Difference between revisions of "Template:Maps list"
BrazilianNut (talk | contribs) (Created template to be used in List of game modes and its translations.) |
m (Moved Haarp to Attack/Defend) |
||
(14 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
| arena_ = <!-- | | arena_ = <!-- | ||
− | Arena --> | + | Arena (10 maps per column) --> |
<div style=display:inline-table> | <div style=display:inline-table> | ||
*{{map link|Badlands|Badlands (Arena)}} | *{{map link|Badlands|Badlands (Arena)}} | ||
Line 11: | Line 11: | ||
*{{map link|Nucleus|Nucleus (Arena)}} | *{{map link|Nucleus|Nucleus (Arena)}} | ||
*{{map link|Offblast}} | *{{map link|Offblast}} | ||
+ | *{{map link|Perks}} | ||
*{{map link|Ravine}} | *{{map link|Ravine}} | ||
*{{map link|Sawmill|Sawmill (Arena)}} | *{{map link|Sawmill|Sawmill (Arena)}} | ||
− | |||
</div><div style=display:inline-table> | </div><div style=display:inline-table> | ||
− | *{{map link|Well|Well (Arena)}} | + | :*{{map link|Watchtower}} |
+ | :*{{map link|Well|Well (Arena)}} | ||
</div> | </div> | ||
| ctf_1 = <!-- | | ctf_1 = <!-- | ||
− | Capture the Flag --> | + | Capture the Flag (10 maps per column) --> |
<div style=display:inline-table> | <div style=display:inline-table> | ||
*{{map link|2Fort}} | *{{map link|2Fort}} | ||
*{{map link|2Fort Invasion}} | *{{map link|2Fort Invasion}} | ||
+ | *{{map link|Applejack}} | ||
*{{map link|Crasher}} | *{{map link|Crasher}} | ||
*{{map link|Double Cross}} | *{{map link|Double Cross}} | ||
Line 29: | Line 31: | ||
*{{map link|Helltrain}} | *{{map link|Helltrain}} | ||
*{{map link|Landfall}} | *{{map link|Landfall}} | ||
− | *{{map link| | + | *{{map link|Pelican Peak}} |
− | |||
</div><div style=display:inline-table> | </div><div style=display:inline-table> | ||
− | *{{map link|Turbine}} | + | :*{{map link|Sawmill|Sawmill (Capture the Flag)}} |
− | *{{map link|Well|Well (Capture the Flag)}} | + | :*{{map link|Snowfall}} |
+ | :*{{map link|Turbine}} | ||
+ | :*{{map link|Turbine Center}} | ||
+ | :*{{map link|Well|Well (Capture the Flag)}} | ||
+ | </div> | ||
+ | | comp = <!-- | ||
+ | |||
+ | Competitive Mode (10 maps per column) --> | ||
+ | <div style=display:inline-table> | ||
+ | *{{map link|Badwater Basin}} | ||
+ | *{{map link|Foundry}} | ||
+ | *{{map link|Gorge}} | ||
+ | *{{map link|Granary}} | ||
+ | *{{map link|Gullywash}} | ||
+ | *{{map link|Lakeside}} | ||
+ | *{{map link|Metalworks}} | ||
+ | *{{map link|Process}} | ||
+ | *{{map link|Snakewater}} | ||
+ | *{{map link|Sunshine}} | ||
+ | </div><div style=display:inline-table> | ||
+ | :*{{map link|Swiftwater}} | ||
+ | :*{{map link|Turbine}} | ||
+ | :*{{map link|Vanguard}} | ||
+ | :*{{map link|Viaduct}} | ||
</div> | </div> | ||
| cp_1 = <!-- | | cp_1 = <!-- | ||
− | Symmetrical Control Point --> | + | Symmetrical Control Point (10 maps per column) --> |
<div style=display:inline-table> | <div style=display:inline-table> | ||
*{{map link|5Gorge}} | *{{map link|5Gorge}} | ||
*{{map link|Badlands|Badlands (Control Point)}} | *{{map link|Badlands|Badlands (Control Point)}} | ||
+ | *{{map link|Canaveral}} | ||
*{{map link|Coldfront}} | *{{map link|Coldfront}} | ||
*{{map link|Fastlane}} | *{{map link|Fastlane}} | ||
Line 48: | Line 73: | ||
*{{map link|Gullywash}} | *{{map link|Gullywash}} | ||
*{{map link|Metalworks}} | *{{map link|Metalworks}} | ||
− | |||
</div><div style=display:inline-table> | </div><div style=display:inline-table> | ||
− | *{{map link|Process}} | + | :*{{map link|Powerhouse}} |
− | *{{map link|Sunshine}} | + | :*{{map link|Process}} |
− | *{{map link|Sinshine}} | + | :*{{map link|Reckoner}} |
− | *{{map link|Snakewater}} | + | :*{{map link|Sunshine}} |
− | *{{map link|Vanguard}} | + | :*{{map link|Sinshine}} |
− | *{{map link|Well|Well (Control Point)}} | + | :*{{map link|Snakewater}} |
− | *{{map link|Yukon}} | + | :*{{map link|Vanguard}} |
+ | :*{{map link|Well|Well (Control Point)}} | ||
+ | :*{{map link|Yukon}} | ||
</div> | </div> | ||
| cp_2 = <!-- | | cp_2 = <!-- | ||
Line 64: | Line 90: | ||
| cp_3 = <!-- | | cp_3 = <!-- | ||
− | Attack/Defend --> | + | Attack/Defend (10 maps per column) --> |
<div style=display:inline-table> | <div style=display:inline-table> | ||
*{{map link|Altitude}} | *{{map link|Altitude}} | ||
+ | *{{map link|Brew}} | ||
+ | *{{map link|Carrier}} | ||
*{{map link|Coal Pit}} | *{{map link|Coal Pit}} | ||
*{{map link|Dustbowl}} | *{{map link|Dustbowl}} | ||
Line 74: | Line 102: | ||
*{{map link|Gorge}} | *{{map link|Gorge}} | ||
*{{map link|Gorge Event}} | *{{map link|Gorge Event}} | ||
− | |||
− | |||
</div><div style=display:inline-table> | </div><div style=display:inline-table> | ||
− | *{{map link|Mann Manor}} | + | :*{{map link|Gravel Pit}} |
− | *{{map link|Mercenary Park|Mercenary Park (map)}} | + | :*{{map link|Haarp}} |
− | *{{map link|Mossrock}} | + | :*{{map link|Hadal}} |
− | *{{map link|Mountain Lab}} | + | :*{{map link|Hardwood}} |
− | *{{map link|Spookeyridge}} | + | :*{{map link|Junction}} |
− | *{{map link|Steel}} | + | :*{{map link|Lava Pit}} |
+ | :*{{map link|Mann Manor}} | ||
+ | :*{{map link|Mercenary Park|Mercenary Park (map)}} | ||
+ | :*{{map link|Mossrock}} | ||
+ | :*{{map link|Mountain Lab}} | ||
+ | </div><div style=display:inline-table> | ||
+ | :*{{map link|Overgrown}} | ||
+ | :*{{map link|Spookeyridge}} | ||
+ | :*{{map link|Steel}} | ||
+ | :*{{map link|Sulfur}} | ||
</div> | </div> | ||
| cp_4 = <!-- | | cp_4 = <!-- | ||
Medieval Attack/Defend --> | Medieval Attack/Defend --> | ||
+ | *{{map link|Burghausen}} | ||
*{{map link|DeGroot Keep}} | *{{map link|DeGroot Keep}} | ||
+ | *{{map link|Sandcastle}} | ||
| cp_5 = <!-- | | cp_5 = <!-- | ||
Line 94: | Line 131: | ||
| koth_ = <!-- | | koth_ = <!-- | ||
− | King of the Hill --> | + | King of the Hill (10 maps per column) --> |
<div style=display:inline-table> | <div style=display:inline-table> | ||
*{{map link|Badlands|Badlands (King of the Hill)}} | *{{map link|Badlands|Badlands (King of the Hill)}} | ||
*{{map link|Brazil}} | *{{map link|Brazil}} | ||
+ | *{{map link|Cachoeira}} | ||
*{{map link|Cascade}} | *{{map link|Cascade}} | ||
*{{map link|Cauldron}} | *{{map link|Cauldron}} | ||
Line 105: | Line 143: | ||
*{{map link|Harvest Event}} | *{{map link|Harvest Event}} | ||
*{{map link|Highpass}} | *{{map link|Highpass}} | ||
− | |||
</div><div style=display:inline-table> | </div><div style=display:inline-table> | ||
− | *{{map link|Lakeside}} | + | :*{{map link|Krampus}} |
− | *{{map link|Laughter}} | + | :*{{map link|Kong King}} |
− | *{{map link|Lazarus}} | + | :*{{map link|Lakeside}} |
− | *{{map link|Los Muertos}} | + | :*{{map link|Laughter}} |
− | *{{map link|Maple Ridge Event}} | + | :*{{map link|Lazarus}} |
− | *{{map link|Megalo}} | + | :*{{map link|Los Muertos}} |
− | *{{map link|Moldergrove}} | + | :*{{map link|Maple Ridge Event}} |
− | *{{map link|Moonshine Event}} | + | :*{{map link|Megalo}} |
− | *{{map link|Nucleus|Nucleus (King of the Hill)}} | + | :*{{map link|Megaton}} |
− | *{{map link|Probed}} | + | :*{{map link|Moldergrove}} |
+ | </div><div style=display:inline-table> | ||
+ | :*{{map link|Moonshine Event}} | ||
+ | :*{{map link|Nucleus|Nucleus (King of the Hill)}} | ||
+ | :*{{map link|Probed}} | ||
+ | :*{{map link|Rotunda}} | ||
+ | :*{{map link|Sawmill|Sawmill (King of the Hill)}} | ||
+ | :*{{map link|Sharkbay}} | ||
+ | :*{{map link|Sinthetic}} | ||
+ | :*{{map link|Slasher}} | ||
+ | :*{{map link|Slime}} | ||
+ | :*{{map link|Snowtower}} | ||
</div><div style=display:inline-table> | </div><div style=display:inline-table> | ||
− | + | :*{{map link|Soul-Mill}} | |
− | + | :*{{map link|Suijin}} | |
− | *{{map link|Soul-Mill}} | + | :*{{map link|Viaduct}} |
− | |||
− | *{{map link|Suijin}} | ||
− | *{{map link|Viaduct}} | ||
</div> | </div> | ||
| mvm_ = <!-- | | mvm_ = <!-- | ||
Line 150: | Line 195: | ||
| pl_1 = <!-- | | pl_1 = <!-- | ||
− | Single-stage Payload --> | + | Single-stage Payload (10 maps per column) --> |
<div style=display:inline-table> | <div style=display:inline-table> | ||
*{{map link|Badwater Basin}} | *{{map link|Badwater Basin}} | ||
Line 158: | Line 203: | ||
*{{map link|Bread Space}} | *{{map link|Bread Space}} | ||
*{{map link|Brimstone|Brimstone (map)}} | *{{map link|Brimstone|Brimstone (map)}} | ||
+ | *{{map link|Camber}} | ||
+ | *{{map link|Cashworks}} | ||
*{{map link|Chilly}} | *{{map link|Chilly}} | ||
− | *{{map link| | + | *{{map link|Corruption}} |
− | |||
− | |||
</div><div style=display:inline-table> | </div><div style=display:inline-table> | ||
− | *{{map link|Gravestone}} | + | :*{{map link|Embargo}} |
− | *{{map link|Hassle Castle}} | + | :*{{map link|Emerge}} |
− | *{{map link|Hellstone}} | + | :*{{map link|Frontier}} |
− | *{{map link|Pier}} | + | :*{{map link|Frostcliff}} |
− | *{{map link|Polar}} | + | :*{{map link|Ghoulpit}} |
− | *{{map link|Precipice}} | + | :*{{map link|Gravestone}} |
− | *{{map link|Rumford}} | + | :*{{map link|Hassle Castle}} |
− | *{{map link|Snowycoast}} | + | :*{{map link|Hellstone}} |
− | *{{map link|Swiftwater}} | + | :*{{map link|Odyssey}} |
− | *{{map link|Terror}} | + | :*{{map link|Phoenix}} |
+ | </div><div style=display:inline-table> | ||
+ | :*{{map link|Pier}} | ||
+ | :*{{map link|Polar}} | ||
+ | :*{{map link|Precipice}} | ||
+ | :*{{map link|Rumford}} | ||
+ | :*{{map link|Snowycoast}} | ||
+ | :*{{map link|Spineyard}} | ||
+ | :*{{map link|Swiftwater}} | ||
+ | :*{{map link|Terror}} | ||
+ | :*{{map link|Venice}} | ||
</div> | </div> | ||
| pl_2 = <!-- | | pl_2 = <!-- | ||
Line 187: | Line 242: | ||
*{{map link|Banana Bay}} | *{{map link|Banana Bay}} | ||
*{{map link|Bonesaw|Bonesaw (map)}} | *{{map link|Bonesaw|Bonesaw (map)}} | ||
+ | *{{map link|Hacksaw}} | ||
*{{map link|Helltower}} | *{{map link|Helltower}} | ||
*{{map link|Hightower}} | *{{map link|Hightower}} | ||
Line 194: | Line 250: | ||
Player Destruction --> | Player Destruction --> | ||
+ | *{{map link|Atom Smash}} | ||
*{{map link|Cursed Cove}} | *{{map link|Cursed Cove}} | ||
*{{map link|Farmageddon}} | *{{map link|Farmageddon}} | ||
+ | *{{map link|Galleria}} | ||
+ | *{{map link|Mannsylvania}} | ||
*{{map link|Monster Bash}} | *{{map link|Monster Bash}} | ||
*{{map link|Pit of Death}} | *{{map link|Pit of Death}} | ||
+ | *{{map link|Selbyen}} | ||
*{{map link|SnowVille}} | *{{map link|SnowVille}} | ||
*{{map link|Watergate}} | *{{map link|Watergate}} | ||
Line 218: | Line 278: | ||
Robot Destruction --> | Robot Destruction --> | ||
*{{map link|Asteroid}} | *{{map link|Asteroid}} | ||
+ | | vsh_ = <!-- | ||
+ | |||
+ | VS Saxton Hale --> | ||
+ | *{{map link|Distillery}} | ||
+ | *{{map link|Nucleus VSH}} | ||
+ | *{{map link|Skirmish}} | ||
+ | *{{map link|Tiny Rock}} | ||
+ | | zi_ = <!-- | ||
+ | |||
+ | Zombie Infection --> | ||
+ | *{{map link|Atoll}} | ||
+ | *{{map link|Devastation}} | ||
+ | *{{map link|Murky}} | ||
+ | *{{map link|Sanitarium}} | ||
+ | *{{map link|Woods}} | ||
}}<noinclude> | }}<noinclude> | ||
{{doc begin}} | {{doc begin}} | ||
=== Usage === | === Usage === | ||
− | To be used in the "''' | + | To be used in the "'''[Game mode] maps'''" lists in [[List of game modes]] and its translations. |
+ | |||
+ | '''Syntax'''<br> | ||
+ | <code><nowiki>{{Maps list|parameter}}</nowiki></code> | ||
Parameters are: | Parameters are: | ||
− | * <code>arena_</code> for '''Arena''' maps | + | <div style=display:inline-table> |
− | * <code>ctf_1</code> for '''Capture the Flag''' maps | + | *<code>arena_</code> for '''Arena''' maps |
− | * <code>cp_1</code> for '''Symmetrical Control Point''' maps | + | *<code>ctf_1</code> for '''Capture the Flag''' maps |
− | * <code>cp_2</code> for '''Domination Control Point''' maps | + | *<code>comp</code> for '''Competitive Mode''' maps |
− | * <code>cp_3</code> for '''Attack/Defend''' maps | + | *<code>cp_1</code> for '''Symmetrical Control Point''' maps |
− | * <code>cp_4</code> for '''Medieval Attack/Defend''' maps | + | *<code>cp_2</code> for '''Domination Control Point''' maps |
− | * <code>cp_5</code> for '''End of the Line Attack/Defend''' maps | + | *<code>cp_3</code> for '''Attack/Defend''' maps |
− | * <code>koth_</code> for '''King of the Hill''' maps | + | *<code>cp_4</code> for '''Medieval Attack/Defend''' maps |
− | * <code>mvm_</code> for '''Mann vs. Machine''' maps | + | *<code>cp_5</code> for '''End of the Line Attack/Defend''' maps |
− | * <code>ctf_2</code> for '''Mannpower''' maps | + | *<code>koth_</code> for '''King of the Hill''' maps |
− | * <code>pass_</code> for '''PASS Time''' maps | + | *<code>mvm_</code> for '''Mann vs. Machine''' maps |
− | * <code>pl_1</code> for '''Single-stage Payload''' maps | + | *<code>ctf_2</code> for '''Mannpower''' maps |
− | * <code>pl_2</code> for '''Multiple-stage Payload''' maps | + | </div><div style=display:inline-table> |
− | * <code>plr_</code> for '''Payload Race''' maps | + | :*<code>pass_</code> for '''PASS Time''' maps |
− | * <code>pd_</code> for '''Player Destruction''' maps | + | :*<code>pl_1</code> for '''Single-stage Payload''' maps |
− | * <code>sd_</code> for '''Special Delivery''' maps | + | :*<code>pl_2</code> for '''Multiple-stage Payload''' maps |
− | * <code>tc_</code> for '''Territorial Control''' maps | + | :*<code>plr_</code> for '''Payload Race''' maps |
− | * <code>tr_</code> for '''Training Mode''' maps | + | :*<code>pd_</code> for '''Player Destruction''' maps |
− | * <code>rd_</code> for '''Robot Destruction''' maps | + | :*<code>sd_</code> for '''Special Delivery''' maps |
+ | :*<code>tc_</code> for '''Territorial Control''' maps | ||
+ | :*<code>tr_</code> for '''Training Mode''' maps | ||
+ | :*<code>rd_</code> for '''Robot Destruction''' maps | ||
+ | :*<code>vsh_</code> for '''VS Saxton Hale''' maps | ||
+ | :*<code>zi_</code> for '''Zombie Infection''' maps | ||
+ | </div> | ||
+ | |||
+ | === See also === | ||
+ | * {{tl|Community map strategies}} | ||
+ | * {{tl|List of maps}} | ||
+ | * {{tl|Maps table}} | ||
</noinclude> | </noinclude> |
Revision as of 07:58, 25 July 2024
Documentation for Maps list
Usage
To be used in the "[Game mode] maps" lists in List of game modes and its translations.
Syntax
{{Maps list|parameter}}
Parameters are:
arena_
for Arena mapsctf_1
for Capture the Flag mapscomp
for Competitive Mode mapscp_1
for Symmetrical Control Point mapscp_2
for Domination Control Point mapscp_3
for Attack/Defend mapscp_4
for Medieval Attack/Defend mapscp_5
for End of the Line Attack/Defend mapskoth_
for King of the Hill mapsmvm_
for Mann vs. Machine mapsctf_2
for Mannpower maps
pass_
for PASS Time mapspl_1
for Single-stage Payload mapspl_2
for Multiple-stage Payload mapsplr_
for Payload Race mapspd_
for Player Destruction mapssd_
for Special Delivery mapstc_
for Territorial Control mapstr_
for Training Mode mapsrd_
for Robot Destruction mapsvsh_
for VS Saxton Hale mapszi_
for Zombie Infection maps
See also
{{Community map strategies}}
{{List of maps}}
{{Maps table}}