Difference between revisions of "User:Gabrielwoj/Sandbox3"
Gabrielwoj (talk | contribs) (Replaced my Sandbox with something else related to War Paints. It also includes my ultra mega massive upload table that I made years ago. I hid it since I don't have the icons done yet, and I don't want those to appear on the "files missing" page.) |
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== The Teufort Collection == | == The Teufort Collection == | ||
Revision as of 23:14, 21 June 2024
War Paint Project
After 9 years in development, we can finally get Decorated / War Paint textures out of TF2, and I hope it was worth the wait. This page won't explain how, as the method of doing so can be a little dangerous. This page will be my to-do list on what I have to do and such, as well my massive template that I've made long ago that will help upload things once they are done. The idea is to make Shugo style icons for Decorated / War Painted weapons, and finally, include BLU Team variants as well.
The following steps to the project is as follows:
1) "Capture" all instances of decorated / war painted weapons with the "Randomize" set to "0", on each team and each grade.
2) Obtain every texture from each "Capture" with the .dds file extension.
3) Mass import those .dds files using the batch-tool of VTFEdit Reloaded to export them to .vtf files.
4) Upload them on my GitHub Repository.
5) Obtain the .vmt files that can be found from the game's .vpk files.
6) Decompile weapon models to include those textures as several "Skin" switchers for easy access, separating those by "collections" (maybe).
6-a) Separate those textures by collections as folders, and use the .vmts found in the game files as skins for each model (not every war paint uses those, in fact, only a few). This will differ per collection, and it will take a while, but it will be worth it. The idea here is to make these recompiled models include the .vmts already in the vpk, as well to make skin switching very easy for those that doesn't really need a custom .vmt. The game generates the texture only, but the material is on the .vpk. This will only be done if I'm able to get recompiled models that look 1:1 with their default ones.
7) Finally start making the icons themselves.