Difference between revisions of "Loose Cannon"
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The Loose Cannon fires explosive, [[Self-illumination|glowing]] [[Projectiles|cannonballs]] that travel <!--at approximately ?? [[Hammer unit]]s per second (roughly ?? km/h or ?? mph),-->20% faster than the [[Grenade Launcher]]'s projectiles, however, due to the Loose Cannon shooting a different projectile there is no difference in speed. Cannonballs explode faster than grenades, only having a fuse of 1 second. Unlike other grenades, bombs from this weapon do not explode when hitting players, instead dealing damage and significant [[knockback]] on the target while continuing in the same path, potentially hitting multiple enemies until it explodes due to its fuse or bounces off a surface. On [[Tank Robot]]s, however, the cannonballs work identically to the default launcher's projectiles. The explosion of the bomb works as normal and has the same property as normal grenades where they deal half damage if they hit a surface before exploding. Overall the impact of a bomb deals half of what a normal grenade deals, and the explosion is 40% less damaging than a normal grenade, but shares the same explosion radius. | The Loose Cannon fires explosive, [[Self-illumination|glowing]] [[Projectiles|cannonballs]] that travel <!--at approximately ?? [[Hammer unit]]s per second (roughly ?? km/h or ?? mph),-->20% faster than the [[Grenade Launcher]]'s projectiles, however, due to the Loose Cannon shooting a different projectile there is no difference in speed. Cannonballs explode faster than grenades, only having a fuse of 1 second. Unlike other grenades, bombs from this weapon do not explode when hitting players, instead dealing damage and significant [[knockback]] on the target while continuing in the same path, potentially hitting multiple enemies until it explodes due to its fuse or bounces off a surface. On [[Tank Robot]]s, however, the cannonballs work identically to the default launcher's projectiles. The explosion of the bomb works as normal and has the same property as normal grenades where they deal half damage if they hit a surface before exploding. Overall the impact of a bomb deals half of what a normal grenade deals, and the explosion is 40% less damaging than a normal grenade, but shares the same explosion radius. | ||
− | The Demoman can hold down the fire button to start the cannonball's fuse without shooting until the button is released, allowing control over how long it takes to explode once fired. As a reward for doing so perfectly, if a cannonball impacts an enemy and then explodes within half a second, the enemy takes [[Critical hits#Mini-crits| | + | The Demoman can hold down the fire button to start the cannonball's fuse without shooting until the button is released, allowing control over how long it takes to explode once fired. As a reward for doing so perfectly, if a cannonball impacts an enemy and then explodes within half a second, the enemy takes [[Critical hits#Mini-crits|Mini-Crit]] damage from the explosion and ignores explosive damage falloff (meaning the total damage is 131); other enemies hit by the explosion do not receive Mini-Crits, and are damaged as normal. This is known as a "Double-Donk" and produces [[Media:doubledonk.wav|a unique sound]] and "DONK 2x" effect on success. Holding a primed shot for too long automatically fires the shot, which explodes immediately and deals damage to the user. Over-shortening the fuse in this way can allow for a strong grenade jump known as a [[cannon jump]]. |
Both the impact and explosion of a cannonball are considered explosive damage. | Both the impact and explosion of a cannonball are considered explosive damage. | ||
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| damage = yes | | damage = yes | ||
| base = <!-- | | base = <!-- | ||
− | --><div style="float:left">{{tooltip|Direct|Damage | + | --><div style="float:left">{{tooltip|Direct|Damage from a direct hit}}:</div> 50<br/><!-- |
--><div style="float:left">{{tooltip|Splash|Damage from an explosion}}:</div> 60 | --><div style="float:left">{{tooltip|Splash|Damage from an explosion}}:</div> 60 | ||
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== Update history == | == Update history == | ||
− | {{Update history| | + | {{Update history | '''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}}) |
− | '''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}}) | ||
* The Loose Cannon was added to the game. | * The Loose Cannon was added to the game. | ||
Line 153: | Line 152: | ||
** Reduced charge time to 1 second. | ** Reduced charge time to 1 second. | ||
** Added Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects. | ** Added Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects. | ||
− | ** Double-Donk damage now | + | ** Double-Donk damage now Mini-Crits. |
** {{Undocumented}} Removed hidden +50% damage bonus. | ** {{Undocumented}} Removed hidden +50% damage bonus. | ||
Line 166: | Line 165: | ||
'''{{Patch name|4|1|2014}}''' | '''{{Patch name|4|1|2014}}''' | ||
− | * {{Undocumented}} Fixed | + | * {{Undocumented}} Fixed Crit boosted glow not showing. |
'''{{Patch name|6|19|2014}}''' | '''{{Patch name|6|19|2014}}''' | ||
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'''{{Patch name|3|28|2018}} #1''' | '''{{Patch name|3|28|2018}} #1''' | ||
* Fixed The Loose Cannon continuing to play the priming sound if the weapon is holstered while priming. | * Fixed The Loose Cannon continuing to play the priming sound if the weapon is holstered while priming. | ||
− | * {{Undocumented}} Updated Loose Cannon's projectile textures. | + | * {{Undocumented}} Updated Loose Cannon's projectile textures.}} |
− | }} | ||
== Bugs == | == Bugs == | ||
− | * Cannonballs reflected with a [[compression blast]] do not deal [[Critical hit#Mini-crits| | + | * Cannonballs reflected with a [[compression blast]] do not deal [[Critical hit#Mini-crits|Mini-Crit]] damage. |
* Since the cannonball impact is considered to be explosive damage, it [[gibs]] players on kill should their health be low enough. | * Since the cannonball impact is considered to be explosive damage, it [[gibs]] players on kill should their health be low enough. | ||
* Rarely, the priming sound and effects still play, even if the Loose Cannon is not being primed. | * Rarely, the priming sound and effects still play, even if the Loose Cannon is not being primed. | ||
** This can be fixed by switching to a different weapon, or firing the Loose Cannon again. | ** This can be fixed by switching to a different weapon, or firing the Loose Cannon again. | ||
* The Loose Cannon uses the same reload animation as the Grenade Launcher, resulting in it reloading downwards instead of in the barrel. | * The Loose Cannon uses the same reload animation as the Grenade Launcher, resulting in it reloading downwards instead of in the barrel. | ||
− | |||
== Trivia == | == Trivia == |
Latest revision as of 22:07, 13 August 2024
“ | Ya call those bombs, ya wee little romance novel? I'll show you bombs!
Click to listen (in English)
— The Demoman on old-fashioned bombs
|
” |
The Loose Cannon is a community-created primary weapon for the Demoman. It resembles a pirate-style cannon with a stock and a sight near the front of the barrel.
The Loose Cannon fires explosive, glowing cannonballs that travel 20% faster than the Grenade Launcher's projectiles, however, due to the Loose Cannon shooting a different projectile there is no difference in speed. Cannonballs explode faster than grenades, only having a fuse of 1 second. Unlike other grenades, bombs from this weapon do not explode when hitting players, instead dealing damage and significant knockback on the target while continuing in the same path, potentially hitting multiple enemies until it explodes due to its fuse or bounces off a surface. On Tank Robots, however, the cannonballs work identically to the default launcher's projectiles. The explosion of the bomb works as normal and has the same property as normal grenades where they deal half damage if they hit a surface before exploding. Overall the impact of a bomb deals half of what a normal grenade deals, and the explosion is 40% less damaging than a normal grenade, but shares the same explosion radius.
The Demoman can hold down the fire button to start the cannonball's fuse without shooting until the button is released, allowing control over how long it takes to explode once fired. As a reward for doing so perfectly, if a cannonball impacts an enemy and then explodes within half a second, the enemy takes Mini-Crit damage from the explosion and ignores explosive damage falloff (meaning the total damage is 131); other enemies hit by the explosion do not receive Mini-Crits, and are damaged as normal. This is known as a "Double-Donk" and produces a unique sound and "DONK 2x" effect on success. Holding a primed shot for too long automatically fires the shot, which explodes immediately and deals damage to the user. Over-shortening the fuse in this way can allow for a strong grenade jump known as a cannon jump.
Both the impact and explosion of a cannonball are considered explosive damage.
The Loose Cannon was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | Direct: 50Splash: 60
|
Maximum fall-off | 50% | Direct: 25Splash: 30
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Critical | Direct: 150Splash: 180
| |
Mini-crit | Direct: 68Splash: 81
| |
Splash damage | ||
Minimum splash | 50% | 2.8m |
Damage reduction | 1% / 2.88 | |
Self-damage | Splash: 38-73Overload: 64-73
| |
Function times | ||
Attack interval | 0.6 s | |
Reload (first) | 1.24 s | |
Reload (consecutive) | 0.6 s | |
Maximum charge time | 1 s | |
Values are approximate and determined by community testing. |
Note: Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion covers more of the hit box, thus doing the most possible damage.
Demonstration
Crafting
Blueprint
Loch-n-Load | Reclaimed Metal | Loose Cannon | ||
x3 | + | = |
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Strange variant
Related achievements
Demoman
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Sniper
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Update history
- The Loose Cannon was added to the game.
- Fixed missing text in the recipe description for The Loose Cannon.
- Fixed not hearing the Loose Cannon impact sound when playing on dedicated servers.
- Changed attributes:
- Range no longer affects direct cannonball impact damage.
- Reduced charge time to 1 second.
- Added Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects.
- Double-Donk damage now Mini-Crits.
- [Undocumented] Removed hidden +50% damage bonus.
- Updated the Loose Cannon description to match the updated gameplay.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
- [Undocumented] Fixed Crit boosted glow not showing.
- [Undocumented] The Loose Cannon's cannon ball explosions now use a deeper sound.
December 22, 2014 Patch (Smissmas 2014)
- Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
- Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
- Reduced the amount of self-damage received from the Loose Cannon.
- Fixed a bug related to the Loose Cannon's Double Donk damage calculation.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
December 17, 2015 Patch (Tough Break Update)
- Changed attributes:
- Reduced projectile speed increase from 50% to 20% (now a visible attribute).
- Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
- Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode.
- Fixed an issue where the Loose Cannon would sometimes not apply knockback on hit.
- Fixed the Loose Cannon not being able to Double Donk.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
- Fixed The Loose Cannon continuing to play the priming sound if the weapon is holstered while priming.
- [Undocumented] Updated Loose Cannon's projectile textures.
Bugs
- Cannonballs reflected with a compression blast do not deal Mini-Crit damage.
- Since the cannonball impact is considered to be explosive damage, it gibs players on kill should their health be low enough.
- Rarely, the priming sound and effects still play, even if the Loose Cannon is not being primed.
- This can be fixed by switching to a different weapon, or firing the Loose Cannon again.
- The Loose Cannon uses the same reload animation as the Grenade Launcher, resulting in it reloading downwards instead of in the barrel.
Trivia
- A "loose cannon" was a cannon on a ship which broke loose from its mounts and thus became a danger to the ship and crew; in modern idiom, it is a person who has little to no self-control.
- Despite the cannonballs visually appearing to be much larger than any of Demoman's other grenades, the size of the cannonball's hitbox is the same.
Gallery
RED first-person view.
BLU first-person view.
RED Festivized variant.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|