Difference between revisions of "Template:Dictionary/dyk/dyk-mp-478"
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− | {{#switch:{{{lang|{{SUBPAGENAME}}}}}|#default=...that [https://www.teamfortress.com/post.php?id=1783 one of the initial ideas] was to have a "claymation" look, with players that [[ | + | {{#switch:{{{lang|{{SUBPAGENAME}}}}}|#default=...that [https://www.teamfortress.com/post.php?id=1783 one of the initial ideas] was to have a "claymation" look, with players that [[Gibs|gibbed]] into chunks of clay?|en=...that [https://www.teamfortress.com/post.php?id=1783 one of the initial ideas] was to have a "claymation" look, with players that [[Gibs|gibbed]] into chunks of clay?|ru=...одной из первоначальных идей было создание глиняного образа, с игроками, [[Gibs/ru|части тела]] которых были из кусков глины?[https://www.teamfortress.com/post.php?id=1783 – Запись в блоге официального сайта TF2 на английском «A Grim Bloody Fable» (рус. ''Чертовски мрачная история'')]|zh-hans=…《军团要塞2》最初曾设想过一种“黏土化”(claymation)的视觉风格,玩家在死亡时会碎成几块黏土状的[[Gibs/zh-hans|碎片]]?[https://www.teamfortress.com/post.php?id=1783 – TF2 官方网站博客,“A Grim Bloody Fable”]}} |
Latest revision as of 15:32, 7 August 2024
...that one of the initial ideas was to have a "claymation" look, with players that gibbed into chunks of clay?