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− | {{Class infobox | + | {{DISPLAYTITLE:机枪手机器人}} |
− | | image = Heavybot_blu.png | + | {{Infobox class |
− | | health = '''60''' <small>(欢乐机枪手)</small> <br> '''{{Metrics/Health|C=heavy}}''' <small>(机枪手机器人、反弹机枪手、霰弹枪机枪手、重量级拳击冠军)</small> <br>'''900''' <small>(钢拳护卫、击退钢拳护卫)</small> <br>'''5000''' <small>(巨型机枪手、巨型反弹机枪手、巨型吸血机枪手(类型2)、巨型火龙机枪手)</small> <br>'''5500''' <small>(巨型吸血机枪手(类型1))</small> <br>'''60,000''' <small>(钢拳上尉、巨型吸血机枪手)</small> | + | | image = Heavybot_blu.png |
− | | speed = '''30.8%''' <small>(钢拳上尉、巨型吸血机枪手)</small> <br>'''38.5%''' <small>(巨型机枪手、巨型反弹机枪手、巨型火龙机枪手)</small> <br>'''53.9%''' <small>(巨型霰弹枪机枪手)</small> <br>'''{{Math/Relative speed|{{Metrics/Speed|C=heavy}}}}%''' <small>(机枪手机器人、反弹机枪手、霰弹枪机枪手、重量级拳击冠军、钢拳护卫、 <br> 击退钢拳护卫)</small> <br>'''100.1%''' <small>(欢乐机枪手)</small> | + | | health= '''60''' <small>(欢乐机枪手)</small> <br> '''{{Metrics/Health|C=heavy}}''' <small>(机枪手机器人、反弹机枪手、霰弹枪机枪手、重量级拳击冠军)</small> <br>'''900''' <small>(钢拳护卫、击退钢拳护卫)</small> <br>'''5000''' <small>(巨型机枪手、巨型反弹机枪手、巨型吸血机枪手(类型2)、巨型火龙机枪手、巨型霰弹枪机枪手)</small> <br>'''5500''' <small>(巨型吸血机枪手(类型1))</small> <br>'''60,000''' <small>(钢拳上尉、巨型吸血机枪手)</small> |
| + | | speed = '''30.8%''' <small>(钢拳上尉、巨型吸血机枪手)</small> <br>'''38.5%''' <small>(巨型机枪手、巨型反弹机枪手、巨型火龙机枪手)</small> <br>'''53.9%''' <small>(巨型霰弹枪机枪手)</small> <br>'''{{Math/Relative speed|{{Metrics/Speed|C=heavy}}}}%''' <small>(机枪手机器人、反弹机枪手、霰弹枪机枪手、重量级拳击冠军、钢拳护卫、 <br> 击退钢拳护卫)</small> <br>'''100.1%''' <small>(欢乐机枪手)</small> |
| }} | | }} |
− | {{Quotation|'''The Heavy-bot'''|My fists! They are made of ''STEEL''!|sound=Heavy_mvm_specialweapon01.mp3}} | + | {{Quotation|'''机枪手机器人'''|我的拳头!它们是钢铁做的!|sound=Heavy_mvm_specialweapon01.mp3}} |
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− | '''[[Heavy]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies. | + | '''[[Heavy/zh-hans|机枪手]][[Robots/zh-hans|机器人]]'''是一种出现在[[Mann_vs._Machine/zh-hans|曼恩vs.机器]]中的敌人。 |
− | == Normal Variants == | + | ==一般类型== |
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− | === Heavy === | + | ===机枪手(Heavy)=== |
| {{Robot loadout|icon=heavy|name=Heavyweapons|primary=Minigun}} | | {{Robot loadout|icon=heavy|name=Heavyweapons|primary=Minigun}} |
− | The basic Heavy Robot, manufactured by [[Gray Mann]]. These robots are similar to the normal Heavy: big, tough, and packing a punch. The regular Heavy robot wields a [[Minigun]], ripping to shreds anyone who dares to come too close. The Heavy robot often comes in small to medium sized waves, often accompanying other robots as support. They appear to have a delayed sense of enemy tracking, meaning that they will find it hard to hit a player dodging at close range. Attack them at longer ranges where their Minigun will be inaccurate and suffer from damage fall-off.
| + | 常规的机枪手机器人,被[[Gray Mann/zh-hans|格雷曼恩]]制造。这些机器人与普通机枪手类似,体型大,耐打,力气大。常规的机枪手机器人配备一把[[minigun/zh-hans|转轮机枪]],可以把任何胆敢靠近的人撕成碎片。机枪手机器人经常在小规模到中等规模的波次出现,与其他机器人一起提供支援。他们追踪敌人时似乎有延迟,这意味着他们很难击中在近距离躲避的玩家。在远距离攻击他们,此时转轮机枪在的伤害会因为准确度降低而下降。 |
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− | === Crit Heavy === | + | ===暴击机枪手(Crit Heavy)=== |
− | {{Robot loadout|icon=heavy|name=Crit Heavy|primary=Minigun|attribs={{buff|100% crit chance}}{{buff|+50% damage bonus}}}} | + | {{Robot loadout|icon=heavy|name=Crit Heavy|primary=Minigun|attribs={{buff|100%暴击几率}}{{buff|+50% 造成的伤害}}}} |
− | This advanced variation of the Heavy robot is critboosted and deals 50% more damage much like Giant Heavies. These Heavy-bots appear near the end of wave 3 in [[Broken Parts (mission)|Broken Parts]] along with pocket [[Medic Robot#Über Medic (Type 2)|Über Medics]].
| + | 这种机枪手机器人的高级变体有暴击加成,和巨型机枪手一样会额外造成50% 的伤害。这些机枪手机器人在[[Broken Parts (mission)/zh-hans|碎片]]第三波次的末尾与随行的[[Medic Robot#Über Medic (Type 2)/zh-hans|超能医生]]一起出现。 |
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− | === Deflector Heavy === | + | ===反弹机枪手(Deflector Heavy)=== |
− | {{Robot loadout|icon=heavy deflector|name=Deflector Heavy|primary=Deflector|hat=U-clank-a|attribs={{buff|Can shoot down projectiles}}{{nerf|Cannot see past 1200 units}}}} | + | {{Robot loadout|icon=heavy deflector|name=Deflector Heavy|primary=Deflector|hat=U-clank-a|attribs={{buff|可以击落飞行物}}{{nerf|看不到1200单位外}}}} |
− | The Deflector Heavy functions similarly to the regular Heavy robot, with the added benefit of being able to shoot down incoming [[projectiles]] that are in flight. It is discernible from the regular Heavy robot by its [[U-clank-a]] and green tracer firing effect rather than the usual yellow/orange. These robots are not found in the game's template files and only appear in the Expert Mannworks mission, [[Mannslaughter (mission)|Mannslaughter]], on multiple waves.
| + | 反弹机枪手的功能和常规的机枪手机器人类似,但可以击落飞行中的[[projectiles/zh-hans|射弹]]。与常规机枪手机器人的区别在于他们戴着[[U-clank-a/zh-hans|叮当响的铁军帽]],并且有绿色的曳光弹开火特效,而不是一般开火时的黄橙色弹道。这些机器人在游戏的样板文件中找不到,并且只在Mannworks的专家任务Mannslaugher中的多个波次出现。 |
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− | === Shotgun Heavy === | + | ===霰弹枪机枪手(Shotgun Heavy)=== |
− | {{Robot loadout|icon=heavy shotgun|name=Heavy Shotgun|secondary=Shotgun|attribs={{buff|+90% faster reload}}{{buff|+200% more pellets per shot}}{{nerf|-67% damage dealt}}{{nerf|-150% slower firing speed}}}} | + | {{Robot loadout|icon=heavy shotgun|name=Heavy Shotgun|secondary=Shotgun|attribs={{buff|+90% 装填速度}}{{buff|+200% 每次射击的弹丸数量}}{{nerf|-67% 造成的伤害}}{{nerf|-150% 开火速度}}}} |
− | This version of the Heavy robot wields a Shotgun that has faster reload speed and more pellets per shot. However, it does less damage and fires much slower. They usually travel in groups to compensate for the damage and firing speed penalty, which makes them still all the more dangerous up close, but not as strong as the normal Heavy robot.
| + | 这个版本的机枪手机器人配备一把换弹更快、每次射击的弹丸更多的霰弹枪。不过,它会造成更小的伤害并且换弹慢得多。他们通常成群结队地行动来弥补伤害和开火速度的不足,这使他们在近距离变得更加危险,但是不如常规的机枪手机器人强大。 |
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− | === Heavyweight Champ === | + | ===重量级拳击冠军(Heavyweight Champ)=== |
| {{Robot loadout|icon=heavy champ|name=Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector}} | | {{Robot loadout|icon=heavy champ|name=Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector}} |
| {{Robot loadout|icon=heavy gru|name=Heavyweight Champ|melee=Gloves of Running Urgently}} | | {{Robot loadout|icon=heavy gru|name=Heavyweight Champ|melee=Gloves of Running Urgently}} |
− | The Heavyweight Champ is a pure melee variant of the Heavy robot, wearing the [[Pugilist's Protector]]. Although restricted to melee range, these robots often come in large numbers. The Heavyweight Champ comes in two different types. The first type wields the [[Killing Gloves of Boxing]]. These types are aggressive and, if not carrying the bomb, will seek out nearby players to punch and kill, gaining a [[Crit-boost]] from their K.G.B. upon killing a player. The second variant wields the [[Gloves of Running Urgently]], but without the changes made in the [[Jungle Inferno Update]] Patch, allowing them to move faster, but [[Mechanics#MarkedForDeath|marked for death]]. Their slow speed usually means they don’t pose a threat most of the time, and can be easily put down before they enter melee range.
| + | 重量级拳击冠军是机枪手机器人的近战变种,穿戴着拳击手头套。尽管受限于近战距离,这些机器人通常数量庞大。重量级拳击冠军有两种变体。第一种配备杀戮拳击手套。这种变体的机器人如果不携带炸弹就会寻找并攻击附近的玩家,杀死玩家时会为杀戮拳击手套积攒暴击加成。第二种变体配备紧急逃跑手套,在丛林炼狱更新补丁前,他们的移速不但会得到加成,还会带有死亡标记的效果。 |
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− | === Steel Gauntlet ===
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− | {{Robot loadout|icon=heavy steelfist|name=Steel Gauntlet|melee=Fists of Steel|attribs={{info|50% larger in size}}<br>{{buff|900 HP}}}}
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− | The Steel Gauntlet is similar to the Heavyweight Champ in the fact that it is a pure melee variant; however, the Steel Gauntlet can take an incredible amount of damage from ranged weapons due to its [[Fists of Steel]] and increased HP, having an effective HP of 1260. If they are carrying the bomb, try to take them down as soon as it's safe to do so. If they're left unnoticed until they upgrade to level 2 and gain the ability to regenerate health, they may become a real threat to the team. At that point, they will have both the Fists of Steel's resistance, the bomb carrier's level 1 resistance upgrade, and the bomb carrier's level 2 regeneration upgrade, creating a monster that has an effective HP of 1575 and regenerates health. If a team accidentally leaves them to upgrade, focus fire on them to bring them down as soon as possible.
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− | === Steel Gauntlet Pusher ===
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− | {{Robot loadout|icon=heavy steelfist|name=Steel Gauntlet Pusher|melee=Fists of Steel|hat=Carl|attribs={{info|50% larger in size}}<br>{{buff|900 HP}}{{buff|Deals knockback upon hitting an enemy}}{{buff|+50% damage bonus}}}}
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− | The Steel Gauntlet Pusher is a Steel Gauntlet that deals more damage. It also possesses the ability to deal [[knockback]] against players upon a successful hit. Because of this, hitting it with a melee weapon becomes a much harder task. Otherwise, they are identical. Be very careful when engaged in a melee combat and it's highly advised to never get close to them if they're grouped together.
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− | === Heavy Mittens ===
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− | {{Robot loadout|icon=heavy mittens|name=Heavy Mittens|melee=Holiday Punch|attribs={{buff|100% crit chance}}{{buff|+30% faster movement speed}}{{nerf|60 HP}}{{nerf|-80% damage dealt}}}}
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− | The rare Heavy Mittens is another pure melee variant which possess increased speed and wields a permanent Crit-boosted [[Holiday Punch]]. Spawning in small groups, they are unable to deal any damage, however any hit from them will force players to stand still and [[Schadenfreude|laugh]], making them easier targets for other robots. It is advised to get rid of them before they get in melee range. The 80% damage penalty they possess causes this Heavy robot variant unable to instantly kill players without maximum health reduction and on full health with their [[Taunts#Taunt kills|taunt kills]] as their taunt kill only deals 100 damage. Having only 20% of a typical Heavy robot's HP, they are fairly easy to destroy. They only appear during certain waves of [[Data Demolition (mission)|Data Demolition]] (Operation Steel Trap, Decoy).
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− | == Giant Variants ==
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− | === Giant Heavy ===
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− | {{Robot loadout|icon=heavy|giant=giant|name=Giant Heavy|primary=Minigun|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% movement speed}}{{nerf|Cannot see past 1200 units}}}}
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− | The Giant Heavy is a Giant version of the regular Heavy Robot. It wields an overclocked [[Minigun]] that does 50% more damage. The Giant Heavy acts largely the same as the regular Heavy robot and is occasionally accompanied by [[Medic Robot]]s.
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− | === Giant Deflector Heavy ===
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− | {{Robot loadout|icon=heavy deflector|giant=giant|name=Giant Deflector Heavy|primary=Deflector|hat=U-clank-a|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{buff|{{common string|bot deflect projectiles|1}}}}{{nerf|-50% movement speed}}{{nerf|Cannot see past 1200 units}}}}
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− | The Giant Deflector Heavy has all of the added benefits and negatives of the Giant Heavy, as well as the ability of its smaller counterpart to shoot down incoming projectiles. Like the Deflector Heavy, it can be identified by its U-clank-a and green tracer firing effect.
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− | ===Giant Heal-on-Kill Deflector Heavy (Type 1)===
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− | {{Robot loadout|icon=heavy deflector healonkill|giant=giant|name=Giant Heal-on-Kill Heavy|primary=Deflector|hat=Tungsten Toque|attribs={{info|Robot is a Gatebot}}<br>{{buff|5,500 HP}}{{buff|+20% damage bonus}}{{buff|+70% knockback resistance}}{{buff|+5000 health restored on kill}}{{buff|{{common string|bot deflect projectiles|2}}}}{{nerf|-60% movement speed}}{{nerf|Cannot see past 1600 units}}}}
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− | These robots share the same projectile destruction property as Deflector Heavy robots, with the added ability to restore 5,000 HP upon any successful kill. This makes them an extremely deadly force to deal with, though fortunately the first variant of the Giant Heal-on-Kill Deflector Heavy has its health bar displayed on screen even though it's not actually a boss (it has only 5,500 HP). It is recommended to hide behind a Medic’s Projectile Shield and focus fire on the robot. If you are severely injured, quickly run away to prevent the robot from restoring health.
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− | ===Giant Heal-on-Kill Deflector Heavy (Type 2)===
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− | {{Robot loadout|icon=heavy deflector healonkill|giant=giant|name=Giant Heavy|primary=Deflector|attribs={{info|Stats belonging to this robot's weapon does not work}}<br>{{buff|5,000 HP}}{{buff|+20% damage bonus}}{{buff|+70% knockback resistance}}{{buff|+5000 health restored on kill}}{{buff|{{common string|bot deflect projectiles|2}}}}{{nerf|-65% movement speed}}{{nerf|Cannot see past 1200 units}}}}
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− | This variant of the Giant Heal-on-Kill Heavy has a serious programming error. They are meant to wield the [[Deflector]] that has the stats listed above, however the item has not been set in the template files, causing the robot to use the [[Minigun]] with default attributes.
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− | === Giant Heater Heavy (Type 1) ===
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− | {{Robot loadout|icon=heavy heater|giant=giant|name=Heavyweapons|primary=Huo-Long Heater|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{nerf|-50% movement speed}}}}
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− | While being the weakest giant heavy due to its reduced firepower, this robot has no maximum sight distance and is impossible to approach without bursting into flames or being gunned down.
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− | === Giant Heater Heavy (Type 2) ===
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− | {{Robot loadout|icon=heavy heater|giant=giant|name=Heavyweapons|primary=Huo-Long Heater|attribs={{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|{{tooltip|+20% damage dealt|+0% damage dealt after all gates are captured}}}}{{nerf|-50% movement speed}}}}
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− | This [[Mannhattan|Gatebot]] variant of the Giant Heater Heavy has the same stats as the one mentioned before, except it deals 20% more damage before all gates are captured in [[Mannhattan]], making it more versatile than the previous type when capturing gates.
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− | === Giant Shotgun Heavy ===
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− | {{Robot loadout|icon=heavy shotgun|giant=giant|Name=Giant Shotgun Heavy|secondary=Shotgun|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+90% faster reload}}{{buff|{{tooltip|Can shoot down projectiles|This attribute does not function on Shotguns}}}}{{buff|+900% more pellets per shot}}{{nerf|-50% damage dealt}}{{nerf|-150% slower firing speed}}{{nerf|-30% movement speed}}{{nerf|Cannot see past 1200 units}}}}
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− | Wielding a smaller gun doesn't mean it's less harmful. In fact, it's the fastest Giant Heavy. Similar to its smaller counterpart, it wields a Shotgun and has the exact same bonuses and weaknesses as the regular Shotgun Heavy. However, it fires a lot more pellets per shot; being killed in one shot by this giant is not unusual. This robot can deal 448 damage at point-blank range. Extra caution should be taken around this robot. It is highly advised to combat it in medium range. Although it has been given an attribute to deflect projectiles, the attribute is not programmed to work with the [[Shotgun]].
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− | == Bosses ==
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− | ===Chief Heal-on-Kill Deflector Heavy===
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− | {{Robot loadout|icon=heavy deflector healonkill|giant=giant|name=Giant Heal-on-Kill Heavy|primary=Deflector|hat=Tungsten Toque|attribs={{info|1.8x larger in size}}<br>{{info|Robot is a Gatebot}}<br>{{buff|60,000 HP}}{{buff|+20% damage bonus}}{{buff|+8000 health restored on kill}}{{buff|{{common string|bot deflect projectiles|2}}}}{{buff|+70% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Provides 10% less rage}}{{nerf|Cannot see past 1600 units}}{{nerf|-60% movement speed}}}}
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− | (Note: This robot's in-game name is only Giant Heal-On-Kill Heavy) This massive robot can tank 60,000 damage provided that it doesn't kill anyone. It gains 8,000 health on kill from 5,000 health on kill from its smaller counterpart. It only appears in the last wave of [[Empire Escalation (mission)|Empire Escalation]] (Operation Two cities, Mannhattan). Its appearance is accompanied with a group of [[Soldier Robot#Extended Buff Soldiers|Concheror Soldiers]] along with 4 [[Scout Robot#Force-A-Nature Super Scout|Force-A-Nature Gatebot Super Scouts]] on the top floor 42 seconds after it's deployed. If it gets constant kills it can walk and capture both gates all by itself. Heavily injured defenders must attempt to avoid it, stay out of danger range, or simply use Uber Canteens if forced to. In desperate situations, suiciding is sometimes a better option than allowing it to gain health. A Medic’s Projectile Shield can help to protect injured defenders and buy them time to get to a source of health. The defenders must not focus all their attention on the Heavy robot however, it provides the perfect distraction for the Force-A-Nature Super Scouts to slip by and deliver the bomb.
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− | === Captain Punch ===
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− | {{Robot loadout|icon=heavy chief|giant=giant|name=Captain Punch|melee=Fists of Steel|hat=War Head|attribs={{info|1.9x larger in size}}<br>{{buff|60,000 HP}}{{buff|+70% knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|5.0x damage dealt}}{{buff|+40% faster firing speed}}{{buff|Regenerates 250 HP per second}}{{buff|Provides 90% less rage}}{{nerf|-60% movement speed}}}}
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− | This Heavy has an extremely large health pool, combined with regeneration and innate ranged damage resistance from the Fists of Steel makes this behemoth the toughest robot in the entire game. Since melee resistance upgrade doesn't exist, there's no way to reduce its punching damage through upgrade stations. With the punching power of 325 HP per hit, it's capable of killing any non-overhealed class in a single, deadly blow. It's the final boss of the mission "[[Bone Shaker (mission)|Bone Shaker]]" (Operation Mecha Engine, Bigrock). As long as the constant flow of [[Sniper Robot|Sniper]]s and [[Spy Robot|Spies]] are dealt with, make sure to output as much damage as possible as its large health pool combined with the Fists of Steel's resistance makes it even tougher than the toughest tank. It's also slightly faster than a Tank. Due to this Heavy's insane amount of health, health regen and bone-crunching punches, melee fighting this bot is not recommended. A [[Demoknight]] with max damage plus Crits and Uber might be a viable option, since a fully upgraded critical swing from any of the Demo's swords that have a damage upgrade will deal 780 damage, assuming one has a [[shield]] equipped. A Spy is also a great option because [[backstab]]s deal double damage to this robot and the [[Dead Ringer]] will let a Spy survive at least one hit.
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− | == Bugs ==
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− | *The non-gatebot version of the Shotgun Heavy robot is named Heavy Shotgun.
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− | == Unused content ==
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− | *The [[GRU]] Heavyweight Champ has a second, unused icon that was present in the game's files since the Mann vs. Machine mode launched.
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− | *The [[K.G.B.]] Heavyweight Champ originally had a RED fist icon similar to the GRU Heavyweight Champ's, but it was later changed to BLU.
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− | *The Steel Gauntlet has a disabled defunct attribute applied to it named <code>DefensiveBuffHigh</code>, which according to the pop file from the map [[Example]], causes the affected robot to take 90% less damage and have a particle effect surrounding it. This attribute, according to developer comments would have replaced the Steel Gauntlet's high health.
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− | *Disabled code for the Heavy Mittens indicate the robot was to be 35% smaller and have the [[Point and Shoot]] and [[All-Father]] equipped, causing it to resemble a [[w:garden gnome|garden gnome]]; the code name for the Heavy Mittens is actually <code>T_TFBot_Heavyweapons_Gnome</code>.
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− | *Three unused variants of the Giant Heavy exist:
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− | <b>Giant Heavy (Unused Type 1)</b>
| + | ===钢拳护卫(Steel Gauntlet)=== |
− | {{Robot loadout|icon=heavy|giant=giant|name=Giant Heavy|primary=Natascha|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}} | + | {{Robot loadout|icon=heavy steelfist|name=Steel Gauntlet|melee=Fists of Steel|attribs={{info|体型增大50%}}<br>{{buff|900 生命值}}}} |
| + | 钢拳护卫和重量级拳击冠军类似,是纯粹的近战变种;不过拥有钢铁手套的加成和增加的生命值,钢拳护卫可承受最多1260点的远程武器伤害。如果他们正在携带炸弹,最安全的做法是尽早把他们解决掉。如果他们升级到二级并获得恢复生命值的能力,就可能对团队构成真正的威胁。此时,他们将拥有钢铁手套的抗性,炸弹携带者的一级抗性升级和二级生命恢复升级,变为一个拥有1575点有效生命值且不断恢复生命值的怪物。如果让他们成功升级,集火攻击并尽早解决他们。 |
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− | A Giant Heavy equipped with the Natascha. Dealing higher damage than a regular Natascha, this allows the giant to slowdown and kill retreating enemies (especially Scouts) easily.
| + | ===击退钢拳护卫(Steel Gauntlet Pusher)=== |
| + | {{Robot loadout|icon=heavy steelfist|name=Steel Gauntlet Pusher|melee=Fists of Steel|hat=Carl|attribs={{info|体型增大50%}}<br>{{buff|900生命值}}{{buff|击中敌人时造成击退}}{{buff|+50% 造成的伤害}}}} |
| + | 击退钢拳护卫是造成更多伤害的钢拳护卫。他们在成功攻击玩家时会将其击退。正因如此,用近战武器攻击他变得难得多。除此之外,他与钢拳护卫是相同的。在近战时要万分小心,建议在他们聚集时一定不要靠近。 |
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− | <b>Giant Heavy (Unused Type 2)</b>
| + | ===欢乐机枪手(Heavy Mittens)=== |
− | {{Robot loadout|icon=heavy|giant=giant|name=Giant Heavy|primary=Brass Beast|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+50% damage bonus}}{{nerf|-50% move speed}}}} | + | {{Robot loadout|icon=heavy mittens|name=Heavy Mittens|melee=Holiday Punch|attribs={{buff|100% 暴击几率}}{{buff|+30% 移动速度}}{{nerf|60生命值}}{{nerf|-80% 造成的伤害}}}} |
| + | 稀有的欢乐机枪手是另一种近战变体,他们有更快的速度,并穿戴着拥有永久暴击加成的欢乐拳套。他们以小组形式出现,不能造成任何伤害,不过他们的攻击会强迫玩家留在原地笑,使其更容易地成为其他机器人的目标。建议在进入他们的近战范围前躲远点。80%的伤害衰减使得他们无法杀死没有最大生命值消减的玩家,由于他们的杀敌嘲讽只造成100伤害,所以他们也不能用杀敌嘲讽杀死满生命值的玩家。他们只有正常机枪手机器人的20%血量,因此很容易被摧毁。他们只在Data Demolition的特定波次出现。 |
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− | A Giant Heavy equipped with the Brass Beast. This giant robot has an issue with its template; logically, this Giant Heavy should deal +70% damage bonus due to the innate damage bonus from the Brass Beast.
| + | ==巨型== |
| + | ===巨型机枪手(Giant Heavy)=== |
| + | {{Robot loadout|icon=heavy|giant=giant|name=Giant Heavy|primary=Minigun|attribs={{buff|5,000点生命值}}{{buff|+70% 击退抗性}}{{buff|+50% 伤害加成}}{{nerf|-50% 移动速度}}{{nerf|看不到1200单位外}}}} |
| + | 巨型机枪手是常规机枪手机器人的巨大版本。他配备了超频了的转轮机枪,可造成50%的额外伤害。巨型机枪手和常规的机枪手机器人的行为大体相同,偶尔有医疗兵机器人陪同。 |
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− | <b>Super Heavyweight Champ</b>
| + | ===巨型反弹机枪手(Giant Deflector Heavy)=== |
− | {{Robot loadout|icon=heavy champ|giant=giant|name=Super Heavyweight Champ|melee=Killing Gloves of Boxing|hat=Pugilist's Protector|attribs={{buff|5,000 HP}}{{buff|+70% knockback resistance}}{{buff|+20% damage bonus}}{{buff|+40% attack rate}}{{nerf|-50% move speed}}}} | + | {{Robot loadout|icon=heavy deflector|giant=giant|name=Giant Deflector Heavy|primary=Deflector|hat=U-clank-a|attribs={{buff|5,000点生命值}}{{buff|+70% 击退抗性}}{{buff|+50% 伤害加成}}{{buff|{{common string|bot deflect projectiles|1}}}}{{nerf|-50% 移动速度}}{{nerf|不能看到1200单位外}}}} |
| + | 巨型反弹机枪手有巨型机枪手的所有优点和缺点,也有着和反弹机枪手相同的击落来袭飞行物的能力。和反弹机枪手一样,他也戴着叮当响的铁军帽,有着绿色的曳光弹开火效果。 |
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− | The Heavyweight Champ robot in its giant form. As it shares the same movement speed penalty as the other giant Heavies, its threat level is limited as long as the defenders stay out of its range.
| + | ===巨型吸血机枪手 类型1(Giant Heal-on-Kill Deflector Heavy Type 1)=== |
| + | {{Robot loadout|icon=heavy deflector healonkill|giant=giant|name=Giant Heal-on-Kill Heavy|primary=Deflector|hat=Tungsten Toque|attribs={{info|该机器人是[[Mannhattan/zh-hans|Gatebot]]}}<br>{{buff|5,500生命值}}{{buff|+20% 伤害加成}}{{buff|+70% 击退抗性}}{{buff|击杀回复5000生命值}}{{buff|{{common string|bot deflect projectiles|2}}}}{{nerf|-60% 移动速度}}{{nerf|不能看到1600单位外}}}} |
| + | 这些机器人和反弹机枪手机器人有着相同的能击落飞行物的属性,还有着额外击杀是回复5000生命值的能力。这使得他们非常致命,不过幸运的是巨型吸血机枪手的此变体会在屏幕上显示血量条,尽管他实际上不是一个关卡头目(他只有5500点生命值)。建议躲在医生的护盾后集中火力攻击该机器人。如果你受了重伤,尽快迅速逃离来避免该机器人回复生命值。 |
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− | *There is an unused Deflector Heavy icon for a pusher Heavy, which suggests there were to be Minigun Heavies that knocked back players with each hit.
| + | ===巨型吸血机枪手 类型2(Giant Heal-on-Kill Deflector Heavy Type 2)=== |
− | *There is an unused non-gatebot version of the Chief Heal-on-Kill Heavy that exists in the template files.
| + | {{Robot loadout|icon=heavy deflector healonkill|giant=giant|name=Giant Heavy|primary=Deflector|attribs={{info|该机器人的武器属性不起作用}}<br>{{buff|5,000 生命值}}{{buff|+20% 伤害加成}}{{buff|+70% 击退属性}}{{buff|击杀回复5000生命值}}{{buff|{{common string|bot deflect projectiles|2}}}}{{nerf|-65% 移动速度}}{{nerf|不能看到1200单位外}}}} |
− | *Giant Heavies originally would have made a unique sound when they spawned in (named <code>giant_heavy_entrance.wav</code> in the game files).
| + | 这个巨型吸血机枪手的变体有一个严重的程序错误。他们本应配备具有上述属性的反射者转轮机枪,但是模板文件中没有设置该物品,导致巨型吸血机枪手使用具有默认属性的转轮机枪。 |
− | *Similar to other giants (except giant Medics), Giant Heavies have unused footstep sounds unique to them (named <code>giant_heavy_step01-04.wav</code>).
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− | *Giant Heavies have an unique Minigun taunt animation. This is never seen due to the fact that giant robots can never taunt.
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− | *Giant Heavies that wield melee weapons have an unused fully functional animation for Crit-boosted punches. They will spin their entire torso around with a full 360° while also swinging their fists.
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− | *Giant Heavies have an unused kill animation (named <code>primary_death_01</code>), which features them slumping over and twitching for a short time, before falling down and/or exploding.
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− | ==Trivia== | + | ===巨型火龙机枪手 类型1(Giant Heater Heavy Type 1)=== |
− | *The Heavy Robots have three custom taunts: if equipped with boxing gloves ([[Killing Gloves of Boxing]], [[Gloves of Running Urgently]], and [[Fists of Steel]]) they flex their metal muscles, if equipped with default [[fists]] or the [[Holiday Punch]], they rotate their hands, and if equipped with a Minigun, they will swing their weapon while giving a thumbs-up.
| + | {{Robot loadout|icon=heavy heater|giant=giant|name=Heavyweapons|primary=Huo-Long Heater|attribs={{buff|5,000 生命值}}{{buff|+70% 击退抗性}}{{nerf|-50% 移动速度}}}} |
− | *An early version of the Heavy Robot's head can be briefly seen in the [[Engineer Update (teaser)|Engineer Update teaser]].
| + | 由于削减的火力,巨型火龙机枪手是最弱的巨型机器人。但是这种机器人没有事业限制,所以无法在不被火焰燃烧以及被机枪扫射的情况下来接近他。 |
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− | == Gallery == | + | ===巨型火龙机枪手 类型2(Giant Heater Heavy Type 2)=== |
− | <gallery>
| + | {{Robot loadout|icon=heavy heater|giant=giant|name=Heavyweapons|primary=Huo-Long Heater|attribs={{info|该机器人是[[Mannhattan/zh-hans|Gatebot]]}}<br>{{buff|5,000 生命值}}{{buff|+70% 击退抗性}}{{buff|{{tooltip|+20% 造成的伤害|所有控制门都被占领时无伤害加成}}}}{{nerf|-50% 移动速度}}}} |
− | File:Heavybot red.png|An unused RED texture.
| + | 这种巨型火龙机枪手的Gatebot变体与有着与另一种变体相同的属性,在Mannhattan的所有控制门被占领前拥有20%的伤害加成,着、这使得他们在占领控制门时比另一种变体更灵活。 |
− | File:RomeHeavyBot.png|The [[Romevision]] version of the Heavy.
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− | File:BLU Deflector Heavy.png|Deflector Heavy.
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− | File:Heavybot Shotgun.png|Heavy Shotgun.
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− | File:BLU Heavyweight Champ (Type 1).png|Heavyweight Champ (Type 1).
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− | File:BLU Heavyweight Champ (Type 2).png|Heavyweight Champ (Type 2).
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− | File:BLU Steel Gauntlet.png|Steel Gauntlet.
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− | File:Heavybot Steel Gauntlet Pusher.png|Steel Gauntlet Pusher.
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− | File:BLUE Heavy Mittens.png|Heavy Mittens.
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− | File:BLU Giant Heavy.png|Giant Heavy.
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− | File:BLU Giant Deflector Heavy.png|Giant Deflector Heavy.
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− | File:Heavybot Giant Heal-on-Kill.png|Giant Heal-on-Kill Deflector Heavy.
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− | File:BLU Giant Heater Heavy.png|Giant Heater Heavy.
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− | File:BLU Captain Punch.png|Captain Punch.
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− | File:Heavybot Gatebot On.png|A Heavy with a turned on Gatebot Helmet equipped.
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− | File:Heavybot Gatebot Off.png|A Heavy with a turned off Gatebot Helmet equipped.
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− | File:Leaderboard_class_heavy_urgent.png| Older, unused version of the GRU Heavyweight Champ icon
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− | File:Leaderboard_class_heavy_deflector_push.png|Unused Pushing Heavy Deflector icon
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− | File:Heavy_Bothead_Red.png| [[RED]] skin of the unused model of the Heavy Robot's head.
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− | File:Heavy_Bothead_Blu.png| [[BLU]] skin of the unused model of the Heavy Robot's head.
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− | File:Heavy_Bothead_Green.png| "Green" skin of the unused model of the Heavy Robot's head.
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− | File:3a team-fortress-2-red-robot-heavy.png|The RED robot Heavy action figure.
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− | File:3a-team-fortress-2-blu-robot-heavy.png|The BLU robot Heavy action figure.
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− | File:Main_menu_mvm_heavy_bot.png|The Heavy Robot on the [[main menu]].
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− | </gallery>
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− | {{Robot Nav}} | + | ===巨型霰弹枪机枪手(Giant Shotgun Heavy)=== |
− | {{MannVsMachineNav}} | + | {{Robot loadout|icon=heavy shotgun|giant=giant|Name=Giant Shotgun Heavy|secondary=Shotgun|attribs={{buff|5,000 生命值}}{{buff|+70% 击退抗性}}{{buff|+90% 换弹速度}}{{buff|{{tooltip|可以击落飞行物|此属性不作用于霰弹枪}}}}{{buff|+900% 每次射击的弹丸数量}}{{nerf|-50% 造成的伤害}}{{nerf|-150% 射击速度}}{{nerf|-30% 移动速度}}{{nerf|看不到1200单位外}}}} |
− | [[Category:Mann vs. Machine]]
| + | 配备更小的枪械不意味着伤害更小。事实上,这是最快的巨型机枪手。和霰弹枪机枪手类似,他配备霰弹枪,且具有和霰弹枪机枪手相同的优势与弱点。不过,它每次开火会射出更多弹丸;被这种机器人一枪打死并不罕见。这种机器人可以近距离造成448点伤害。在这种机器人附近时要格外小心。强烈建议在中等距离下与他战斗。尽管它被赋予击落飞行物的属性,但此属性没有被编程为与霰弹枪一同使用。 |