Difference between revisions of "Eureka Effect"
GrampaSwood (talk | contribs) m (Undo edit by BatQuinn2000 (Talk) (2947937) Please provide proof of this bug) (Tag: Undo) |
(Added trivia about scrapped Spy revealing function.) |
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+ | {{Needimage|Unused particle effects}} | ||
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
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| skin-image-red = Eureka Effect RED.png | | skin-image-red = Eureka Effect RED.png | ||
| skin-image-blu = Eureka Effect BLU.png | | skin-image-blu = Eureka Effect BLU.png | ||
− | | used-by = | + | | used-by = {{used by|Engineer}} |
| slot = melee | | slot = melee | ||
| contributed-by = {{Backpack Item Link|76561198057245700|701970974}} | | contributed-by = {{Backpack Item Link|76561198057245700|701970974}} | ||
− | | released = {{Patch name|12|15|2011}} | + | | released = {{Patch name|12|15|2011}} |
− | | availability = {{ | + | | released-major = Australian Christmas 2011 |
+ | | availability = {{avail|drop|craft|purchase|collectors}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
Line 16: | Line 18: | ||
| medieval = yes | | medieval = yes | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Wrench | + | | item-kind = {{item kind|Wrench}} |
| item-level = 20 | | item-level = 20 | ||
− | | item-description = | + | | item-description = {{item description|Eureka Effect}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|AltFireTeleportToSpawn}} |
− | | att-2-positive = -50 | + | | att-2-positive = {{attribute|TeleporterBuildCost|-50}} |
− | | att-3-negative = | + | | att-3-negative = {{attribute|ConstructionRate_Decreased|50}} |
− | | att-4-negative = 20 | + | | att-4-negative = {{attribute|metal_pickup_decreased|20}} |
}} | }} | ||
− | {{ | + | |
+ | {{Quotation|'''Eureka Effect''' publicity blurb|It fixes, it dents craniums, it's the wonder tool of the century!}} | ||
The '''Eureka Effect''' is a [[Steam Workshop|community-created]] [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a retro-futuristic pipe {{botignore|wrench}} with a team-colored handle and an atomic symbol etched into the top of it. A spiral antenna, not unlike a [[w:Tesla coil|Tesla coil]], is attached to the head. A switch near the top of the grip is connected to a red wire that is plugged into the bottom of the antenna. | The '''Eureka Effect''' is a [[Steam Workshop|community-created]] [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a retro-futuristic pipe {{botignore|wrench}} with a team-colored handle and an atomic symbol etched into the top of it. A spiral antenna, not unlike a [[w:Tesla coil|Tesla coil]], is attached to the head. A switch near the top of the grip is connected to a red wire that is plugged into the bottom of the antenna. | ||
− | By pressing the reload key | + | By pressing the reload key {{DK|R}}, a menu appears with options on where to teleport to. Choosing either destination causes the Engineer to perform a [[Engineer taunts#Melee|taunt]] for approximately 2 seconds with the weapon, during which he hoists his {{botignore|wrench}} into the air and is struck by a bolt of lightning, causing him to be teleported directly to his chosen destination. Choosing the respawn room option moves the Engineer to an active respawn point. Choosing the [[Teleporters|Teleporter]] exit option instantly moves the Engineer to his Teleporter's exit, provided one has been fully built. A Teleporter entrance is not required for this option, and it does not cause the Teleporter system to need to recharge afterwards. Unlike teleporting via the Entrance, teleporting using the Eureka Effect does not display any visual effect on the Exit. Any player too close to an enemy Teleporter exit as the owner teleports to it suffers a [[telefrag]]; if an enemy destroys the exit while the Engineer is teleporting to it, he is instead teleported to spawn. Neither destination leaves the usual team-colored particle trails at the player's feet. Like any other taunt, this taunt cannot be activated if the Engineer is in midair or in water. |
− | Additionally, the Eureka Effect allows the Engineer to construct and upgrade Teleporters at half the cost (25 metal for building the teleporter and 100 metal for upgrade per level); however, the Eureka Effect is 50% less effective at speeding up construction when striking [[buildings]]. The wielder | + | Additionally, the Eureka Effect allows the Engineer to construct and upgrade Teleporters at half the cost (25 metal for building the teleporter and 100 metal for upgrade per level); however, the Eureka Effect is 50% less effective at speeding up construction when striking [[buildings]]. The wielder also receives 20% less metal from ammo pickups and [[Dispenser]]s. |
− | Using the [[Pip-Boy]] | + | Using the [[Pip-Boy]] changes the GUI similar to that of the destroy and build GUI's. |
− | Switching from this weapon to the [[Gunslinger]] | + | Switching from this weapon to the [[Gunslinger]] destroys the [[Sentry Gun]] the player has built. Similarly, switching to this weapon from the Gunslinger causes the Gunslinger's [[Combat Mini-Sentry Gun]] to be destroyed. |
− | The Eureka Effect was later [ | + | The Eureka Effect was later [https://steamcommunity.com/sharedfiles/filedetails/?id=6524 contributed] to the Steam Workshop, at [[Valve]]'s request. |
− | == Damage and function times == | + | == {{common strings|Damage and function times}} == |
{{Damage table | {{Damage table | ||
− | | damagetype | + | | damagetype = {{common string|Melee}} |
− | | rangetype | + | | rangetype = {{common string|Melee}} |
− | | damage | + | | damage = yes |
− | | base | + | | base = 65 |
− | | crit | + | | crit = 195 |
− | | minicrit | + | | minicrit = 88 |
− | | damage repaired | + | | damage repaired = 102 |
− | | upgrade amount | + | | upgrade amount = 25 |
− | | metal cost repairing = | + | | metal cost repairing = ⌈damage / 3⌉ |
| metal cost reloading = 1 / bullet<br/>2 / rocket salvo | | metal cost reloading = 1 / bullet<br/>2 / rocket salvo | ||
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 0.8 s |
}} | }} | ||
== Metal from pickups == | == Metal from pickups == | ||
− | { | + | {{Eureka Effect metal from pickups}} |
− | |||
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{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
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== Crafting == | == Crafting == | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
+ | |||
=== Blueprint === | === Blueprint === | ||
{{Blueprint | {{Blueprint | ||
Line 87: | Line 79: | ||
}} | }} | ||
{{Blueprint|autoresult = Engineer Melee}} | {{Blueprint|autoresult = Engineer Melee}} | ||
+ | |||
=== As a crafting ingredient === | === As a crafting ingredient === | ||
{{Blueprint|autoresult=Dr. Grordbort's Brainiac Pack}} | {{Blueprint|autoresult=Dr. Grordbort's Brainiac Pack}} | ||
Line 113: | Line 106: | ||
== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|12|15|2011}}''' ( | + | {{Update history | '''{{Patch name|12|15|2011}}''' ({{update link|Australian Christmas 2011}}) |
− | * The Eureka Effect was added to the game | + | * The Eureka Effect was added to the game. |
'''{{Patch name|12|16|2011}}''' | '''{{Patch name|12|16|2011}}''' | ||
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** Can teleport to your spawn room or your [[Teleporter]] Exit. | ** Can teleport to your spawn room or your [[Teleporter]] Exit. | ||
− | ''' | + | '''{{Patch name|6|11|2014|no-link=yes}} #2''' |
* Updated the materials for The Eureka Effect HUD to support mat_picmip. | * Updated the materials for The Eureka Effect HUD to support mat_picmip. | ||
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* Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately. | * Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately. | ||
− | '''{{Patch name|7|2|2015}} #1''' ( | + | '''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}}) |
* Changed attributes: | * Changed attributes: | ||
** Previous penalties have been removed. | ** Previous penalties have been removed. | ||
Line 150: | Line 143: | ||
'''{{Patch name|8|27|2015}}''' | '''{{Patch name|8|27|2015}}''' | ||
− | * Fixed the Engineer losing revenge | + | * Fixed the Engineer losing revenge Crits and picked-up weapons after using the Eureka Effect to teleport back to base. |
* PASS Time update | * PASS Time update | ||
** Fixed another case where players could teleport the jack with the Eureka Effect. | ** Fixed another case where players could teleport the jack with the Eureka Effect. | ||
− | * {{undocumented}} As a result of the revenge | + | * {{undocumented}} As a result of the revenge Crits fix, the Eureka Effect no longer replenishes health and ammunition. Effects such as fire, Jarate, Mad Milk, etc. are no longer removed. |
− | '''{{Patch name|7|7|2016}}''' ( | + | '''{{Patch name|7|7|2016}}''' ({{update link|Meet Your Match Update}}) |
* Changed attributes: | * Changed attributes: | ||
** Reduced "50% less metal from Dispensers and Pickups" to 20% | ** Reduced "50% less metal from Dispensers and Pickups" to 20% | ||
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* Fixed an exploit related to the Eureka Effect and carrying buildings. | * Fixed an exploit related to the Eureka Effect and carrying buildings. | ||
− | '''{{Patch name|10|20|2017}} #1''' ( | + | '''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}}) |
− | * Fixed Engineers using the Eureka Effect to teleport out of hell on Halloween maps. | + | * Fixed Engineers using the Eureka Effect to teleport out of hell on Halloween maps.}} |
− | }} | ||
== Unused content == | == Unused content == | ||
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== Bugs == | == Bugs == | ||
− | * If the player builds a teleporter with the Eureka Effect and then changes to another | + | * If the player builds a teleporter with the Eureka Effect and then changes to another melee weapon, the Teleporter still has the reduced upgrade cost and vice versa. This also works if the Teleporter is still a blueprint. |
− | + | * The player can teleport to the Teleporter exit using the Eureka Effect, even if the Teleporter is being sapped by any of the [[Weapons#spybuilding|Sapper]]s, unless the exit is level 1 that is being downgraded by the [[Red-Tape Recorder]]. | |
− | * The player can teleport to the Teleporter exit using the Eureka Effect, even if the Teleporter is being sapped by any of the [[Weapons#spybuilding|Sapper]]s. | + | * Having the Eureka Effect equipped results in the Engineer only gaining 80% as much metal from successful [[Widowmaker]] shots. |
+ | * If the player teleports to the Teleporter exit using the Eureka Effect, the teleport particles that normally appear after a teleport are absent. | ||
+ | * If the player has the teleport menu open and then gets spooked by a Ghost, the teleport happens instantly.<ref>[https://www.youtube.com/watch?v=CF6ozsGyWj4 Video] demonstrating instant teleport bug.</ref> | ||
+ | * If the player picks up a Teleporter that was placed by a {{botignore|wrench}} other than the Eureka Effect while having the Eureka Effect equipped, the upgrade cost of the Teleporter will be decreased to 100. This will only affect the upgrade cost of the Teleporter that was picked up, not the other end.<ref> [https://youtu.be/17_s_5tHs_A Video] demonstrating desynchronised upgrade</ref> | ||
== Trivia == | == Trivia == | ||
− | * The weapon's teleportation ability bears resemblance to the [[Instant Teleport]], a scrapped secondary weapon which would teleport the Engineer to his | + | * The weapon's teleportation ability bears resemblance to the [[Instant Teleport]], a scrapped secondary weapon which would teleport the Engineer to his Teleporter Exit. |
− | + | * "[[Wikipedia:Eureka (word)|Eureka]]" comes from the Ancient Greek word εὕρηκα heúrēka, meaning "I have found (it)." | |
− | * [[Wikipedia:Eureka (word)|Eureka | + | * The word "Eureka" is a famous exclamation attributed to the famous Greek Philosopher Archimedes. |
− | * The word "Eureka" | + | * The name is derived from the term [[w:Eureka effect|eureka effect]] - an unexpected discovery or the sudden realization of the solution to a problem. |
− | * The name is derived from the term [[w: | + | * This weapon is called the '''Wrenchmotron 600''' on the Dr. Grordbort's website. The Eureka Effect is listed as an "electrifying taunt" there.<ref>[https://www.drgrordborts.com/products/team-fortress-2-brainiac-pack/ Team Fortress 2 Brainiac Pack]</ref> |
− | * This weapon is called the '''Wrenchmotron 600''' on the Dr. Grordbort's website. The Eureka Effect is listed as an "electrifying taunt" there.<ref> | + | * Unused code suggests that this weapon would've originally been able to reveal [[Disguise Kit|disguised]] or [[Cloak|cloaked]] Spies on hit.<ref>game/shared/tf/tf_weaponbase.cpp:L4664, 4692</ref> |
− | [ | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
+ | File:Eureka Effect BLU.png|[[BLU]] variant of the weapon. | ||
File:Eureka Effect 1st person red.png|[[RED]] first-person view. | File:Eureka Effect 1st person red.png|[[RED]] first-person view. | ||
− | File:Eureka Effect 1st person blu.png| | + | File:Eureka Effect 1st person blu.png|BLU first-person view. |
File:Eureka Effect Taunt.png|The Eureka Effect teleport animation. | File:Eureka Effect Taunt.png|The Eureka Effect teleport animation. | ||
File:Steamworkshop tf2 c drg wrenchmotron thumb.jpeg|Steam Workshop thumbnail for the Eureka Effect. | File:Steamworkshop tf2 c drg wrenchmotron thumb.jpeg|Steam Workshop thumbnail for the Eureka Effect. | ||
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== References == | == References == | ||
− | <references /> | + | <references/> |
== See also == | == See also == | ||
− | * [[Engineer strategy#Eureka Effect|Eureka Effect strategy]] | + | * [[Basic Engineer strategy#Eureka Effect|Eureka Effect strategy]] |
+ | * [[Dr. Grordbort's Brainiac Pack]] | ||
− | {{ | + | {{Australian Christmas 2011 Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} | ||
+ | |||
[[Category:Weapons with taunt functions]] | [[Category:Weapons with taunt functions]] | ||
[[Category:Weapons using the CommunityWeapon material proxy]] | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 02:40, 4 July 2024
“ | It fixes, it dents craniums, it's the wonder tool of the century!
— Eureka Effect publicity blurb
|
” |
The Eureka Effect is a community-created melee weapon for the Engineer. It is a retro-futuristic pipe wrench with a team-colored handle and an atomic symbol etched into the top of it. A spiral antenna, not unlike a Tesla coil, is attached to the head. A switch near the top of the grip is connected to a red wire that is plugged into the bottom of the antenna.
By pressing the reload key (default key: R), a menu appears with options on where to teleport to. Choosing either destination causes the Engineer to perform a taunt for approximately 2 seconds with the weapon, during which he hoists his wrench into the air and is struck by a bolt of lightning, causing him to be teleported directly to his chosen destination. Choosing the respawn room option moves the Engineer to an active respawn point. Choosing the Teleporter exit option instantly moves the Engineer to his Teleporter's exit, provided one has been fully built. A Teleporter entrance is not required for this option, and it does not cause the Teleporter system to need to recharge afterwards. Unlike teleporting via the Entrance, teleporting using the Eureka Effect does not display any visual effect on the Exit. Any player too close to an enemy Teleporter exit as the owner teleports to it suffers a telefrag; if an enemy destroys the exit while the Engineer is teleporting to it, he is instead teleported to spawn. Neither destination leaves the usual team-colored particle trails at the player's feet. Like any other taunt, this taunt cannot be activated if the Engineer is in midair or in water.
Additionally, the Eureka Effect allows the Engineer to construct and upgrade Teleporters at half the cost (25 metal for building the teleporter and 100 metal for upgrade per level); however, the Eureka Effect is 50% less effective at speeding up construction when striking buildings. The wielder also receives 20% less metal from ammo pickups and Dispensers.
Using the Pip-Boy changes the GUI similar to that of the destroy and build GUI's.
Switching from this weapon to the Gunslinger destroys the Sentry Gun the player has built. Similarly, switching to this weapon from the Gunslinger causes the Gunslinger's Combat Mini-Sentry Gun to be destroyed.
The Eureka Effect was later contributed to the Steam Workshop, at Valve's request.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 102 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | ⌈damage / 3⌉ | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Metal from pickups
Ammo pack size | Metal returned |
---|---|
Small | 32 |
Medium | 80 |
Large | 160 |
Demonstration
Item set
Dr. Grordbort's Brainiac Pack | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Jag | Reclaimed Metal | Eureka Effect | ||
x2 | + | = |
Class Token - Engineer | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Brainiac Pack weapon | Possible Results | ||||||||||||||||||
x4 | + | = |
|
Eureka Effect | Reclaimed Metal | Rescue Ranger | ||
x3 | + | = |
Related achievements
Soldier
|
Engineer
|
|
Medic
|
Update history
- The Eureka Effect was added to the game.
- Fixed an exploit with The Eureka Effect where the effects could activate without taunting in high-lag situations.
- Added crafting blueprint for the Eureka Effect.
- Fixed the death notice icon for the Eureka Effect.
- Added Collector's quality.
- Changed attributes:
- Can now pickup buildings.
- Repair and upgrade rates have been decreased (by 50%; now requires double the metal to complete either task).
- Can teleport to your spawn room or your Teleporter Exit.
June 11, 2014 Patch #2
- Updated the materials for The Eureka Effect HUD to support mat_picmip.
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Previous penalties have been removed.
- Construction hit speed boost decreased by 50%.
- 50% less metal from pickups and Dispensers.
- Fixed players being able to carry the jack while taunting. (fixes an exploit with the Eureka Effect)
- Fixed the Engineer losing revenge Crits and picked-up weapons after using the Eureka Effect to teleport back to base.
- PASS Time update
- Fixed another case where players could teleport the jack with the Eureka Effect.
- [Undocumented] As a result of the revenge Crits fix, the Eureka Effect no longer replenishes health and ammunition. Effects such as fire, Jarate, Mad Milk, etc. are no longer removed.
July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- Reduced "50% less metal from Dispensers and Pickups" to 20%
- Added "Teleporters cost 50% less metal"
- Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round.
- Fixed an exploit related to the Eureka Effect and carrying buildings.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Fixed Engineers using the Eureka Effect to teleport out of hell on Halloween maps.
Unused content
- There are two unused particles; one of which is an idle particle designed for the tip of the electrode, the other is an impact particle.
Bugs
- If the player builds a teleporter with the Eureka Effect and then changes to another melee weapon, the Teleporter still has the reduced upgrade cost and vice versa. This also works if the Teleporter is still a blueprint.
- The player can teleport to the Teleporter exit using the Eureka Effect, even if the Teleporter is being sapped by any of the Sappers, unless the exit is level 1 that is being downgraded by the Red-Tape Recorder.
- Having the Eureka Effect equipped results in the Engineer only gaining 80% as much metal from successful Widowmaker shots.
- If the player teleports to the Teleporter exit using the Eureka Effect, the teleport particles that normally appear after a teleport are absent.
- If the player has the teleport menu open and then gets spooked by a Ghost, the teleport happens instantly.[1]
- If the player picks up a Teleporter that was placed by a wrench other than the Eureka Effect while having the Eureka Effect equipped, the upgrade cost of the Teleporter will be decreased to 100. This will only affect the upgrade cost of the Teleporter that was picked up, not the other end.[2]
Trivia
- The weapon's teleportation ability bears resemblance to the Instant Teleport, a scrapped secondary weapon which would teleport the Engineer to his Teleporter Exit.
- "Eureka" comes from the Ancient Greek word εὕρηκα heúrēka, meaning "I have found (it)."
- The word "Eureka" is a famous exclamation attributed to the famous Greek Philosopher Archimedes.
- The name is derived from the term eureka effect - an unexpected discovery or the sudden realization of the solution to a problem.
- This weapon is called the Wrenchmotron 600 on the Dr. Grordbort's website. The Eureka Effect is listed as an "electrifying taunt" there.[3]
- Unused code suggests that this weapon would've originally been able to reveal disguised or cloaked Spies on hit.[4]
Gallery
BLU variant of the weapon.
RED first-person view.
Dialogue box to teleport with the Pip-Boy equipped.
References
See also
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|