Difference between revisions of "September 26, 2007 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|9|21|2007}} |
− | ===Team Fortress 2=== | + | | day = 26 |
+ | | month = september | ||
+ | | year = 2007 | ||
+ | | after = {{Patch name|9|27|2007}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/1219/ | ||
+ | | notes = ===Team Fortress 2=== | ||
* Fixed a crash with ATI cards running on Vista | * Fixed a crash with ATI cards running on Vista | ||
Line 8: | Line 14: | ||
* Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted) | * Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted) | ||
* Fixed bug with placement of [[teleporter]]s that could result in players being unable to move | * Fixed bug with placement of [[teleporter]]s that could result in players being unable to move | ||
− | * Removed mp_friendlyfire cvar for [[servers]]. Team Fortress 2 breaks in a number of ways if this is on | + | * Removed <code>mp_friendlyfire</code> cvar for [[servers]]. Team Fortress 2 breaks in a number of ways if this is on |
− | * Fixed some truncated strings in the destroy menu | + | * Fixed some truncated strings in the [[PDA|destroy]] menu |
* [[Spectators]] can now see all player classes in the [[scoreboard]] | * [[Spectators]] can now see all player classes in the [[scoreboard]] | ||
− | * When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into [[Sudden | + | * When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into [[Sudden Death]] |
* The affinity of the main thread is not set explicitly for [[dedicated servers]]. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers | * The affinity of the main thread is not set explicitly for [[dedicated servers]]. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers | ||
* Fixed crash on startup | * Fixed crash on startup | ||
* Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory | * Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory | ||
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Latest revision as of 08:42, 31 July 2024
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
- Fixed a networking problem that could cause some animation jittering
- Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
- Fixed bug with placement of teleporters that could result in players being unable to move
- Removed
mp_friendlyfire
cvar for servers. Team Fortress 2 breaks in a number of ways if this is on - Fixed some truncated strings in the destroy menu
- Spectators can now see all player classes in the scoreboard
- When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
- The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
- Fixed crash on startup
- Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory