Difference between revisions of "Back Scatter"

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m (Auto: infoboxFilter (Review RC#2852952))
m (Auto: EnforceCapitalization(Crit), WordFilter(Mini-crit → Mini-Crit), WordFilter(Critical Hits → Critical hits), (Content filters applied to links) (Review RC#3552020))
 
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| type            = weapon
 
| type            = weapon
 
| image            = Back Scatter.png
 
| image            = Back Scatter.png
| used-by          = [[Scout]]
+
| used-by          = {{used by|Scout}}
 
| slot            = primary
 
| slot            = primary
 
| weapon-script    = tf_weapon_back_scatter
 
| weapon-script    = tf_weapon_back_scatter
 
| contributed-by  = {{Backpack Item Link|76561197988525039|2687867903}}<br>{{Backpack Item Link|76561197989198125|2687867904}}<br>{{Backpack Item Link|76561198013705321|2687868028}}
 
| contributed-by  = {{Backpack Item Link|76561197988525039|2687867903}}<br>{{Backpack Item Link|76561197989198125|2687867904}}<br>{{Backpack Item Link|76561198013705321|2687868028}}
| released        = {{Patch name|6|18|2014}}<br />([[Love & War Update]])
+
| released        = {{Patch name|6|18|2014}}
| availability    = {{avail|drop|craft|purchase|collectors|crate103-strange}}
+
| released-major  = Love & War Update
 +
| availability    = {{avail|drop|craft|purchase|crate103-strange|collectors}}
 
| marketable      = yes
 
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
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| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Scattergun
+
   | item-kind      = {{item kind|Scattergun}}
  | item-level    = 1-100
+
   | att-1-positive = {{attribute|BackAttackMinicrits}}
   | att-1-positive = Mini-crits targets when fired at their back from close range
+
   | att-2-negative = {{attribute|ClipSize_Negative|-34}}
   | att-2-negative = -34% clip size
+
   | att-3-negative = {{attribute|CritChance_Disabled}}
   | att-3-negative = No random critical hits
+
   | att-4-negative = {{attribute|Spread_Negative|20}}
   | att-4-negative = 20% less accurate
 
 
}}
 
}}
 +
 
{{Quotation|'''The Scout''' on shooting enemies from behind|Is-is anybody even payin' attention ta me?|sound=Scout_generic01.wav}}
 
{{Quotation|'''The Scout''' on shooting enemies from behind|Is-is anybody even payin' attention ta me?|sound=Scout_generic01.wav}}
  
The '''Back Scatter''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, slightly-modified lever-action {{botignore|shotgun}} with a wooden handle, a single barrel, and a dual small shell drum.  
+
The '''Back Scatter''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a short, slightly-modified lever-action {{botignore|shotgun}} with wooden grips, a single barrel, and two small shell drums on the sides.  
  
Nearby enemies within a range of around 500 [[Hammer units]] (roughly 31 feet or 9.5 meters) are dealt [[Critical hits#Mini-crits|mini-crits]] damage when shot from behind with the Back Scatter. As a trade-off, it sports 34% fewer rounds per clip (leaving 4 shots before needing to reload), a 20% greater bullet spread, and an inability to deal random critical hits.
+
Nearby enemies within a range of 512 [[Hammer unit]]s<ref>game/shared/tf/tf_gamerules.cpp:L5936</ref> (roughly 32 feet or 9.8 meters) are dealt [[Critical hits#Mini-crits|Mini-Crits]] damage when shot from behind with the Back Scatter. As a trade-off, it sports 34% fewer rounds per clip (leaving 4 shots before needing to reload), a 20% greater bullet spread, and an inability to deal random Critical hits.
  
The Back Scatter was [http://steamcommunity.com/sharedfiles/filedetails/?id=252438550 contributed] to the Steam Workshop.
+
The Back Scatter was [https://steamcommunity.com/sharedfiles/filedetails/?id=252438550 contributed] to the Steam Workshop.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
+
|  ramp up         = {{tooltip|10.5|Point blank}} / pellet
|  base             = 6 / pellet
+
|  base           = 6 / pellet
|  fall off         = {{tooltip|3.168|Long range}} / pellet
+
|  fall off       = {{tooltip|3.168|Long range}} / pellet
|  pellet count     = 10
+
|  pellet count   = 10
|  pellet spread     = 24
+
|  pellet spread   = 25
|  ramp up %         = 175
+
|  ramp up %       = 175
|  point blank       = 11-105
+
|  point blank     = 11-105
|  medium range     = 6-60
+
|  medium range   = 6-60
|  long range       = 3-30
+
|  long range     = 3-32
|  crit             = 18 / pellet
+
|  crit           = 18 / pellet
|  minicrit         = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
+
|  minicrit       = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.625 s
+
|  attack interval = 0.625 s
|  reload first     = 0.7 s
+
|  reload first   = 0.7 s
|  reload more       = 0.5 s
+
|  reload more     = 0.5 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Strange variant ==
+
== Crafting ==
{{Strange item info
+
{{See also|Crafting}}
| item-type = Scattergun
 
| rankson = kills
 
| rankson2 =
 
  | att-1-positive = Mini-crits targets when fired at their back from close range
 
  | att-2-negative = -34% clip size
 
  | att-3-negative = No random critical hits
 
  | att-4-negative = 20% less accurate
 
| can deal damage = yes
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = no
 
| can deal posthumous damage = no
 
| can extinguish = no
 
| can deal long range damage = yes
 
| notes =
 
}}
 
  
==Crafting==
+
=== Blueprint ===
{{See also|Crafting}}
 
===Blueprint===
 
 
{{Blueprint
 
{{Blueprint
 
  | ingredient-1 = Reclaimed Metal
 
  | ingredient-1 = Reclaimed Metal
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}}
 
}}
 
{{Blueprint|autoresult=Scout primary}}
 
{{Blueprint|autoresult=Scout primary}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
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| ingredient-3 = Back Scatter
 
| ingredient-3 = Back Scatter
 
| result = Panic Attack
 
| result = Panic Attack
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Scattergun}}
 +
| rankson = kills
 +
| rankson2 =
 +
  | att-1-positive = {{attribute|BackAttackMinicrits}}
 +
  | att-2-negative = {{attribute|ClipSize_Negative|-34}}
 +
  | att-3-negative = {{attribute|CritChance_Disabled}}
 +
  | att-4-negative = {{attribute|Spread_Negative|20}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 
}}
 
}}
  
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| 2 = {{Show achievement|Scout|Severed Ties}}
 
| 2 = {{Show achievement|Scout|Severed Ties}}
 
}}
 
}}
 +
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
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'''{{Patch name|6|23|2014}}'''
 
'''{{Patch name|6|23|2014}}'''
* Updated the attribute description for the Back Scatter to better explain what it does.<sup>{{Tooltip|?|Was previously "Mini-crits targets when fired at their back and at close range"}}</sup>
+
* Updated the attribute description for the Back Scatter to better explain what it does.<sup>{{Tooltip|?|Added Mini-crits targets when fired at their back and at close range}}</sup>
  
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
+
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 
* Added [[Strange]] quality.
 
* Added [[Strange]] quality.
  
 
'''{{Patch name|3|28|2018}} #1'''
 
'''{{Patch name|3|28|2018}} #1'''
* Fixed The Back Scatter not mini-critting when the Scout was in the air and behind their target.
+
* Fixed The Back Scatter not Mini-Crit'ing when the Scout was in the air and behind their target.
  
 
== Trivia ==
 
== Trivia ==
* A [[Wikipedia:Backscatter|backscatter]] is a diffuse reflection towards the direction it came.
+
* A [[w:Backscatter|backscatter]] is a diffuse reflection towards the direction it came.
* The saddle magazine featured on the Back Scatter is based off the [[w:WWII|WWII]]-era Patronentrommel and Doppeltrommel magazines.
 
  
 
== Gallery ==
 
== Gallery ==
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== See also ==
 
== See also ==
* [[Scout strategy#Back Scatter|Back Scatter strategy]]
+
* [[Basic Scout strategy#Back Scatter|Back Scatter strategy]]
'[[crital hits]]
+
 
 +
== References ==
 +
<references/>
  
{{LoveAndWar Update Nav}}
+
{{Love And War Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Latest revision as of 07:00, 19 June 2024

Is-is anybody even payin' attention ta me?
The Scout on shooting enemies from behind

The Back Scatter is a community-created primary weapon for the Scout. It is a short, slightly-modified lever-action shotgun with wooden grips, a single barrel, and two small shell drums on the sides.

Nearby enemies within a range of 512 Hammer units[1] (roughly 32 feet or 9.8 meters) are dealt Mini-Crits damage when shot from behind with the Back Scatter. As a trade-off, it sports 34% fewer rounds per clip (leaving 4 shots before needing to reload), a 20% greater bullet spread, and an inability to deal random Critical hits.

The Back Scatter was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 11-105
Medium range 6-60
Long range 3-32
Pellet spread 25:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.7 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Shortstop Crit-a-Cola Back Scatter
Item icon Reclaimed Metal.png + Item icon Shortstop.png + Item icon Crit-a-Cola.png = Item icon Back Scatter.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Reclaimed Metal Reclaimed Metal Back Scatter Panic Attack
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Back Scatter.png = Item icon Panic Attack.png

Strange variant


Related achievements

Leaderboard class scout.png Scout

Back 2 Back
Back 2 Back
While using the Back Scatter, kill a Heavy/Medic pair within 20 seconds of each other.


Back In Business
Back In Business
While using the Back Scatter, kill 20 spies from behind.
Severed Ties
Severed Ties
While using the Back Scatter, kill 20 friends from behind.


Leaderboard class spy.png Spy

Fast Fingers
Fast Fingers
Backstab a Scout that is using the Back Scatter.

Update history

June 18, 2014 Patch (Love & War Update)

  • The Back Scatter was added to the game.

June 19, 2014 Patch

  • Added a crafting recipe for the Back Scatter.

June 23, 2014 Patch

  • Updated the attribute description for the Back Scatter to better explain what it does.?

July 7, 2016 Patch #1 (Meet Your Match Update)

March 28, 2018 Patch #1

  • Fixed The Back Scatter not Mini-Crit'ing when the Scout was in the air and behind their target.

Trivia

  • A backscatter is a diffuse reflection towards the direction it came.

Gallery

See also

References

  1. game/shared/tf/tf_gamerules.cpp:L5936