Difference between revisions of "March 20, 2008 Patch"
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{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|3|13|2008}} |
− | === | + | | day = 20 |
− | + | | month = march | |
− | + | | year = 2008 | |
− | + | | after = {{Patch name|4|1|2008}} | |
− | + | | source-title = Team Fortress 2 Update Released | |
− | + | | source = http://store.steampowered.com/news/1497/ | |
− | + | | notes = ===Team Fortress 2=== | |
− | |||
− | |||
− | |||
− | + | * Updated versions of [[Dustbowl|CP_Dustbowl]], [[Badlands (Control Point)|CP_Badlands]], and [[Well (Capture the Flag)|CTF_Well]] with several [[exploit]] fixes | |
− | *Fixed auto-screenshots not being taken at the end of the map during tournament mode | + | * Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly |
− | *Fixed gates being closed during the pre-round time during tournament mode | + | * Plugged an exploit where the [[server]] could send executable code to the client |
− | *Fixed GetDynamicBaseline crash | + | * Fix client crash on exit while processing game stats |
− | *Fixed rare animation triggered sound crash | + | * Updated the Stats Summary screen to remember your previous selections each time you open the [[menu]] and while changing levels |
− | + | * Added <tt>mp_stalemate_at_timelimit</tt> ConVar for server admin to allow [[Sudden Death|SuddenDeath]]{{sic}} when <tt>mp_timelimit</tt> hits on non-Valve maps | |
− | + | * Updated [[Capture the Flag|CTF]] mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else | |
− | + | * Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT" | |
− | + | * Hitting F4 while the [[tournament mode]] "Ready" countdown is active won't automatically set a team to "Not Ready" | |
− | + | * Fixed auto-screenshots not being taken at the end of the map during tournament mode | |
+ | * Fixed gates being closed during the pre-round time during tournament mode | ||
+ | * Fixed GetDynamicBaseline crash | ||
+ | * Fixed rare animation triggered sound crash | ||
}} | }} |
Latest revision as of 07:51, 31 July 2024
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
- Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
- Plugged an exploit where the server could send executable code to the client
- Fix client crash on exit while processing game stats
- Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
- Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath(sic) when mp_timelimit hits on non-Valve maps
- Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
- Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
- Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
- Fixed auto-screenshots not being taken at the end of the map during tournament mode
- Fixed gates being closed during the pre-round time during tournament mode
- Fixed GetDynamicBaseline crash
- Fixed rare animation triggered sound crash