Difference between revisions of "Fortified Compound"
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| type = weapon | | type = weapon | ||
| image = Fortified Compound.png | | image = Fortified Compound.png | ||
+ | | 3d-image-1 = Fortified Compound | ||
+ | | 3d-image-2 = Arrow | ||
+ | | 3d-button-1 = default_half | ||
+ | | 3d-button-2 = default_half | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-2 = Projectile | ||
| kill-icon-1 = huntsman | | kill-icon-1 = huntsman | ||
| kill-icon-2 = huntsman headshot | | kill-icon-2 = huntsman headshot | ||
Line 8: | Line 14: | ||
| kill-icon-5 = arrow stab | | kill-icon-5 = arrow stab | ||
| kill-tooltip-5 = Taunting | | kill-tooltip-5 = Taunting | ||
− | | used-by = | + | | used-by = {{used by|Sniper}} |
| slot = primary | | slot = primary | ||
| weapon-script = tf_weapon_compound_bow | | weapon-script = tf_weapon_compound_bow | ||
| released = {{Patch name|2|11|2014}} | | released = {{Patch name|2|11|2014}} | ||
− | | availability = {{avail | + | | availability = {{avail|drop|craft|purchase|promotional-expired|collectors}} |
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
Line 24: | Line 30: | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Bow | + | | item-kind = {{item kind|Bow}} |
| item-level = 10 | | item-level = 10 | ||
}} | }} | ||
Line 30: | Line 36: | ||
{{Quotation|'''The Sniper''' assuring his modern bow's quality|No worries.|sound=Sniper autocappedintelligence03.wav}} | {{Quotation|'''The Sniper''' assuring his modern bow's quality|No worries.|sound=Sniper autocappedintelligence03.wav}} | ||
− | The '''Fortified Compound''' is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is the bow used by [[wikia:w:c:thiefgame:Garrett|Garrett]] from the video game ''[[Thief]]''; a black, metallic compound bow. When equipped, the Sniper carries | + | The '''Fortified Compound''' is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is the bow used by [[wikia:w:c:thiefgame:Garrett|Garrett]] from the video game ''[[Thief]]''; a black, metallic compound bow. When the Fortified Compound is equipped, the Sniper carries arrows in the rifle case strapped to his back. If an arrow passes within 120 Hammer units<ref>game\client\tf\c_tf_projectile_arrow.cpp:L36</ref>, it makes a woosh sound. <!-- NOTE: 4 different wooshing sounds are used, so adding one to the article would be too little, it's best to leave it out --> |
− | This weapon functions identically to the [[Huntsman]]; however, it does not function as a substitute | + | This weapon functions identically to the [[Huntsman]]; however, it does not function as a substitute for the Huntsman for the purpose of the [[Dual-Purpose Fruit]] [[Item sets|item set]]. |
[[Taunts|Taunting]] with the Fortified Compound equipped results in the [[Arrow Stab]] kill taunt. | [[Taunts|Taunting]] with the Fortified Compound equipped results in the [[Arrow Stab]] kill taunt. | ||
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| crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 360 | | crit = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 360 | ||
| minicrit = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 162 | | minicrit = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 162 | ||
+ | |||
| function times = yes | | function times = yes | ||
| attack interval = 1.94 s | | attack interval = 1.94 s | ||
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| max charge time = 1.0 s | | max charge time = 1.0 s | ||
}} | }} | ||
− | ''Note: Distance from the target affects damage values, except for | + | ''Note: Distance from the target affects damage values, except for Critical hits.'' |
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
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== Bugs == | == Bugs == | ||
− | * While having the Fortified Compound or [[Huntsman]] equipped, it is possible to still use the Arrow Stab [[Taunts|taunt]] while [[stun]]ned. The taunt's animation | + | * While having the Fortified Compound or [[Huntsman]] equipped, it is possible to still use the Arrow Stab [[Taunts|taunt]] while [[stun]]ned. The taunt's animation is not played, but the Sniper still says the taunt's line "Stab, Stab, Stab", and can still kill a nearby enemy player by moving the camera towards them before taunting. |
− | + | * Lit arrows are not extinguished when going underwater. | |
− | * Lit arrows | ||
* With a lit arrow, the fire particle stays when performing [[Taunts#Special taunts|special taunts]]. | * With a lit arrow, the fire particle stays when performing [[Taunts#Special taunts|special taunts]]. | ||
* Pressing primary and secondary fire at the same time causes the animation of letting go of the arrow without firing it to play on repeat. | * Pressing primary and secondary fire at the same time causes the animation of letting go of the arrow without firing it to play on repeat. | ||
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== See also == | == See also == | ||
* [[Basic Sniper strategy#Huntsman + reskins|Fortified Compound strategy]] | * [[Basic Sniper strategy#Huntsman + reskins|Fortified Compound strategy]] | ||
− | * [[ | + | * ''[[Thief]]'' |
+ | |||
+ | == {{common string|References}} == | ||
+ | <references/> | ||
{{Promo Nav}} | {{Promo Nav}} |
Latest revision as of 17:50, 22 August 2024
“ | No worries.
Click to listen
— The Sniper assuring his modern bow's quality
|
” |
The Fortified Compound is a promotional primary weapon for the Sniper. It is the bow used by Garrett from the video game Thief; a black, metallic compound bow. When the Fortified Compound is equipped, the Sniper carries arrows in the rifle case strapped to his back. If an arrow passes within 120 Hammer units[1], it makes a woosh sound.
This weapon functions identically to the Huntsman; however, it does not function as a substitute for the Huntsman for the purpose of the Dual-Purpose Fruit item set.
Taunting with the Fortified Compound equipped results in the Arrow Stab kill taunt.
This item was awarded in Genuine quality to players who purchased Thief on Steam before March 7, 2014.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 50100%: 120
|
Critical | 0%: 150100%: 360
| |
Mini-crit | 0%: 68100%: 162
| |
Function times | ||
Attack interval | 1.94 s | |
Maximum charge time | 1.0 s | |
Aim fatigue | 5.0 s | |
Values are approximate and determined by community testing. |
Note: Distance from the target affects damage values, except for Critical hits.
Demonstration
Crafting
Blueprint
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Sniper
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Update history
- The Fortified Compound was added to the game.
- Fixed the Fortified Compound not triggering the same taunts and voice lines as the Huntsman.
- [Undocumented] Added the Fortified Compound to the Mann Co. Store.
- [Undocumented] The Fortified Compound is now craftable, tradable, giftable and was added to the item drop system.
- [Undocumented] Added Killstreak Kits for the Fortified Compound.
- Fixed an issue that prevented Fortified Compound arrows from damaging enemy Engineer buildings.
December 17, 2015 Patch (Tough Break Update)
- [Undocumented] Changed attribute:
- [Undocumented] Snipers can now fire the Fortified Compound mid-air.
- Fixed a bug related to the Fortified Compound and lighting arrows.
Bugs
- While having the Fortified Compound or Huntsman equipped, it is possible to still use the Arrow Stab taunt while stunned. The taunt's animation is not played, but the Sniper still says the taunt's line "Stab, Stab, Stab", and can still kill a nearby enemy player by moving the camera towards them before taunting.
- Lit arrows are not extinguished when going underwater.
- With a lit arrow, the fire particle stays when performing special taunts.
- Pressing primary and secondary fire at the same time causes the animation of letting go of the arrow without firing it to play on repeat.
Gallery
See also
References
- ↑ game\client\tf\c_tf_projectile_arrow.cpp:L36
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