Difference between revisions of "User:Vulturas/W3ModData"
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*Vampirical aura=>Taunt kills can overheal | *Vampirical aura=>Taunt kills can overheal | ||
*Vampirical aura=>Normal attacks can overheal | *Vampirical aura=>Normal attacks can overheal | ||
+ | *Chronos | ||
+ | **Chronosphere will not block taunt attacks, the only exception would be Pyro's Hadouken | ||
+ | *Human Alliance, Orcish Horde | ||
+ | **Abilities that grant partial invisibility will not hide Hats, Miscellaneous items, or Intelligences. | ||
+ | *Human Alliance | ||
+ | **Devotion Aura will be kept as overheal, but only if the user isn't hurt. After the user gets hurt, the overheal will decay as usual. | ||
+ | *Sacred Warrior | ||
+ | **With a decent level Inner Vitality and a Ring of Vitality you can stay underwater permanently. |
Latest revision as of 17:11, 23 February 2011
- Undead Scourge-> Vampirical aura=>Sentries heal Engineer
- Vampirical aura=>Taunt kills can overheal
- Vampirical aura=>Normal attacks can overheal
- Chronos
- Chronosphere will not block taunt attacks, the only exception would be Pyro's Hadouken
- Human Alliance, Orcish Horde
- Abilities that grant partial invisibility will not hide Hats, Miscellaneous items, or Intelligences.
- Human Alliance
- Devotion Aura will be kept as overheal, but only if the user isn't hurt. After the user gets hurt, the overheal will decay as usual.
- Sacred Warrior
- With a decent level Inner Vitality and a Ring of Vitality you can stay underwater permanently.