Difference between revisions of "Template:List of slowdown-inflicting weapons"

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(Added more information about the Natascha's stun for EN.)
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  | en = * On Hit: 100% chance to slow target.
 
  | en = * On Hit: 100% chance to slow target.
 
* Every bullet that hits the target will slow them to approximately 113 [[Hammer unit]]s per second. Differences in class or normal running speed does not change this figure.
 
* Every bullet that hits the target will slow them to approximately 113 [[Hammer unit]]s per second. Differences in class or normal running speed does not change this figure.
* The slowdown effect is reduced based upon the target's distance (the further the target, the less they will be slowed down). It is currently unknown as to how much speed is reduced over what distance.
+
* The slowdown effect is reduced based upon the target's distance, gradually becoming less effective from 512 [[Hammer unit|Hammer units]] to 1536 Hammer units away, where it no longer slows the target at all.
* Disguised [[Spy|Spies]] will not be affected by slowdown from this weapon.
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* Disguised [[Spy|Spies]] and enemies that are being healed by a continuous source of healing will not be affected by slowdown from this weapon.
 
  | da = * Ved slag: 100% chance for at hastighedsnedsætte målet
 
  | da = * Ved slag: 100% chance for at hastighedsnedsætte målet
 
* Hvert eneste patron, som rammer målet, vil hastighedsnedsætte dem til approksimativ 113 [[Hammer unit/da|Hammer enheder]] per sekund. Forskelle i klasse eller normal løbehastighed, ændrer ikke disse tal.
 
* Hvert eneste patron, som rammer målet, vil hastighedsnedsætte dem til approksimativ 113 [[Hammer unit/da|Hammer enheder]] per sekund. Forskelle i klasse eller normal løbehastighed, ændrer ikke disse tal.

Revision as of 08:32, 1 July 2024

List of slowdown-inflicting weapons
Melee Sandman
  • The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target will be slowed down for the duration of the effect based on distance.
Sandman
Primary Natascha
  • On Hit: 100% chance to slow target.
  • Every bullet that hits the target will slow them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced based upon the target's distance, gradually becoming less effective from 512 Hammer units to 1536 Hammer units away, where it no longer slows the target at all.
  • Disguised Spies and enemies that are being healed by a continuous source of healing will not be affected by slowdown from this weapon.
Natascha
Note