Difference between revisions of "Winger"

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| 3d-viewname-1    = Default
 
| 3d-viewname-1    = Default
 
| 3d-viewname-2    = Festivized
 
| 3d-viewname-2    = Festivized
| used-by          = [[Scout]]
+
| used-by          = {{used by|Scout}}
 
| slot            = secondary
 
| slot            = secondary
 
| contributed-by  = {{Backpack Item Link|76561197996543132|1221234562}}
 
| contributed-by  = {{Backpack Item Link|76561197996543132|1221234562}}
| released        = {{Patch name|6|23|2011}}<br />([[Über Update]])
+
| released        = {{Patch name|6|23|2011}}
| availability    = {{avail|drop|craft|purchase|Crate90-strange|collectors|warpaint}}
+
| released-major  = Über Update
 +
| availability    = {{avail|drop|craft|purchase|crate90-strange|collectors|warpaint}}
 
| trade            = yes
 
| trade            = yes
 
| gift            = yes
 
| gift            = yes
 +
| marketable      = yes
 
| rename          = yes
 
| rename          = yes
 
| numbered        = yes
 
| numbered        = yes
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| reload          = Clip
 
| reload          = Clip
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Pistol
+
   | item-kind      = {{item kind|Pistol}}
   | level         = 15
+
   | item-level     = 15
   | att-1-positive = +15% damage bonus
+
   | att-1-positive = {{attribute|DamageDone_Positive|15}}
   | att-2-positive = +25% greater jump height when active
+
   | att-2-positive = {{attribute|JumpHeightBonus|25}}
   | att-3-negative = -60% clip size
+
   | att-3-negative = {{attribute|ClipSize_Negative|-60}}
 
}}
 
}}
  
 
{{Quotation|'''Winger''' publicity blurb|With this mean pistol no one runs from the Scout.}}
 
{{Quotation|'''Winger''' publicity blurb|With this mean pistol no one runs from the Scout.}}
  
The '''Winger''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a bluish {{botignore|pistol}} with a black inset trefoil on its grip and a small pair of stylized yellow wings emblazoned on the slide over the magazine. A yellow and red radiation hazard sign can be seen on the inset trefoil.
+
The '''Winger''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a grey-blue {{botignore|pistol}} with an inset radiation trefoil on its grip and a small pair of stylised yellow wings emblazoned on the slide over the magazine.
  
This weapon deals 15% more damage than the default [[Pistol]], but only loads 5 rounds at a time. This makes the Winger superior at finishing off injured targets at close range, but not for prolonged combat. It also grants a +25% jump height bonus when active, which can be used to access more map routes that require jumping.
+
This weapon deals 15% more damage than the default [[Pistol]], but only loads 5 rounds at a time. This makes the Winger superior at finishing off injured targets at close range, but not for prolonged combat. It also grants a +25% jump height bonus when active, which can be used to access more map routes that require [[jumping]].
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = 17
+
|  base           = 17
|  fall off         = 10
+
|  fall off       = {{tooltip|9.108|Long range}}
|  ramp up           = 26
+
|  ramp up         = {{tooltip|26|Point blank}}
| point blank       = 26
+
pellet spread  = 50
medium range      = 15-19
+
|  crit           = 52
|  long range        = 10-12
+
|  minicrit       = {{tooltip|23|Long range}} - {{tooltip|35|Point blank}}
|  crit             = 52
 
|  minicrit         = 23-35
 
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.17 s
+
|  attack interval = 0.15 s
|  reload           = 1.25 s
+
|  reload         = 1.005 s
|  spread recovery   = 1.25 s
+
|  spread recovery = 1.25 s
 
}}
 
}}
  
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Strange variant ==
+
== Crafting ==
{{Strange item info
+
{{See also|Crafting}}
| item-type = Pistol
 
| rankson = kills
 
  | att-1-positive  = +15% damage bonus
 
  | att-2-positive  = +25% greater jump height when active
 
  | att-3-negative  = -60% clip size
 
| can deal damage = yes
 
| can deal critical damage = yes
 
| can deal long range damage = yes
 
| notes =
 
}}
 
  
==Crafting==
+
=== Blueprint ===
{{See also|Crafting}}
 
===Blueprint===
 
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 93: Line 81:
 
| ingredient-2 = Mad Milk
 
| ingredient-2 = Mad Milk
 
| ingredient-3 = Winger
 
| ingredient-3 = Winger
| result = Pretty Boy's Pocket Pistol}}
+
| result = Pretty Boy's Pocket Pistol
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Pistol}}
 +
| rankson = kills
 +
  | att-1-positive = {{attribute|DamageDone_Positive|15}}
 +
  | att-2-positive = {{attribute|JumpHeightBonus|25}}
 +
  | att-3-negative = {{attribute|ClipSize_Negative|-60}}
 +
| can deal damage = yes
 +
| can deal critical damage = yes
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|Scout}}===
+
=== {{Class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Gun Down}}
 
| 1 = {{Show achievement|Scout|Gun Down}}
Line 102: Line 104:
  
 
== Update history ==
 
== Update history ==
{{update history|'''{{Patch name|6|23|2011}}''' ([[Über Update]])
+
{{Update history | '''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* The Winger was added to the game.
 
* The Winger was added to the game.
  
'''June 25, 2011''' {{item server}}
+
'''{{Item schema|6|25|2011}}'''
* Reduced crafting recipe from 1 Refined and Shortstop to 1 Reclaimed and Shortstop.
+
* Reduced [[crafting]] recipe from 1 Refined and Shortstop to 1 Reclaimed and Shortstop.
  
 
'''{{Patch name|6|27|2011}}'''
 
'''{{Patch name|6|27|2011}}'''
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'''{{Patch name|6|28|2011}}'''
 
'''{{Patch name|6|28|2011}}'''
* Added/Refined recoil/draw/crit/reload forces for the Winger.
+
* Added/Refined recoil/draw/Crit/reload forces for the Winger.
  
 
'''{{Patch name|7|22|2011}}'''
 
'''{{Patch name|7|22|2011}}'''
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'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
*{{Undocumented}} Added [[Collector's]] quality.
+
* {{Undocumented}} Added [[Collector's]] quality.
  
 
'''{{Patch name|6|18|2014}}'''
 
'''{{Patch name|6|18|2014}}'''
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'''{{Patch name|2|11|2015}} #1'''
 
'''{{Patch name|2|11|2015}} #1'''
*Added [[Strange]] quality.
+
* Added [[Strange]] quality.
  
 
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
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'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
* Added [[Festive]] variant.
+
* Added [[Festivizer|Festivized]] variant.}}
}}
 
  
==Bugs==
+
== Bugs ==
 
* When jumping as Scout, crouching before landing on the ground, then continuing to crouch, may cause the player model to use the idle animation while holding the Winger. The actual hitbox is still the same.  
 
* When jumping as Scout, crouching before landing on the ground, then continuing to crouch, may cause the player model to use the idle animation while holding the Winger. The actual hitbox is still the same.  
  
==Trivia==
+
== Trivia ==
* Unlike the default Pistol, the Winger does not feature a [[w:Hammer (firearm)|hammer]] in the back which would strike the firing pin. During development, the creator originally included a hammer, but later removed it to differentiate it from the Pistol, stating that the Winger operated on an internal-pin. <ref>[http://www.polycount.com/forum/showthread.php?t=73219 Original development thread]</ref>
+
* Unlike the default Pistol, the Winger does not feature a [[w:Hammer (firearm)|hammer]] in the back which would strike the firing pin. During development, the creator originally included a hammer, but later removed it to differentiate it from the Pistol, stating that the Winger is striker-fired.<ref>[https://www.polycount.com/forum/showthread.php?t=73219 Original development thread]</ref>
  
==Gallery ==
+
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Winger 1st person.png|First-person view.
 
File:Winger 1st person.png|First-person view.
File:Winger First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
+
File:Winger First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.
File:Winger First Person Festivized BLU.png|BLU Festivized variant.
+
File:Winger First Person Festivized BLU.png|[[BLU]] Festivized variant.
 
File:WingerConcept.jpg|Winger concept artwork.
 
File:WingerConcept.jpg|Winger concept artwork.
 
File:Uberupdatesecretpage.png|Winger in hidden promo page.
 
File:Uberupdatesecretpage.png|Winger in hidden promo page.
 
</gallery>
 
</gallery>
 +
 +
== See also ==
 +
* [[Basic Scout strategy#Winger|Winger strategy]]
  
 
== References ==
 
== References ==
<references />
+
<references/>
 
 
== See also ==
 
*[[Scout strategy#Winger|Winger strategy]]
 
  
{{ÜberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Latest revision as of 12:00, 15 August 2024

With this mean pistol no one runs from the Scout.
Winger publicity blurb

The Winger is a community-created secondary weapon for the Scout. It is a grey-blue pistol with an inset radiation trefoil on its grip and a small pair of stylised yellow wings emblazoned on the slide over the magazine.

This weapon deals 15% more damage than the default Pistol, but only loads 5 rounds at a time. This makes the Winger superior at finishing off injured targets at close range, but not for prolonged combat. It also grants a +25% jump height bonus when active, which can be used to access more map routes that require jumping.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 26
Base damage 100% 17
Maximum fall-off 52.8% 9.108
Pellet spread 50:1
Critical 52
Mini-crit 23 - 35
Function times
Attack interval 0.15 s
Reload 1.005 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Shortstop Winger
Item icon Reclaimed Metal.png + Item icon Shortstop.png = Item icon Winger.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

As a crafting ingredient

Refined Metal #1 Fan weapon Bonk Boy
Item icon Refined Metal.pngx4 + Item icon Soda Popper.pngItem icon Winger.pngItem icon Atomizer.png = Item icon Bonk Boy.png
Reclaimed Metal Mad Milk Winger Pretty Boy's Pocket Pistol
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Winger.png = Item icon Pretty Boy's Pocket Pistol.png

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

June 23, 2011 Patch (Über Update)
  • The Winger was added to the game.

June 25, 2011 [Item schema update]

  • Reduced crafting recipe from 1 Refined and Shortstop to 1 Reclaimed and Shortstop.

June 27, 2011 Patch

  • Fixed a problem that prevented the Winger from being used in crafting recipes.

June 28, 2011 Patch

  • Added/Refined recoil/draw/Crit/reload forces for the Winger.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+15% damage done" to "+15% damage bonus".

February 9, 2012 Patch

  • Fixed first-person clip reloading.

July 10, 2013 Patch

  • Changed attribute:
    • Added: +25% Jump Height bonus while Winger is active.

November 12, 2013 Patch

June 18, 2014 Patch

  • [Undocumented] Fixed the clip sticking out of the gun after reload.

February 11, 2015 Patch #1

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added new sounds for the Winger.

December 13, 2017 Patch

  • Fixed the Winger not counting towards the Scout achievement "Gun Down".

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • When jumping as Scout, crouching before landing on the ground, then continuing to crouch, may cause the player model to use the idle animation while holding the Winger. The actual hitbox is still the same.

Trivia

  • Unlike the default Pistol, the Winger does not feature a hammer in the back which would strike the firing pin. During development, the creator originally included a hammer, but later removed it to differentiate it from the Pistol, stating that the Winger is striker-fired.[1]

Gallery

See also

References