Difference between revisions of "Template:Equalizer and Escape Plan healing range"
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! class="header" colspan=2 rowspan=3 width="128px" | {{lang | ! class="header" colspan=2 rowspan=3 width="128px" | {{lang | ||
| en = Healing sources | | en = Healing sources | ||
+ | | es = Fuentes de curación | ||
| pl = Źródła leczenia | | pl = Źródła leczenia | ||
| pt-br = Fontes de cura | | pt-br = Fontes de cura | ||
+ | | ko = 치료 방식 | ||
| ru = Источник лечения | | ru = Источник лечения | ||
| zh-hans = 治疗来源 | | zh-hans = 治疗来源 | ||
− | |||
}} | }} | ||
! class="header" colspan=4 | {{lang | ! class="header" colspan=4 | {{lang | ||
| en = Healing rate | | en = Healing rate | ||
+ | | es = Velocidad de curación | ||
| pl = Tempo leczenia | | pl = Tempo leczenia | ||
| pt-br = Velocidade de cura | | pt-br = Velocidade de cura | ||
+ | | ko = 치료량 | ||
| ru = Скорость лечения | | ru = Скорость лечения | ||
| zh-hans = 治疗速率 | | zh-hans = 治疗速率 | ||
− | |||
}} | }} | ||
|- | |- | ||
! class="header" colspan=2 | {{tooltip|{{lang | ! class="header" colspan=2 | {{tooltip|{{lang | ||
| en = In combat | | en = In combat | ||
+ | | es = En combate | ||
| pl = Podczas walki | | pl = Podczas walki | ||
+ | | ko = 전투 중일 경우 | ||
| pt-br = Em combate | | pt-br = Em combate | ||
| ru = В бою | | ru = В бою | ||
| zh-hans = 在战斗中 | | zh-hans = 在战斗中 | ||
− | |||
}}|{{lang | }}|{{lang | ||
| en = Target has taken damage in the last 10 seconds | | en = Target has taken damage in the last 10 seconds | ||
+ | | es = El objetivo ha recibido daño en los últimos 10 segundos. | ||
+ | | ko = 대상이 10초 안에 피해를 입었을 경우 | ||
| pl = Cel otrzymał obrażenia podczas ostatnich 10 sekund | | pl = Cel otrzymał obrażenia podczas ostatnich 10 sekund | ||
| pt-br = Alvo sofreu dano nos últimos 10 segundos | | pt-br = Alvo sofreu dano nos últimos 10 segundos | ||
| ru = Игрок получал урон в течение последних 10 секунд | | ru = Игрок получал урон в течение последних 10 секунд | ||
| zh-hans = 目标在过去10秒内受到伤害 | | zh-hans = 目标在过去10秒内受到伤害 | ||
− | |||
}}}} | }}}} | ||
! class="header" colspan=2 | {{tooltip|{{lang | ! class="header" colspan=2 | {{tooltip|{{lang | ||
| en = Out of combat | | en = Out of combat | ||
+ | | es = Fuera de combate | ||
+ | | ko = 전투 중이 아닐 경우 | ||
| pl = Poza walką | | pl = Poza walką | ||
| pt-br = Fora de combate | | pt-br = Fora de combate | ||
| ru = Вне боя | | ru = Вне боя | ||
| zh-hans = 离开战斗时 | | zh-hans = 离开战斗时 | ||
− | |||
}}|{{lang | }}|{{lang | ||
| en = Target has not taken damage in the last 15 seconds | | en = Target has not taken damage in the last 15 seconds | ||
+ | | es = El objetivo no ha recibido daño en los últimos 15 segundos. | ||
+ | | ko = 대상이 15초 안에 피해를 입지 않았을 경우 | ||
| pl = Cel nie otrzymał obrażeń podczas ostatnich 15 sekund | | pl = Cel nie otrzymał obrażeń podczas ostatnich 15 sekund | ||
| pt-br = Alvo não sofreu dano nos últimos 15 segundos | | pt-br = Alvo não sofreu dano nos últimos 15 segundos | ||
| ru = Игрок не получал урон в течение последних 15 секунд | | ru = Игрок не получал урон в течение последних 15 секунд | ||
| zh-hans = 目标在过去15秒内未受到伤害 | | zh-hans = 目标在过去15秒内未受到伤害 | ||
− | |||
}}}} | }}}} | ||
|- | |- | ||
! class="header" width="128px" | {{lang | ! class="header" width="128px" | {{lang | ||
| en = While Equalizer or Escape Plan is not being used | | en = While Equalizer or Escape Plan is not being used | ||
+ | | es = Cuando no se empuña el Ecualizador ni el Plan de Huida | ||
+ | | ko = 등가교환기 또는 탈출 계획을 들고 있지 않은 경우 | ||
| pl = Kiedy Wyrównywacz lub Plan Ucieczki nie są używane | | pl = Kiedy Wyrównywacz lub Plan Ucieczki nie są używane | ||
− | | pt-br = Enquanto o Compensador ou o Plano de Fuga não estiver | + | | pt-br = Enquanto o Compensador ou o Plano de Fuga não estiver empunhado |
| ru = Если в руках другое оружие | | ru = Если в руках другое оружие | ||
| zh-hans = 不装备十字镐或逃生计划镐时 | | zh-hans = 不装备十字镐或逃生计划镐时 | ||
− | |||
}} | }} | ||
! class="header" width="128px" | {{lang | ! class="header" width="128px" | {{lang | ||
| en = While Equalizer or Escape Plan is being used | | en = While Equalizer or Escape Plan is being used | ||
+ | | es = Cuando se empuña el Ecualizador o el Plan de Huida | ||
+ | | ko = 등가교환기 또는 탈출 계획을 들고 있는 경우 | ||
| pl = Kiedy Wyrównywacz lub Plan Ucieczki są używane | | pl = Kiedy Wyrównywacz lub Plan Ucieczki są używane | ||
− | | pt-br = Enquanto o Compensador ou o Plano de Fuga estiver | + | | pt-br = Enquanto o Compensador ou o Plano de Fuga estiver empunhado |
| ru = Если в руках Уравнитель или План эвакуации | | ru = Если в руках Уравнитель или План эвакуации | ||
| zh-hans = 装备十字镐或逃生计划镐时 | | zh-hans = 装备十字镐或逃生计划镐时 | ||
− | |||
}} | }} | ||
! class="header" width="128px" | {{lang | ! class="header" width="128px" | {{lang | ||
| en = While Equalizer or Escape Plan is not being used | | en = While Equalizer or Escape Plan is not being used | ||
+ | | es = Cuando no se empuña el Ecualizador ni el Plan de Huida | ||
+ | | ko = 등가교환기 또는 탈출 계획을 들고 있지 않은 경우 | ||
| pl = Kiedy Wyrównywacz lub Plan Ucieczki nie są używane | | pl = Kiedy Wyrównywacz lub Plan Ucieczki nie są używane | ||
− | | pt-br = Enquanto o Compensador ou o Plano de Fuga não estiver | + | | pt-br = Enquanto o Compensador ou o Plano de Fuga não estiver empunhado |
| ru = Если в руках другое оружие | | ru = Если в руках другое оружие | ||
| zh-hans = 不装备十字镐或逃生计划镐时 | | zh-hans = 不装备十字镐或逃生计划镐时 | ||
− | |||
}} | }} | ||
! class="header" width="128px" | {{lang | ! class="header" width="128px" | {{lang | ||
| en = While Equalizer or Escape Plan is being used | | en = While Equalizer or Escape Plan is being used | ||
+ | | es = Cuando se empuña el Ecualizador o el Plan de Huida | ||
+ | | ko = 등가교환기 또는 탈출 계획을 들고 있는 경우 | ||
| pl = Kiedy Wyrównywacz lub Plan Ucieczki są używane | | pl = Kiedy Wyrównywacz lub Plan Ucieczki są używane | ||
− | | pt-br = Enquanto o Compensador ou o Plano de Fuga estiver | + | | pt-br = Enquanto o Compensador ou o Plano de Fuga estiver empunhado |
| ru = Если в руках Уравнитель или План эвакуации | | ru = Если в руках Уравнитель или План эвакуации | ||
| zh-hans = 装备十字镐或逃生计划镐时 | | zh-hans = 装备十字镐或逃生计划镐时 | ||
− | |||
}} | }} | ||
|- | |- | ||
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|- | |- | ||
| align=center colspan=2 | {{item link|Medi Gun}} / {{item link|Kritzkrieg}} | | align=center colspan=2 | {{item link|Medi Gun}} / {{item link|Kritzkrieg}} | ||
− | | align=center | 24 / {{lang|en=s|ru=сек.}} | + | | align=center | 24 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 2{{dec}}4 / {{lang|en=s|ru=сек.}} | + | | align=center | 2{{dec}}4 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 72 / {{lang|en=s|ru=сек.}} | + | | align=center | 72 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 7{{dec}}2 / {{lang|en=s|ru=сек.}} | + | | align=center | 7{{dec}}2 / {{lang|en=s|es=seg.|ru=сек.}} |
|- | |- | ||
| align=center rowspan=2 | {{item link|Quick-Fix}} | | align=center rowspan=2 | {{item link|Quick-Fix}} | ||
| align=center | {{common strings|Healing}} | | align=center | {{common strings|Healing}} | ||
− | | align=center | 33{{dec}}6 / {{lang|en=s|ru=сек.}} | + | | align=center | 33{{dec}}6 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 3{{dec}}4 / {{lang|en=s|ru=сек.}} | + | | align=center | 3{{dec}}4 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 100{{dec}}8 / {{lang|en=s|ru=сек.}} | + | | align=center | 100{{dec}}8 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 10{{dec}}1 / {{lang|en=s|ru=сек.}} | + | | align=center | 10{{dec}}1 / {{lang|en=s|es=seg.|ru=сек.}} |
|- | |- | ||
| align=center | {{common strings|Ubercharge}} | | align=center | {{common strings|Ubercharge}} | ||
− | | align=center | 100{{dec}}8 / {{lang|en=s|ru=сек.}} | + | | align=center | 100{{dec}}8 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 10{{dec}}1 / {{lang|en=s|ru=сек.}} | + | | align=center | 10{{dec}}1 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 302{{dec}}4 / {{lang|en=s|ru=сек.}} | + | | align=center | 302{{dec}}4 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 30{{dec}}2 / {{lang|en=s|ru=сек.}} | + | | align=center | 30{{dec}}2 / {{lang|en=s|es=seg.|ru=сек.}} |
|- | |- | ||
| align=center rowspan=2 | {{item link|Vaccinator}} | | align=center rowspan=2 | {{item link|Vaccinator}} | ||
| align=center | {{common strings|Healing}} | | align=center | {{common strings|Healing}} | ||
− | | align=center | 24 / {{lang|en=s|ru=сек.}} | + | | align=center | 24 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 2{{dec}}4 / {{lang|en=s|ru=сек.}} | + | | align=center | 2{{dec}}4 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 72 / {{lang|en=s|ru=сек.}} | + | | align=center | 72 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 7{{dec}}2 / {{lang|en=s|ru=сек.}} | + | | align=center | 7{{dec}}2 / {{lang|en=s|es=seg.|ru=сек.}} |
|- | |- | ||
| align=center | {{common strings|Overheal}} | | align=center | {{common strings|Overheal}} | ||
− | | align=center | 8 / {{lang|en=s|ru=сек.}} | + | | align=center | 8 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 0{{dec}}8 / {{lang|en=s|ru=сек.}} | + | | align=center | 0{{dec}}8 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 24 / {{lang|en=s|ru=сек.}} | + | | align=center | 24 / {{lang|en=s|es=seg.|ru=сек.}} |
− | | align=center | 2{{dec}}4 / {{lang|en=s|ru=сек.}} | + | | align=center | 2{{dec}}4 / {{lang|en=s|es=seg.|ru=сек.}} |
|- | |- | ||
| align=center colspan=2 | {{item link|Amputator}} | | align=center colspan=2 | {{item link|Amputator}} | ||
− | | align=center | 105 / {{lang|en=4 ticks|ru=2 сек.}} | + | | align=center | 105 / {{lang|en=4 ticks|es=4 tics|ru=2 сек.}} |
− | | align=center | 11 / {{lang|en=4 ticks|ru=2 сек.}} | + | | align=center | 11 / {{lang|en=4 ticks|es=4 tics|ru=2 сек.}} |
− | | align=center | 315 / {{lang|en=4 ticks|ru=2 сек.}} | + | | align=center | 315 / {{lang|en=4 ticks|es=4 tics|ru=2 сек.}} |
− | | align=center | 32 / {{lang|en=4 ticks|ru=2 сек.}} | + | | align=center | 32 / {{lang|en=4 ticks|es=4 tics|ru=2 сек.}} |
|- | |- | ||
− | |}<noinclude>{{translation switching|en, pl, pt-br, ru, zh-hans}}</noinclude> | + | |}<noinclude>{{translation switching|en, es, pl, pt-br, ru, zh-hans, ko}}</noinclude> |
Latest revision as of 06:28, 31 July 2024
Healing sources | Healing rate | ||||
---|---|---|---|---|---|
In combat | Out of combat | ||||
While Equalizer or Escape Plan is not being used | While Equalizer or Escape Plan is being used | While Equalizer or Escape Plan is not being used | While Equalizer or Escape Plan is being used | ||
Crusader's Crossbow | Point blank | 75 | 8 | 75 | 8 |
Medium range | 113 | 11 | 113 | 11 | |
Long range | 150 | 15 | 150 | 15 | |
Medi Gun / Kritzkrieg | 24 / s | 2.4 / s | 72 / s | 7.2 / s | |
Quick-Fix | Healing | 33.6 / s | 3.4 / s | 100.8 / s | 10.1 / s |
ÜberCharge | 100.8 / s | 10.1 / s | 302.4 / s | 30.2 / s | |
Vaccinator | Healing | 24 / s | 2.4 / s | 72 / s | 7.2 / s |
Overheal | 8 / s | 0.8 / s | 24 / s | 2.4 / s | |
Amputator | 105 / 4 ticks | 11 / 4 ticks | 315 / 4 ticks | 32 / 4 ticks |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Equalizer and Escape Plan healing range/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, es, pl, pt-br, ru, zh-hans, ko (add) |