Difference between revisions of "March 20, 2008 Patch"

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{{Patch layout
 
{{Patch layout
| notes =
+
| before      = {{Patch name|3|13|2008}}
===Team Fortress 2===
+
| day          = 20
*Updated versions of [[Dustbowl|CP_Dustbowl]], [[CP_Badlands]], and [[CTF_Well]] with several exploit fixes
+
| month        = march
*Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
+
| year        = 2008
*Plugged an [[exploit]] where the server could send executable code to the client
+
| after        = {{Patch name|4|1|2008}}
*Fix client crash on exit while processing game stats
+
| source-title = Team Fortress 2 Update Released
*Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
+
| source      = http://store.steampowered.com/news/1497/
*Added <tt>mp_stalemate_at_timelimit</tt> ConVar for server admin to allow [[Sudden Death|SuddenDeath]] when <tt>mp_timelimit</tt> hits on non-Valve maps
+
| notes        = ===Team Fortress 2===
*Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
 
*Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
 
*Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
 
*Fixed auto-screenshots not being taken at the end of the map during tournament mode
 
*Fixed gates being closed during the pre-round time during tournament mode
 
*Fixed GetDynamicBaseline crash
 
*Fixed rare animation triggered sound crash
 
  
| source = http://store.steampowered.com/news/1497/
+
* Updated versions of [[Dustbowl|CP_Dustbowl]], [[Badlands (Control Point)|CP_Badlands]], and [[Well (Capture the Flag)|CTF_Well]] with several [[exploit]] fixes
 
+
* Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
| before = [[March 13, 2008 Patch]]
+
* Plugged an exploit where the [[server]] could send executable code to the client
| after = [[April 1, 2008 Patch]]
+
* Fix client crash on exit while processing game stats
 +
* Updated the Stats Summary screen to remember your previous selections each time you open the [[menu]] and while changing levels
 +
* Added <tt>mp_stalemate_at_timelimit</tt> ConVar for server admin to allow [[Sudden Death|SuddenDeath]]{{sic}} when <tt>mp_timelimit</tt> hits on non-Valve maps
 +
* Updated [[Capture the Flag|CTF]] mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
 +
* Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
 +
* Hitting F4 while the [[tournament mode]] "Ready" countdown is active won't automatically set a team to "Not Ready"
 +
* Fixed auto-screenshots not being taken at the end of the map during tournament mode
 +
* Fixed gates being closed during the pre-round time during tournament mode
 +
* Fixed GetDynamicBaseline crash
 +
* Fixed rare animation triggered sound crash
 
}}
 
}}

Latest revision as of 07:51, 31 July 2024

Patch notes

Team Fortress 2

  • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
  • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
  • Plugged an exploit where the server could send executable code to the client
  • Fix client crash on exit while processing game stats
  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath(sic) when mp_timelimit hits on non-Valve maps
  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
  • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
  • Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
  • Fixed auto-screenshots not being taken at the end of the map during tournament mode
  • Fixed gates being closed during the pre-round time during tournament mode
  • Fixed GetDynamicBaseline crash
  • Fixed rare animation triggered sound crash