Difference between revisions of "September 26, 2007 Patch"
m (Auto: patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce)) |
m (Capitalized "Death" to be the same as the original source) |
||
Line 17: | Line 17: | ||
* Fixed some truncated strings in the [[PDA|destroy]] menu | * Fixed some truncated strings in the [[PDA|destroy]] menu | ||
* [[Spectators]] can now see all player classes in the [[scoreboard]] | * [[Spectators]] can now see all player classes in the [[scoreboard]] | ||
− | * When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into [[Sudden | + | * When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into [[Sudden Death]] |
* The affinity of the main thread is not set explicitly for [[dedicated servers]]. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers | * The affinity of the main thread is not set explicitly for [[dedicated servers]]. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers | ||
* Fixed crash on startup | * Fixed crash on startup | ||
* Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory | * Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory | ||
}} | }} |
Latest revision as of 08:42, 31 July 2024
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
- Fixed a networking problem that could cause some animation jittering
- Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
- Fixed bug with placement of teleporters that could result in players being unable to move
- Removed
mp_friendlyfire
cvar for servers. Team Fortress 2 breaks in a number of ways if this is on - Fixed some truncated strings in the destroy menu
- Spectators can now see all player classes in the scoreboard
- When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
- The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
- Fixed crash on startup
- Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory