Difference between revisions of "Template:Surviving fire table"
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| [[File:Healthico.png|100px|link=Health{{if lang}}]]<br>[[Health{{if lang}}|{{common string|Health}}]] | | [[File:Healthico.png|100px|link=Health{{if lang}}]]<br>[[Health{{if lang}}|{{common string|Health}}]] | ||
| {{lang | | {{lang | ||
− | | en = Equipping weapons that increase the player's maximum health, such as the [[Bootlegger]] or [[ | + | | en = Equipping weapons that increase the player's maximum health, such as the [[Bootlegger]] or [[Battalion's Backup]]. |
− | | nl = Het uitrusten van wapens die de maximale gezondheid van de speler verhogen, zoals de {{item link|Bootlegger}} of de {{item link| | + | | nl = Het uitrusten van wapens die de maximale gezondheid van de speler verhogen, zoals de {{item link|Bootlegger}} of de {{item link|Battalion's Backup}}. |
− | | pt-br = Equipar armas que aumentam a vida máxima do jogador, tais como a {{item link|Bootlegger}} e o {{item link| | + | | pt-br = Equipar armas que aumentam a vida máxima do jogador, tais como a {{item link|Bootlegger}} e o {{item link|Battalion's Backup}}. |
}} | }} | ||
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| en = Being under the effects of a [[Damage#Resistance/vulnerability modifiers|damage resistance]], such as [[Cloak|cloaking]] or the [[Sun-on-a-Stick]]. | | en = Being under the effects of a [[Damage#Resistance/vulnerability modifiers|damage resistance]], such as [[Cloak|cloaking]] or the [[Sun-on-a-Stick]]. | ||
| nl = Onder de invloed van een [[Damage/nl|Weerstand/kwetsbaarheid effecten|schadeweerstand]] te zijn, zoals [[Cloak/nl|verhulling]] of de {{item link|Sun-on-a-Stick}}. | | nl = Onder de invloed van een [[Damage/nl|Weerstand/kwetsbaarheid effecten|schadeweerstand]] te zijn, zoals [[Cloak/nl|verhulling]] of de {{item link|Sun-on-a-Stick}}. | ||
− | | pt-br = Estar sob os efeitos de uma [[Damage/pt-br#Modificadores_de_resistência_e_vulnerabilidade|resistência a dano]], tal como a [[Cloak/pt-br|camuflagem]] | + | | pt-br = Estar sob os efeitos de uma [[Damage/pt-br#Modificadores_de_resistência_e_vulnerabilidade|resistência a dano]], tal como a [[Cloak/pt-br|camuflagem]] e o {{item link|Sun-on-a-Stick}}. |
}} | }} | ||
|}<noinclude>{{Doc begin}} | |}<noinclude>{{Doc begin}} | ||
{{Translation switching|en, nl, pt-br}} | {{Translation switching|en, nl, pt-br}} | ||
</noinclude> | </noinclude> |
Revision as of 00:53, 13 July 2024
Instant extinguish | Notes |
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Pickups |
Picking up a health pack, thrown lunchbox item, or a dropped ammo pack from a dead Heavy that was holding a lunchbox item before death. |
Resupply locker |
Touching a Resupply locker, switching class in the spawn room, or switching Loadout while in the spawn room. |
Water |
Entering water below eye level. Puddles and low-level water (such as in the sewer tunnels in 2Fort) do not extinguish a burning player. |
Healing |
Being healed by a Medic, Dispenser, or Payload cart for a full second. |
ÜberCharge |
Being the recipient of a stock ÜberCharge. Being ÜberCharged by a Kritzkrieg, Quick-Fix, or Vaccinator does not affect the rate at which fire is extinguished by healing. |
Container-based liquids |
Being splashed with Mad Milk, Mutated Milk, Gas Passer, Jarate, or Self-Aware Beauty Mark from a teammate or after being airblasted. These items can also extinguish the wielder themselves by throwing their respective containers at their feet. |
Airblast |
Being airblasted by a friendly Pyro. |
Thermal Thruster |
Being near a friendly Pyro when they land with the Thermal Thruster. |
Dead Ringer |
Activating the Dead Ringer as a Spy. |
Spy-cicle |
Having the Spy-cicle as the active weapon while burning. |
Manmelter |
Being extinguished by the alt-fire of a friendly Pyro's Manmelter. |
Conniver's Kunai |
Backstabbing someone with the Conniver's Kunai. |
Charging |
Charging with any Demoman shield. Only the start of the charge extinguishes the Demoman; if set on fire during the charge, the Demoman is not extinguished. |
Sydney Sleeper |
Being hit by a friendly Sniper's Sydney Sleeper. |
Darwin's Danger Shield |
Wearing the Darwin's Danger Shield prevents afterburn entirely, as well as reducing direct flame damage. |
Mitigating fire damage | Notes |
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Healing |
Being healed by a Medi Gun, Dispenser, or Payload cart for less than a second. Any kind of passive or on-hit/kill healing, such as the Blutsauger or the Concheror. |
Bonk! Atomic Punch |
Drinking the Bonk! Atomic Punch stops any afterburn damage, but does not extinguish the fire. Additionally, the damage taken from the fire causes a slowdown effect after the Bonk! effect wears off. |
Health |
Equipping weapons that increase the player's maximum health, such as the Bootlegger or Battalion's Backup. |
Damage resistance |
Being under the effects of a damage resistance, such as cloaking or the Sun-on-a-Stick. |
Documentation for Surviving fire table
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Surviving fire table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, nl, pt-br (add) |