26\lib\distutils\msvc9compiler.py", line 533, in compile
 
    raise CompileError(msg)
 
ImportError: Building module failed: ['CompileError: command \'"C:\\Program File
 
s (x86)\\Microsoft Visual Studio 9.0\\VC\\BIN\\cl.exe"\' failed with exit status
 
2\n']
 
  
C:\Wiki Stuff\Moussekateer-3D-Models-automaton-f91e4e4></pre></code>
+
::::::All of those variants may take up space, but i'm down for it.
 +
::::::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 01:57, 15 March 2024 (UTC)
  
[[User:Aubron|Aubron]] 12:34, 17 October 2011 (PDT)
+
{{outdent|6}} It sounds like it would take up a lot of space, but visually, it isn't [https://i.imgur.com/7f4NJSW.png that much of an issue,] at least as far as character models go; so long as each of the boxes serve a distinct purpose (which these ones would,) I think it's valid to show them all. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 02:24, 15 March 2024 (UTC)
:Please try to download the script ready python folder linked on the project page at the top. Some people have been having the same issue you described. Extract the Python folder somewhere and run the script as so:
 
<code>C:\<patchtopythonfolder>\python automatebeta.py</code> '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 12:40, 17 October 2011 (PDT)
 
  
Alright, that solved the problem, but my final render came out pretty rough. Any ideas what would cause the distortion? http://wiki.teamfortress.com/wiki/File:User_Aubron_Test_3D.jpg
+
:I would say we ignore the unused Red versions of the robots, with the giant variants they're all the same just scaled up with different animations, Romevision bots would be pretty solid though same for gatebots, but when it comes to the unique bots like the ones that wear certain cosmetics, I don't think it would be worth adding those since it would most likely add over 20 3D buttons for the page. However, unique bosses like Sergeant Crits wouldn't be a bad idea to put on their respective page as they're a major boss in the mission. Though each robot has its page so much like with the current 3D views on other class pages we can just add the 3D views on their page rather than have it clutter up all on the Mann Vs Machine page. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:08, 16 March 2024 (UTC)
[[User:Aubron|Aubron]] 14:05, 17 October 2011 (PDT)
 
:If the hat doesn't look like that in HLMV then it's probably the script being too fast for your computer. Look for the lines <code>mouse.sleep(0.1)</code> in the script and change that number to a larger value. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 14:20, 17 October 2011 (PDT)
 
  
::The hat doesn't look like that, but it has a jigglebone that jiggles when the file is opened, something I thought might be the problem. Is there any way to disable that? Thanks for all the help. [[User:Aubron|Aubron]] 14:58, 17 October 2011 (PDT)
+
:: Just the base, "normal" model and Romevision variants are enough. We don't need every single possible model (including bosses), nor would the page have enough space for them. [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:41, 16 March 2024 (UTC)
  
:::<s>I guess it's possible to open the model in a 3D modelling program, remove the bone, remove everything related to it in the QC, recompile, and shoot the 3D pics.</s> Or what Mousse said below. {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 15:02, 17 October 2011 (PDT)
+
::: Swood and I were talking about putting in Base, Gatebot, Romevision and bosses (not Giants, but specifically named bosses), and it's [https://i.imgur.com/r2gYuWm.png not too much space.] This is the worst it would possibly be, as Soldier Robots have three types of boss that wear different cosmetics or use different weapons. Plus, general consensus in the discussion so far is that we should include Gatebots somewhere. If not here, Swood and I have discussed putting them on the [[Gatebot hat]] page as an alternative, though all it would really save is one row. Insofar as tanks go, we could split [https://i.imgur.com/jFSGfD2.png Normal and Romevision designs as half-buttons,] and show undamaged, the three damaged states, and the Final Wave tanks. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 02:24, 17 March 2024 (UTC)
::::Ah then that would be the problem. As you'll notice the model doesn't vertical/horizontal rotate around the center of the hat. You should read the guide on recompiling the models so that they're centered on the project page. One sideeffect of recompiling them is that the jigglebones will be removed. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:03, 17 October 2011 (PDT)
 
  
== Offset map syntax ==
+
== 3D models of hazards ==
  
What's syntax of offset maps? [[User:SiPlus|SiPlus]] 03:34, 28 October 2011 (PDT)
+
There hasn't been a discussion started on these, but one for the ghost and sawblade have already been made. I personally think that not every hazard needs a 3D model. Sure it's nice, but the Sawblade has nothing interesting about it and the Train is simply too large to notice any detail on it. I think it should be judged on a case-by-case basis rather than just making 3D models for the few separate hazard pages we have.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 09:04, 16 March 2024 (UTC)
 +
 
 +
:Daft question but do skeletons count as map hazards or bosses? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 09:53, 16 March 2024 (UTC)
 +
 
 +
::Map hazards if they're the regular ones, bosses if it's the Skeleton King. Either way, the skeletons are notable enough for 3D images imo.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 09:54, 16 March 2024 (UTC)
 +
 
 +
::: If someone wants to do it, then I don't really see a reason not to. There aren't that many hazards with individual pages. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:43, 16 March 2024 (UTC)
 +
 
 +
::::This also includes Pumpkin Bombs btw, which would be an ever-increasing list, which would eventually look just like [[Scattergun]] or even more.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:47, 16 March 2024 (UTC)
 +
 
 +
::::: If it were up to me, weapon pages wouldn't be as huge as they are now.
 +
::::: Just like I replied to the robot one, I don't think we need to make 3D views for each and every possible variant of something. The default one is fine - and there isn't much value in dedicating so much space for a prop used in only one map. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 16:05, 16 March 2024 (UTC)
 +
 
 +
== 3D bumpercars? ==
 +
 
 +
I noticed that the [[Bumper Cars]] page is a huge stub, and so I thought... would a 3D image of the bumper car models work? I mean technically they're also used in the taunt, but maybe we can make unique ones with the mercs in them for it.--[[User:ShadowMan44|ShadowMan44]] ([[User talk:ShadowMan44|talk]]) 08:25, 22 May 2024 (UTC)
 +
 
 +
:That would probably be on the taunt page once a proper discussion on taunts is held. I'll open one up in a bit. I personally think we should change that bumper cars page into a disambiguation instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 08:27, 22 May 2024 (UTC)
 +
 
 +
== Taunt 3D images ==
 +
 
 +
For 3D taunt images, I think it could be easily pulled off, and there's not much of a discussion to be had. The only thing I want sorted out is:
 +
# Do we create RED/BLU variants of prop images? (I vote yes)
 +
# Do we create a combined prop image, similar to [[Battalion's Backup]]'s "Combined" image? (I vote no)
 +
# How do we handle partner taunts?
 +
# How do we handle all/multi-class taunts?
 +
 
 +
I'd say for partner taunts (meaning taunts that are only 2 people, e.g. Skullcracker) we just skip them entirely. The highlight of these taunts are purely the 2 classes interacting, which would be pretty much impossible to do in HLMV.
 +
 
 +
For all/multi-class taunts, I am fairly certain we can do an example for each class if we keep the buttons as half pairs, except for the Spy which would be a full-sized button on the bottom. But the issue with this is a taunt like the Cheers!, which contains 9 props too. Perhaps a single-class example (matching the class in the infobox) would be best, followed by the props (if the taunt has no props, the single class image would be the only 3D image).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:10, 6 June 2024 (UTC)
 +
 
 +
:When it comes to the partner taunts I'll be honest I don't really know how to tackle that, but personally I'd say 3D views for just the props would be enough. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:12, 6 June 2024 (UTC)

Latest revision as of 14:12, 6 June 2024

Talk archives
Intel blu idle.png Archive 1

3d models of cosmetics

Maybe doing 3d images of cosmetic items would be a good idea. Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:22, 7 December 2023 (UTC)

Pictogram nope.png Nope, discussed before. Too much effort, way too many cosmetics, too many technical issues such as certain parts of the cosmetic being invisible. We'll consider doing taunts, however.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:29, 7 December 2023 (UTC)
If we do taunts, then maybe we can make them GIFs to show what they look like. ----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:28, 8 December 2023 (UTC)
That's what the demonstrations are for. We can't have GIFs on 3D models as they're not actually 3D models, but rather just a bunch of images that it cycles between.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:35, 8 December 2023 (UTC)

3d models of buildings

I think that adding 3d images of Sentries, Dispensers, and Teleporters would be a good idea.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:38, 8 January 2024 (UTC)

Could work, but there is no infobox for buildings.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:39, 8 January 2024 (UTC)
Yea, we don't just want to "leave them out in the open." I'd say we also add an infobox for the buildings as well.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:44, 8 January 2024 (UTC)
Easier said than done, plus it would only really be the 3D model viewer. It might look awkward.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:47, 8 January 2024 (UTC)

Recompiled Model Link

Ace here, looking to update all dead and working links to not be redirects although bit hard since all of them does so, but managed to do this: Link Acceptable? Acceonit (talk) 07:17, 13 February 2024 (UTC)

It's not necessary to replace dead ones, simply remove them. Working links are just fine. Please don't use Discord links to host anything as they expire after a while.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 08:05, 13 February 2024 (UTC)

3d models of bosses

I feel like we should add 3d models of Halloween bosses, since:

  1. They are in an infobox
  2. They could use a 3d model

I'm all in for it, what do you say? :D


Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png

Steam Steam tray.png 17:57, 26 February 2024 (UTC)

Like I said, the infobox would need to be edited for that. Before we start doing any non-weapon renders some stuff needs to be figured out first.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:29, 26 February 2024 (UTC)
Is it ok to just copy-and-paste the code on other templates?
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 18:48, 26 February 2024 (UTC)
Infoboxes are much more complicated than most other templates, copy-pasting won't always work. I would leave it to more experienced users.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:06, 26 February 2024 (UTC)

3d models of robots

We have been discussing this topic a little bit on the IRC, and everyone seems to agree. We must need robot 3d images, and I already created one for the Tank Robot. Please say yes!
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 19:40, 14 March 2024 (UTC)

The issue is more of which ones we're going to create. The idea itself is good and can pass, but the specifics of which robots we're going to create (obviously default and romevision ones). Are we going to add ones with different cosmetics? Are we going to add bosses? Are we going to add Gatebot variants? Are we going to add ÜberCharged versions? Are we going to add the unused RED textures?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:44, 14 March 2024 (UTC)
Here's what I'm thinking:
  • Have a separate infobox template
  • Have the variants robots be:
    • Normal
    • Romevision
    • Ubercharged
    • Ubercharged Romevision
  • All variants must be BLU
  • The Tank's final wave skin will be included, but not the variants of it breaking, because it will take up too much space.
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 19:53, 14 March 2024 (UTC)
No point in a separate infobox, that would take up even more space and it defeats the whole point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:55, 14 March 2024 (UTC)
The infobox that the robots already use ({{Class infobox}}) does not have the right views. The point would be that the Robot infobox would be less complicated.
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 20:04, 14 March 2024 (UTC)
I'm a tad late, but I'd advocate for showing at least all of the models you'd encounter while playing the vanilla missions -- especially Gatebots, which are actively a different mechanic, the same as UberCharging is.
Giants are mostly just larger robot models, (except for having a different head,) but they do have their own model -- and the frequency at which you see a Giant shouldn't be ignored, in terms of showcasing its model, I think. They're not entirely just scaled up regular robots, and if we already go into details for the 3D Model Project such as showcasing different components of weapons like the Buff Banner, or the several different variants of stock weapons that exist now, like the Minigun, I don't think the amount of toggleable buttons, nor the space they take up, is an issue here. I agree that we should focus on BLU skin models, since that's what the official game mode uses, the RED skin can stay as a gallery image, or something similar, if preferred -- but I think if we're going to showcase every reasonable thing, it should be:
  • Normal
  • Giant
  • Gatebot (there are only five types of Giant Gatebot in official missions, so we can have only regular robot Gatebot models, if we need to)
  • Romevision (we could include Giants here, Romevision cosmetics are just scaled up on Giants to match their body size, up to consensus)
  • UberCharged variants of the above
  • Normal Tank + 3 damaged states + final variants
  • Romevision Tank + 3 damaged states + final variants
That would equal out to somewhere around eight on each of the robots' pages, and sixteen boxes on the Tank page, if we wanted to include them all on one article. It's a fair bit of work, but not unreasonable in terms of real estate. We already have eight boxes on the Buff Banner page, and eighteen on the Minigun page. It sounds like a lot as a number, but it isn't that much infobox clutter. We don't need to have different ones for robot types that wear cosmetics; just like the base class models, I think we should focus on showcasing the default models.
User ThatHatGuy Signature Icon.png 01:47, 15 March 2024 (UTC)
All of those variants may take up space, but i'm down for it.
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 01:57, 15 March 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── It sounds like it would take up a lot of space, but visually, it isn't that much of an issue, at least as far as character models go; so long as each of the boxes serve a distinct purpose (which these ones would,) I think it's valid to show them all. — User ThatHatGuy Signature Icon.png 02:24, 15 March 2024 (UTC)

I would say we ignore the unused Red versions of the robots, with the giant variants they're all the same just scaled up with different animations, Romevision bots would be pretty solid though same for gatebots, but when it comes to the unique bots like the ones that wear certain cosmetics, I don't think it would be worth adding those since it would most likely add over 20 3D buttons for the page. However, unique bosses like Sergeant Crits wouldn't be a bad idea to put on their respective page as they're a major boss in the mission. Though each robot has its page so much like with the current 3D views on other class pages we can just add the 3D views on their page rather than have it clutter up all on the Mann Vs Machine page.
CheddarTalk 10:08, 16 March 2024 (UTC)
Just the base, "normal" model and Romevision variants are enough. We don't need every single possible model (including bosses), nor would the page have enough space for them. — Tark 15:41, 16 March 2024 (UTC)
Swood and I were talking about putting in Base, Gatebot, Romevision and bosses (not Giants, but specifically named bosses), and it's not too much space. This is the worst it would possibly be, as Soldier Robots have three types of boss that wear different cosmetics or use different weapons. Plus, general consensus in the discussion so far is that we should include Gatebots somewhere. If not here, Swood and I have discussed putting them on the Gatebot hat page as an alternative, though all it would really save is one row. Insofar as tanks go, we could split Normal and Romevision designs as half-buttons, and show undamaged, the three damaged states, and the Final Wave tanks. — User ThatHatGuy Signature Icon.png 02:24, 17 March 2024 (UTC)

3D models of hazards

There hasn't been a discussion started on these, but one for the ghost and sawblade have already been made. I personally think that not every hazard needs a 3D model. Sure it's nice, but the Sawblade has nothing interesting about it and the Train is simply too large to notice any detail on it. I think it should be judged on a case-by-case basis rather than just making 3D models for the few separate hazard pages we have.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 09:04, 16 March 2024 (UTC)

Daft question but do skeletons count as map hazards or bosses?
CheddarTalk 09:53, 16 March 2024 (UTC)
Map hazards if they're the regular ones, bosses if it's the Skeleton King. Either way, the skeletons are notable enough for 3D images imo.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 09:54, 16 March 2024 (UTC)
If someone wants to do it, then I don't really see a reason not to. There aren't that many hazards with individual pages. — Tark 15:43, 16 March 2024 (UTC)
This also includes Pumpkin Bombs btw, which would be an ever-increasing list, which would eventually look just like Scattergun or even more.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:47, 16 March 2024 (UTC)
If it were up to me, weapon pages wouldn't be as huge as they are now.
Just like I replied to the robot one, I don't think we need to make 3D views for each and every possible variant of something. The default one is fine - and there isn't much value in dedicating so much space for a prop used in only one map. — Tark 16:05, 16 March 2024 (UTC)

3D bumpercars?

I noticed that the Bumper Cars page is a huge stub, and so I thought... would a 3D image of the bumper car models work? I mean technically they're also used in the taunt, but maybe we can make unique ones with the mercs in them for it.--ShadowMan44 (talk) 08:25, 22 May 2024 (UTC)

That would probably be on the taunt page once a proper discussion on taunts is held. I'll open one up in a bit. I personally think we should change that bumper cars page into a disambiguation instead.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 08:27, 22 May 2024 (UTC)

Taunt 3D images

For 3D taunt images, I think it could be easily pulled off, and there's not much of a discussion to be had. The only thing I want sorted out is:

  1. Do we create RED/BLU variants of prop images? (I vote yes)
  2. Do we create a combined prop image, similar to Battalion's Backup's "Combined" image? (I vote no)
  3. How do we handle partner taunts?
  4. How do we handle all/multi-class taunts?

I'd say for partner taunts (meaning taunts that are only 2 people, e.g. Skullcracker) we just skip them entirely. The highlight of these taunts are purely the 2 classes interacting, which would be pretty much impossible to do in HLMV.

For all/multi-class taunts, I am fairly certain we can do an example for each class if we keep the buttons as half pairs, except for the Spy which would be a full-sized button on the bottom. But the issue with this is a taunt like the Cheers!, which contains 9 props too. Perhaps a single-class example (matching the class in the infobox) would be best, followed by the props (if the taunt has no props, the single class image would be the only 3D image).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:10, 6 June 2024 (UTC)

When it comes to the partner taunts I'll be honest I don't really know how to tackle that, but personally I'd say 3D views for just the props would be enough.
CheddarTalk 14:12, 6 June 2024 (UTC)